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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 </head> | |
6 <body> | |
7 <div id="description"></div> | |
8 <div id="console"></div> | |
9 | |
10 <script> | |
11 description("Test of drawElements with out-of-bounds parameters"); | |
12 | |
13 if (window.internals) | |
14 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
15 | |
16 var context = create3DContext(); | |
17 var program = loadStandardProgram(context); | |
18 | |
19 context.useProgram(program); | |
20 var vertexObject = context.createBuffer(); | |
21 context.enableVertexAttribArray(0); | |
22 context.bindBuffer(context.ARRAY_BUFFER, vertexObject); | |
23 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0
, 0.5,-0.5,0 ]), context.STATIC_DRAW); | |
24 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); | |
25 | |
26 var indexObject = context.createBuffer(); | |
27 | |
28 debug("Test empty index buffer") | |
29 context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject); | |
30 context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ ]), context.S
TATIC_DRAW); | |
31 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)"); | |
32 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)"); | |
33 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)"); | |
34 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)"); | |
35 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)"); | |
36 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)"); | |
37 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 0, context.UNSIGNED_BYTE, 0)"); | |
38 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)"); | |
39 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)"); | |
40 | |
41 debug("") | |
42 debug("Test buffer with 3 byte indexes") | |
43 context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject); | |
44 context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), co
ntext.STATIC_DRAW); | |
45 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 3, context.UNSIGNED_BYTE, 0)"); | |
46 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(conte
xt.TRIANGLES, 3, context.UNSIGNED_INT, 0)"); | |
47 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(0x000
9, 3, context.UNSIGNED_BYTE, 0)"); // GL_POLYGON | |
48 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)"); | |
49 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)"); | |
50 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)"); | |
51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)"); | |
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)"); | |
53 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)"); | |
54 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)"); | |
55 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 0, context.UNSIGNED_BYTE, 4)"); | |
56 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, 0xffffffff, context.UNSIGNED_BYTE, 0)"); | |
57 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0)"); | |
58 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0x7fffffff)"); | |
59 | |
60 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ELE
MENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), context.STATIC_
DRAW)"); | |
61 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 3, context.UNSIGNED_BYTE, 0)"); | |
62 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.
ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))"); | |
63 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)"); | |
64 shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.
ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))"); | |
65 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 3, context.UNSIGNED_BYTE, 0)"); | |
66 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 0, context.UNSIGNED_BYTE, 0)"); | |
67 | |
68 debug("") | |
69 debug("Test buffer with interleaved (3+2) float vectors") | |
70 | |
71 var program2 = createProgram(context, | |
72 "attribute vec3 aOne;" + | |
73 "attribute vec2 aTwo;" + | |
74 "void main() { gl_Position = vec4(aOne, 1.0) + vec4
(aTwo, 0.0, 1.0); }", | |
75 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1
.0); }", | |
76 [ "aOne", "aTwo" ]); | |
77 if (!program2) { | |
78 testFailed("failed to create test program"); | |
79 } | |
80 | |
81 context.useProgram(program2); | |
82 | |
83 var vbo = context.createBuffer(); | |
84 context.bindBuffer(context.ARRAY_BUFFER, vbo); | |
85 // enough for 9 vertices, so 3 triangles | |
86 context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_D
RAW); | |
87 | |
88 // bind first 3 elements, with a stride of 5 float elements | |
89 context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0); | |
90 // bind 2 elements, starting after the first 3; same stride of 5 float elements | |
91 context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4); | |
92 | |
93 context.enableVertexAttribArray(0); | |
94 context.enableVertexAttribArray(1); | |
95 | |
96 var ebo = context.createBuffer(); | |
97 context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo); | |
98 context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2, | |
99 1, 2, 0, | |
100 2, 0, 1, | |
101 200, 200, 200
, | |
102 0x7fff, 0x7ff
f, 0x7fff, | |
103 0xffff, 0xfff
f, 0xffff ]), | |
104 context.STATIC_DRAW); | |
105 | |
106 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 9, context.UNSIGNED_SHORT, 0)"); | |
107 | |
108 // invalid type arguments | |
109 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(conte
xt.TRIANGLES, 9, context.FLOAT, 0)"); | |
110 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(conte
xt.TRIANGLES, 9, context.SHORT, 0)"); | |
111 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(conte
xt.TRIANGLES, 9, context.UNSIGNED_INT, 0)"); | |
112 | |
113 // invalid operation with indices that would be valid with correct bindings | |
114 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 9, context.UNSIGNED_SHORT, 1000)"); | |
115 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 12, context.UNSIGNED_SHORT, 0)"); | |
116 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 15, context.UNSIGNED_SHORT, 0)"); | |
117 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 18, context.UNSIGNED_SHORT, 0)"); | |
118 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 3, context.UNSIGNED_SHORT, 2*15)"); | |
119 | |
120 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(cont
ext.TRIANGLES, 0xffffffff, context.UNSIGNED_SHORT, 0)"); | |
121 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 0x7fffffff, context.UNSIGNED_SHORT, 0)"); | |
122 | |
123 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 0, context.UNSIGNED_SHORT, 0)"); | |
124 | |
125 // invalid operation with offset that's not a multiple of the type size | |
126 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 6, context.UNSIGNED_SHORT, 0)"); | |
127 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 6, context.UNSIGNED_SHORT, 1)"); | |
128 shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.T
RIANGLES, 6, context.UNSIGNED_SHORT, 2)"); | |
129 | |
130 // invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER | |
131 context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null); | |
132 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(
context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)"); | |
133 | |
134 debug("") | |
135 </script> | |
136 | |
137 </body> | |
138 </html> | |
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