| Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html
|
| diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html
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| deleted file mode 100644
|
| index 9fa9c7f1dac24dfa6386a3a16919d4ebb075ae6c..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/draw-arrays-out-of-bounds.html
|
| +++ /dev/null
|
| @@ -1,107 +0,0 @@
|
| -<html>
|
| -<head>
|
| -<script src="../../../resources/js-test.js"></script>
|
| -<script src="resources/webgl-test.js"></script>
|
| -</head>
|
| -<body>
|
| -<div id="description"></div>
|
| -<div id="console"></div>
|
| -
|
| -<script>
|
| -description("Test of drawArrays with out-of-bounds parameters");
|
| -
|
| -if (window.internals)
|
| - window.internals.settings.setWebGLErrorsToConsoleEnabled(false);
|
| -
|
| -var context = create3DContext();
|
| -var program = loadStandardProgram(context);
|
| -
|
| -context.useProgram(program);
|
| -var vertexObject = context.createBuffer();
|
| -context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
|
| -context.enableVertexAttribArray(0);
|
| -
|
| -debug("Test empty buffer")
|
| -context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_DRAW);
|
| -context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 1)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 1, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
|
| -
|
| -debug("")
|
| -debug("Test buffer with 3 float vectors")
|
| -context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
|
| -context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 3)");
|
| -shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009, 0, 3)"); // GL_POLYGON
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 3, 2)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 10000000000000)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -1)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 0)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 0)");
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 100, 0)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 1, -1)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -1, 1)");
|
| -
|
| -debug("")
|
| -debug("Test buffer with interleaved (3+2) float vectors")
|
| -
|
| -var program2 = createProgram(context,
|
| - "attribute vec3 aOne;" +
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| - "attribute vec2 aTwo;" +
|
| - "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
|
| - "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
|
| - [ "aOne", "aTwo" ]);
|
| -if (!program2) {
|
| - testFailed("failed to create test program");
|
| -}
|
| -
|
| -context.useProgram(program2);
|
| -
|
| -var vbo = context.createBuffer();
|
| -context.bindBuffer(context.ARRAY_BUFFER, vbo);
|
| -// enough for 9 vertices, so 3 triangles
|
| -context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
|
| -
|
| -// bind first 3 elements, with a stride of 5 float elements
|
| -context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
|
| -// bind 2 elements, starting after the first 3; same stride of 5 float elements
|
| -context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
|
| -
|
| -context.enableVertexAttribArray(0);
|
| -context.enableVertexAttribArray(1);
|
| -
|
| -shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRIANGLES, 0, 9)");
|
| -
|
| -// negative values must generate INVALID_VALUE; they can never be valid
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, -500)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, 1)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, -200, -500)");
|
| -
|
| -// 0xffffffff needs to convert to a 'long' IDL argument as -1, as per
|
| -// WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step
|
| -// of the conversion. Thus INVALID_VALUE.
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0, 0xffffffff)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 1)");
|
| -shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(context.TRIANGLES, 0xffffffff, 0xffffffff)");
|
| -
|
| -// values that could otherwise be valid but aren't due to bindings generate
|
| -// INVALID_OPERATION
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 200)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0, 0x7fffffff)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 1)");
|
| -shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(context.TRIANGLES, 0x7fffffff, 0x7fffffff)");
|
| -
|
| -debug("")
|
| -</script>
|
| -
|
| -</body>
|
| -</html>
|
|
|