Index: third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-webgl.html |
diff --git a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-webgl.html b/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-webgl.html |
deleted file mode 100644 |
index 7bbcded757d7cb95bc0cbcb734a907f65583c099..0000000000000000000000000000000000000000 |
--- a/third_party/WebKit/LayoutTests/fast/canvas/webgl/tex-image-webgl.html |
+++ /dev/null |
@@ -1,57 +0,0 @@ |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL texImage2D from WebGL conformance test.</title> |
-<script src="../../../resources/js-test.js"></script> |
-<script src="resources/webgl-test.js"> </script> |
-<script src="resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="256" height="16" style="width: 256px; height: 48px;"></canvas> |
-<canvas id="source" width="256" height="16" style="width: 256px; height: 48px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-description("Test texImage2D from a webgl canvas."); |
-var wtu = WebGLTestUtils; |
-var gl = wtu.create3DContext("example"); |
-gl.disable(gl.DITHER); |
-var program = wtu.setupTexturedQuad(gl); |
-var gl1 = wtu.create3DContext("source"); |
-gl1.disable(gl.DITHER); |
- |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
-glErrorShouldBe(gl1, gl1.NO_ERROR, "Should be no errors from setup."); |
- |
-gl.disable(gl.BLEND); |
-gl.disable(gl.DEPTH_TEST); |
- |
-gl1.clearColor(1.0, 0.0, 0.0, 1.0); |
-gl1.clear(gl1.COLOR_BUFFER_BIT); |
- |
-var tex = gl.createTexture(); |
-gl.bindTexture(gl.TEXTURE_2D, tex); |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
-wtu.drawQuad(gl); |
- |
-wtu.checkCanvas(gl, [255, 0, 0, 255], "Canvas should be red"); |
- |
-gl1.clearColor(0.0, 1.0, 0.0, 1.0); |
-gl1.clear(gl1.COLOR_BUFFER_BIT); |
- |
-gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); |
-wtu.drawQuad(gl); |
- |
-wtu.checkCanvas(gl, [0, 255, 0, 255], "Canvas should be green"); |
- |
-debug(""); |
-successfullyParsed = true; |
-</script> |
-</body> |
-</html> |
- |