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1 <html> | |
2 <head> | |
3 <script src="../../../resources/js-test.js"></script> | |
4 <script src="resources/webgl-test.js"></script> | |
5 </head> | |
6 <body> | |
7 <div id="description"></div> | |
8 <div id="console"></div> | |
9 | |
10 <script> | |
11 description("Test of drawArrays with out-of-bounds parameters"); | |
12 | |
13 if (window.internals) | |
14 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | |
15 | |
16 var context = create3DContext(); | |
17 var program = loadStandardProgram(context); | |
18 | |
19 context.useProgram(program); | |
20 var vertexObject = context.createBuffer(); | |
21 context.bindBuffer(context.ARRAY_BUFFER, vertexObject); | |
22 context.enableVertexAttribArray(0); | |
23 | |
24 debug("Test empty buffer") | |
25 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ ]), context.STATIC_
DRAW); | |
26 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); | |
27 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 1)"); | |
28 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000)"); | |
29 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000000000000)"); | |
30 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, -1)"); | |
31 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 1, 0)"); | |
32 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 0)"); | |
33 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 0)"); | |
34 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 100, 0)"); | |
35 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 1, -1)"); | |
36 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 1)"); | |
37 | |
38 debug("") | |
39 debug("Test buffer with 3 float vectors") | |
40 context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0
, 0.5,-0.5,0 ]), context.STATIC_DRAW); | |
41 context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0); | |
42 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 3)"); | |
43 shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawArrays(0x0009,
0, 3)"); // GL_POLYGON | |
44 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 3, 2)"); | |
45 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000)"); | |
46 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 10000000000000)"); | |
47 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, -1)"); | |
48 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 0)"); | |
49 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 0)"); | |
50 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 100, 0)"); | |
51 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 1, -1)"); | |
52 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -1, 1)"); | |
53 | |
54 debug("") | |
55 debug("Test buffer with interleaved (3+2) float vectors") | |
56 | |
57 var program2 = createProgram(context, | |
58 "attribute vec3 aOne;" + | |
59 "attribute vec2 aTwo;" + | |
60 "void main() { gl_Position = vec4(aOne, 1.0) + vec4
(aTwo, 0.0, 1.0); }", | |
61 "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1
.0); }", | |
62 [ "aOne", "aTwo" ]); | |
63 if (!program2) { | |
64 testFailed("failed to create test program"); | |
65 } | |
66 | |
67 context.useProgram(program2); | |
68 | |
69 var vbo = context.createBuffer(); | |
70 context.bindBuffer(context.ARRAY_BUFFER, vbo); | |
71 // enough for 9 vertices, so 3 triangles | |
72 context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_D
RAW); | |
73 | |
74 // bind first 3 elements, with a stride of 5 float elements | |
75 context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0); | |
76 // bind 2 elements, starting after the first 3; same stride of 5 float elements | |
77 context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4); | |
78 | |
79 context.enableVertexAttribArray(0); | |
80 context.enableVertexAttribArray(1); | |
81 | |
82 shouldGenerateGLError(context, context.NO_ERROR, "context.drawArrays(context.TRI
ANGLES, 0, 9)"); | |
83 | |
84 // negative values must generate INVALID_VALUE; they can never be valid | |
85 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, -500)"); | |
86 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -200, 1)"); | |
87 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, -200, -500)"); | |
88 | |
89 // 0xffffffff needs to convert to a 'long' IDL argument as -1, as per | |
90 // WebIDL 4.1.7. JS ToInt32(0xffffffff) == -1, which is the first step | |
91 // of the conversion. Thus INVALID_VALUE. | |
92 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0, 0xffffffff)"); | |
93 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0xffffffff, 1)"); | |
94 shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawArrays(contex
t.TRIANGLES, 0xffffffff, 0xffffffff)"); | |
95 | |
96 // values that could otherwise be valid but aren't due to bindings generate | |
97 // INVALID_OPERATION | |
98 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 200)"); | |
99 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0, 0x7fffffff)"); | |
100 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0x7fffffff, 1)"); | |
101 shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawArrays(co
ntext.TRIANGLES, 0x7fffffff, 0x7fffffff)"); | |
102 | |
103 debug("") | |
104 </script> | |
105 | |
106 </body> | |
107 </html> | |
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