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1 | |
2 <!DOCTYPE html> | |
3 <html> | |
4 <head> | |
5 <meta charset="utf-8"> | |
6 <title>WebGL instanceof test.</title> | |
7 <script src="../../../resources/js-test.js"></script> | |
8 <script src="resources/webgl-test.js"> </script> | |
9 <script src="resources/webgl-test-utils.js"> </script> | |
10 </head> | |
11 <body> | |
12 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></ca
nvas> | |
13 <div id="description"></div> | |
14 <div id="console"></div> | |
15 <script id="vshader" type="x-shader/x-vertex"> | |
16 attribute vec4 vPosition; | |
17 varying vec2 texCoord; | |
18 void main() | |
19 { | |
20 gl_Position = vPosition; | |
21 } | |
22 </script> | |
23 | |
24 <script id="fshader" type="x-shader/x-fragment"> | |
25 precision mediump float; | |
26 uniform vec4 color; | |
27 void main() | |
28 { | |
29 gl_FragColor = color; | |
30 } | |
31 </script> | |
32 <script> | |
33 var wtu = WebGLTestUtils; | |
34 description(document.title); | |
35 debug("Tests that instanceof works on WebGL objects."); | |
36 debug(""); | |
37 var gl = create3DContext(document.getElementById("canvas")); | |
38 shouldBeTrue('gl instanceof WebGLRenderingContext'); | |
39 shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); | |
40 shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); | |
41 shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); | |
42 shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); | |
43 shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); | |
44 shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); | |
45 | |
46 var program = wtu.setupProgram( | |
47 gl, | |
48 [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), | |
49 wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], | |
50 ['vPosition'], [0]); | |
51 | |
52 shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLoc
ation'); | |
53 shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); | |
54 shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); | |
55 | |
56 debug(""); | |
57 debug("Tests that those WebGL objects can not be constructed through new operato
r"); | |
58 debug(""); | |
59 | |
60 function shouldThrowWithNew(objectType, objectName) | |
61 { | |
62 try { | |
63 new objectType; | |
64 testFailed('new ' + objectName + ' did not throw'); | |
65 } catch (e) { | |
66 testPassed('new ' + objectName + ' threw an error'); | |
67 } | |
68 } | |
69 | |
70 shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext'); | |
71 shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo'); | |
72 shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer'); | |
73 shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer'); | |
74 shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram'); | |
75 shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer'); | |
76 shouldThrowWithNew(window.WebGLShader, 'WebGLShader'); | |
77 shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture'); | |
78 shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation'); | |
79 shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionForma
t'); | |
80 | |
81 successfullyParsed = true; | |
82 </script> | |
83 | |
84 </body> | |
85 </html> | |
86 | |
87 | |
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