| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html
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| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html
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| deleted file mode 100644
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| index dec1e8c3af537cfe07da2fa5e8e556316a0bbc52..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/index-validation-verifies-too-many-indices.html
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| +++ /dev/null
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| @@ -1,40 +0,0 @@
|
| -<html>
|
| -<head>
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| -<script src="../../../resources/js-test.js"></script>
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| -<script src="resources/webgl-test.js"></script>
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| -</head>
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| -<body>
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| -<div id="description"></div>
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| -<div id="console"></div>
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| -
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| -<script>
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| -description('Tests that index validation for drawElements does not examine too many indices');
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| -
|
| -if (window.internals)
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| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
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| -
|
| -var context = create3DContext();
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| -var program = loadStandardProgram(context);
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| -
|
| -context.useProgram(program);
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| -var vertexObject = context.createBuffer();
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| -context.enableVertexAttribArray(0);
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| -context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
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| -// 4 vertices -> 2 triangles
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| -context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0,0, 0,1,0, 1,0,0, 1,1,0 ]), context.STATIC_DRAW);
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| -context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
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| -
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| -var indexObject = context.createBuffer();
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| -
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| -debug("Test out of range indices")
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| -context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
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| -context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 10000, 0, 1, 2, 3, 10000 ]), context.STATIC_DRAW);
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| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 2)");
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| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 0)");
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| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLE_STRIP, 4, context.UNSIGNED_SHORT, 4)");
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| -
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| -debug("")
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| -</script>
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| -
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| -</body>
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| -</html>
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|
|