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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html
deleted file mode 100644
index dec1e8c3af537cfe07da2fa5e8e556316a0bbc52..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html
+++ /dev/null
@@ -1,40 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description('Tests that index validation for drawElements does not examine too many indices');
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var context = create3DContext();
-var program = loadStandardProgram(context);
-
-context.useProgram(program);
-var vertexObject = context.createBuffer();
-context.enableVertexAttribArray(0);
-context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
-// 4 vertices -> 2 triangles
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), context.STATIC_DRAW);
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
-
-var indexObject = context.createBuffer();
-
-debug("Test out of range indices")
-context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
-context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 10000, 0, 1, 2, 3, 10000 ]), context.STATIC_DRAW);
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)");
-
-debug("")
-</script>
-
-</body>
-</html>

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