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1 <!DOCTYPE html> | |
2 <html> | |
3 <head> | |
4 <meta charset="utf-8"> | |
5 <title>WebGL texImage2D from WebGL conformance test.</title> | |
6 <script src="../../../resources/js-test.js"></script> | |
7 <script src="resources/webgl-test.js"> </script> | |
8 <script src="resources/webgl-test-utils.js"> </script> | |
9 </head> | |
10 <body> | |
11 <canvas id="example" width="256" height="16" style="width: 256px; height: 48px;"
></canvas> | |
12 <canvas id="source" width="256" height="16" style="width: 256px; height: 48px;">
</canvas> | |
13 <div id="description"></div> | |
14 <div id="console"></div> | |
15 <script> | |
16 description("Test texImage2D from a webgl canvas."); | |
17 var wtu = WebGLTestUtils; | |
18 var gl = wtu.create3DContext("example"); | |
19 gl.disable(gl.DITHER); | |
20 var program = wtu.setupTexturedQuad(gl); | |
21 var gl1 = wtu.create3DContext("source"); | |
22 gl1.disable(gl.DITHER); | |
23 | |
24 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); | |
25 glErrorShouldBe(gl1, gl1.NO_ERROR, "Should be no errors from setup."); | |
26 | |
27 gl.disable(gl.BLEND); | |
28 gl.disable(gl.DEPTH_TEST); | |
29 | |
30 gl1.clearColor(1.0, 0.0, 0.0, 1.0); | |
31 gl1.clear(gl1.COLOR_BUFFER_BIT); | |
32 | |
33 var tex = gl.createTexture(); | |
34 gl.bindTexture(gl.TEXTURE_2D, tex); | |
35 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); | |
36 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
37 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
38 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); | |
39 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); | |
40 wtu.drawQuad(gl); | |
41 | |
42 wtu.checkCanvas(gl, [255, 0, 0, 255], "Canvas should be red"); | |
43 | |
44 gl1.clearColor(0.0, 1.0, 0.0, 1.0); | |
45 gl1.clear(gl1.COLOR_BUFFER_BIT); | |
46 | |
47 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, gl1.canvas); | |
48 wtu.drawQuad(gl); | |
49 | |
50 wtu.checkCanvas(gl, [0, 255, 0, 255], "Canvas should be green"); | |
51 | |
52 debug(""); | |
53 successfullyParsed = true; | |
54 </script> | |
55 </body> | |
56 </html> | |
57 | |
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