Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/instanceof-test.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/instanceof-test.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/instanceof-test.html |
deleted file mode 100644 |
index 423ae33a0b11672a8c951964a8ba2be3eaacbd60..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/instanceof-test.html |
+++ /dev/null |
@@ -1,87 +0,0 @@ |
- |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL instanceof test.</title> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-<script src="resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_Position = vPosition; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-precision mediump float; |
-uniform vec4 color; |
-void main() |
-{ |
- gl_FragColor = color; |
-} |
-</script> |
-<script> |
-var wtu = WebGLTestUtils; |
-description(document.title); |
-debug("Tests that instanceof works on WebGL objects."); |
-debug(""); |
-var gl = create3DContext(document.getElementById("canvas")); |
-shouldBeTrue('gl instanceof WebGLRenderingContext'); |
-shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); |
-shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); |
-shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); |
-shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); |
-shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); |
-shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); |
- |
-var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
- ['vPosition'], [0]); |
- |
-shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation'); |
-shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); |
-shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); |
- |
-debug(""); |
-debug("Tests that those WebGL objects can not be constructed through new operator"); |
-debug(""); |
- |
-function shouldThrowWithNew(objectType, objectName) |
-{ |
- try { |
- new objectType; |
- testFailed('new ' + objectName + ' did not throw'); |
- } catch (e) { |
- testPassed('new ' + objectName + ' threw an error'); |
- } |
-} |
- |
-shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext'); |
-shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo'); |
-shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer'); |
-shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer'); |
-shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram'); |
-shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer'); |
-shouldThrowWithNew(window.WebGLShader, 'WebGLShader'); |
-shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture'); |
-shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation'); |
-shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionFormat'); |
- |
-successfullyParsed = true; |
-</script> |
- |
-</body> |
-</html> |
- |
- |