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| 1 <html> | |
| 2 <head> | |
| 3 <script src="../../../resources/js-test.js"></script> | |
| 4 <script src="resources/webgl-test.js"></script> | |
| 5 </head> | |
| 6 <body> | |
| 7 <div id="description"></div> | |
| 8 <div id="console"></div> | |
| 9 | |
| 10 <script> | |
| 11 description("Test of drawArrays with out-of-bounds parameters"); | |
| 12 | |
| 13 if (window.internals) | |
| 14 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
| 15 | |
| 16 var context = create3DContext(); | |
| 17 var program = loadStandardProgram(context); | |
| 18 | |
| 19 context.useProgram(program); | |
| 20 var vertexObject = context.createBuffer(); | |
| 21 context.bindBuffer(context.ARRAY_BUFFER, vertexObject); | |
| 22 context.enableVertexAttribArray(0); | |
| 23 | |
| 24 debug("Test empty buffer") | |
| 25 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_
DRAW); | |
| 26 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); | |
| 27 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 1)"); | |
| 28 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000)"); | |
| 29 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000000000000)"); | |
| 30 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, -1)"); | |
| 31 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 1, 0)"); | |
| 32 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 0)"); | |
| 33 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 0)"); | |
| 34 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 100, 0)"); | |
| 35 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 1, -1)"); | |
| 36 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 1)"); | |
| 37 | |
| 38 debug("") | |
| 39 debug("Test buffer with 3 float vectors") | |
| 40 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0
, 0.5,-0.5,0 ]), context.STATIC_DRAW); | |
| 41 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); | |
| 42 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 3)"); | |
| 43 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009,
0, 3)"); // GL_POLYGON | |
| 44 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 3, 2)"); | |
| 45 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000)"); | |
| 46 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000000000000)"); | |
| 47 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, -1)"); | |
| 48 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 0)"); | |
| 49 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 0)"); | |
| 50 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 100, 0)"); | |
| 51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 1, -1)"); | |
| 52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 1)"); | |
| 53 | |
| 54 debug("") | |
| 55 debug("Test buffer with interleaved (3+2) float vectors") | |
| 56 | |
| 57 var program2 = createProgram(context, | |
| 58 "attribute vec3 aOne;" + | |
| 59 "attribute vec2 aTwo;" + | |
| 60 "void main() { gl_Position = vec4(aOne, 1.0) + vec4
(aTwo, 0.0, 1.0); }", | |
| 61 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1
.0); }", | |
| 62 [ "aOne", "aTwo" ]); | |
| 63 if (!program2) { | |
| 64 testFailed("failed to create test program"); | |
| 65 } | |
| 66 | |
| 67 context.useProgram(program2); | |
| 68 | |
| 69 var vbo = context.createBuffer(); | |
| 70 context.bindBuffer(context.ARRAY_BUFFER, vbo); | |
| 71 // enough for 9 vertices, so 3 triangles | |
| 72 context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_D
RAW); | |
| 73 | |
| 74 // bind first 3 elements, with a stride of 5 float elements | |
| 75 context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0); | |
| 76 // bind 2 elements, starting after the first 3; same stride of 5 float elements | |
| 77 context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4); | |
| 78 | |
| 79 context.enableVertexAttribArray(0); | |
| 80 context.enableVertexAttribArray(1); | |
| 81 | |
| 82 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 9)"); | |
| 83 | |
| 84 // negative values must generate INVALID_VALUE; they can never be valid | |
| 85 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, -500)"); | |
| 86 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -200, 1)"); | |
| 87 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -200, -500)"); | |
| 88 | |
| 89 // 0xffffffff needs to convert to a 'long' IDL argument as -1, as per | |
| 90 // WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step | |
| 91 // of the conversion. Thus INVALID_VALUE. | |
| 92 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, 0xffffffff)"); | |
| 93 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0xffffffff, 1)"); | |
| 94 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0xffffffff, 0xffffffff)"); | |
| 95 | |
| 96 // values that could otherwise be valid but aren't due to bindings generate | |
| 97 // INVALID_OPERATION | |
| 98 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 200)"); | |
| 99 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 0x7fffffff)"); | |
| 100 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0x7fffffff, 1)"); | |
| 101 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0x7fffffff, 0x7fffffff)"); | |
| 102 | |
| 103 debug("") | |
| 104 </script> | |
| 105 | |
| 106 </body> | |
| 107 </html> | |
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