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Unified Diff: third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-elements-out-of-bounds.html

Issue 1601093008: Remove duplicated WebGL layout tests. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 11 months ago
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Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-elements-out-of-bounds.html
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-elements-out-of-bounds.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-elements-out-of-bounds.html
deleted file mode 100644
index e103dab2e7be42436b16d47c16008818d1c90b6e..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-elements-out-of-bounds.html
+++ /dev/null
@@ -1,138 +0,0 @@
-<html>
-<head>
-<script src="../../../resources/js-test.js"></script>
-<script src="resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-
-<script>
-description("Test of drawElements with out-of-bounds parameters");
-
-if (window.internals)
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
-
-var context = create3DContext();
-var program = loadStandardProgram(context);
-
-context.useProgram(program);
-var vertexObject = context.createBuffer();
-context.enableVertexAttribArray(0);
-context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
-
-var indexObject = context.createBuffer();
-
-debug("Test empty index buffer")
-context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
-context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ ]), context.STATIC_DRAW);
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
-
-debug("")
-debug("Test buffer with 3 byte indexes")
-context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
-context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), context.STATIC_DRAW);
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_INT, 0)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(0x0009, 3, context.UNSIGNED_BYTE, 0)"); // GL_POLYGON
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 4)");
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0x7fffffff)");
-
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), context.STATIC_DRAW)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
-
-debug("")
-debug("Test buffer with interleaved (3+2) float vectors")
-
-var program2 = createProgram(context,
- "attribute vec3 aOne;" +
- "attribute vec2 aTwo;" +
- "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
- "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
- [ "aOne", "aTwo" ]);
-if (!program2) {
- testFailed("failed to create test program");
-}
-
-context.useProgram(program2);
-
-var vbo = context.createBuffer();
-context.bindBuffer(context.ARRAY_BUFFER, vbo);
-// enough for 9 vertices, so 3 triangles
-context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
-
-// bind first 3 elements, with a stride of 5 float elements
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
-// bind 2 elements, starting after the first 3; same stride of 5 float elements
-context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
-
-context.enableVertexAttribArray(0);
-context.enableVertexAttribArray(1);
-
-var ebo = context.createBuffer();
-context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
-context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2,
- 1, 2, 0,
- 2, 0, 1,
- 200, 200, 200,
- 0x7fff, 0x7fff, 0x7fff,
- 0xffff, 0xffff, 0xffff ]),
- context.STATIC_DRAW);
-
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 0)");
-
-// invalid type arguments
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.FLOAT, 0)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_INT, 0)");
-
-// invalid operation with indices that would be valid with correct bindings
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 1000)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 12, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 15, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 18, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_SHORT, 2*15)");
-
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_SHORT, 0)");
-
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_SHORT, 0)");
-
-// invalid operation with offset that's not a multiple of the type size
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 1)");
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
-
-// invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER
-context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
-
-debug("")
-</script>
-
-</body>
-</html>

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