Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html |
deleted file mode 100644 |
index 9fa9c7f1dac24dfa6386a3a16919d4ebb075ae6c..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html |
+++ /dev/null |
@@ -1,107 +0,0 @@ |
-<html> |
-<head> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Test of drawArrays with out-of-bounds parameters"); |
- |
-if (window.internals) |
- window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
- |
-var context = create3DContext(); |
-var program = loadStandardProgram(context); |
- |
-context.useProgram(program); |
-var vertexObject = context.createBuffer(); |
-context.bindBuffer(context.ARRAY_BUFFER, vertexObject); |
-context.enableVertexAttribArray(0); |
- |
-debug("Test empty buffer") |
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_DRAW); |
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 1)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 1, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)"); |
- |
-debug("") |
-debug("Test buffer with 3 float vectors") |
-context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW); |
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 3)"); |
-shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009, 0, 3)"); // GL_POLYGON |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 3, 2)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)"); |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)"); |
- |
-debug("") |
-debug("Test buffer with interleaved (3+2) float vectors") |
- |
-var program2 = createProgram(context, |
- "attribute vec3 aOne;" + |
- "attribute vec2 aTwo;" + |
- "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }", |
- "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", |
- [ "aOne", "aTwo" ]); |
-if (!program2) { |
- testFailed("failed to create test program"); |
-} |
- |
-context.useProgram(program2); |
- |
-var vbo = context.createBuffer(); |
-context.bindBuffer(context.ARRAY_BUFFER, vbo); |
-// enough for 9 vertices, so 3 triangles |
-context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW); |
- |
-// bind first 3 elements, with a stride of 5 float elements |
-context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0); |
-// bind 2 elements, starting after the first 3; same stride of 5 float elements |
-context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4); |
- |
-context.enableVertexAttribArray(0); |
-context.enableVertexAttribArray(1); |
- |
-shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 9)"); |
- |
-// negative values must generate INVALID_VALUE; they can never be valid |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -500)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, 1)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, -500)"); |
- |
-// 0xffffffff needs to convert to a 'long' IDL argument as -1, as per |
-// WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step |
-// of the conversion. Thus INVALID_VALUE. |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, 0xffffffff)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 1)"); |
-shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 0xffffffff)"); |
- |
-// values that could otherwise be valid but aren't due to bindings generate |
-// INVALID_OPERATION |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 200)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 0x7fffffff)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 1)"); |
-shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 0x7fffffff)"); |
- |
-debug("") |
-</script> |
- |
-</body> |
-</html> |