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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 </head> | |
6 <body> | |
7 <div id="description"></div> | |
8 <div id="console"></div> | |
9 | |
10 <script> | |
11 description('Tests that index validation for drawElements does not examine too m
any indices'); | |
12 | |
13 if (window.internals) | |
14 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
15 | |
16 var context = create3DContext(); | |
17 var program = loadStandardProgram(context); | |
18 | |
19 context.useProgram(program); | |
20 var vertexObject = context.createBuffer(); | |
21 context.enableVertexAttribArray(0); | |
22 context.bindBuffer(context.ARRAY_BUFFER, vertexObject); | |
23 // 4 vertices -> 2 triangles | |
24 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0,
1,1,0 ]), context.STATIC_DRAW); | |
25 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); | |
26 | |
27 var indexObject = context.createBuffer(); | |
28 | |
29 debug("Test out of range indices") | |
30 context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject); | |
31 context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 10000, 0, 1,
2, 3, 10000 ]), context.STATIC_DRAW); | |
32 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)"); | |
33 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)"); | |
34 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)"); | |
35 | |
36 debug("") | |
37 </script> | |
38 | |
39 </body> | |
40 </html> | |
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