| Index: gm/megalooper.cpp
|
| ===================================================================
|
| --- gm/megalooper.cpp (revision 0)
|
| +++ gm/megalooper.cpp (revision 0)
|
| @@ -0,0 +1,250 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "gm.h"
|
| +#include "SkCanvas.h"
|
| +#include "SkBlurMaskFilter.h"
|
| +#include "SkLayerDrawLooper.h"
|
| +#include "SkColorFilter.h"
|
| +
|
| +// This GM tests 3 different ways of drawing four shadows around a square:
|
| +// just using 4 blurred rects
|
| +// using 4 1-level draw loopers
|
| +// using 1 4-level draw looper
|
| +// They all produce exactly the same pixels
|
| +class MegaLooperGM : public skiagm::GM {
|
| +public:
|
| + // The types define "<# of loopers> x <# of stages per looper>"
|
| + enum Type {
|
| + k0x0_Type, // draw without loopers at all
|
| + k4x1_Type, // a looper for each shadow
|
| + k1x4_Type, // all four shadows in one looper
|
| + };
|
| +
|
| + MegaLooperGM(Type type) : fType(type) {}
|
| +
|
| +protected:
|
| + virtual SkString onShortName() {
|
| + switch (fType) {
|
| + case k0x0_Type:
|
| + return SkString("megalooper_0x0");
|
| + break;
|
| + case k4x1_Type:
|
| + return SkString("megalooper_4x1");
|
| + break;
|
| + case k1x4_Type: // fall through
|
| + default:
|
| + return SkString("megalooper_1x4");
|
| + break;
|
| + }
|
| + }
|
| +
|
| + virtual SkISize onISize() {
|
| + return SkISize::Make(kWidth, kHeight);
|
| + }
|
| +
|
| + virtual void onDraw(SkCanvas* canvas) {
|
| + for (int y = 100; y < kHeight; y += 200) {
|
| + for (int x = 100; x < kWidth; x += 200) {
|
| + switch (fType) {
|
| + case k0x0_Type:
|
| + draw0x0(canvas, SkIntToScalar(x), SkIntToScalar(y));
|
| + break;
|
| + case k4x1_Type:
|
| + draw4x1(canvas, SkIntToScalar(x), SkIntToScalar(y));
|
| + break;
|
| + case k1x4_Type: // fall through
|
| + default:
|
| + draw1x4(canvas, SkIntToScalar(x), SkIntToScalar(y));
|
| + break;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| +private:
|
| + static const int kWidth = 800;
|
| + static const int kHeight = 800;
|
| + static const int kHalfOuterClipSize = 100;
|
| + static const int kHalfSquareSize = 50;
|
| + static const int kOffsetToOutsideClip = kHalfSquareSize + kHalfOuterClipSize + 1;
|
| +
|
| + static const SkPoint gBlurOffsets[4];
|
| + static const SkColor gColors[4];
|
| + Type fType;
|
| +
|
| + // Just draw a blurred rect at each of the four corners of a square (centered at x,y).
|
| + // Use two clips to define a rectori where we want pixels to appear.
|
| + void draw0x0(SkCanvas* canvas, SkScalar x, SkScalar y) {
|
| + SkRect innerClip = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
|
| + innerClip.offset(x, y);
|
| +
|
| + SkRect outerClip = {
|
| + -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
|
| + kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize
|
| + };
|
| + outerClip.offset(x, y);
|
| +
|
| + canvas->save();
|
| + canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
|
| + canvas->clipRect(innerClip, SkRegion::kDifference_Op);
|
| +
|
| + SkPaint paint;
|
| + paint.setAntiAlias(true);
|
| + paint.setMaskFilter(createBlur())->unref();
|
| +
|
| + for (int i = 0; i < 4; ++i) {
|
| + paint.setColor(gColors[i]);
|
| +
|
| + SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
|
| + rect.offset(gBlurOffsets[i]);
|
| + rect.offset(x, y);
|
| + canvas->drawRect(rect, paint);
|
| + }
|
| +
|
| + canvas->restore();
|
| + }
|
| +
|
| + SkMaskFilter* createBlur() {
|
| + static const SkScalar kBlurRadius = 25.0f;
|
| +
|
| + return SkBlurMaskFilter::Create(kBlurRadius,
|
| + SkBlurMaskFilter::kNormal_BlurStyle,
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| + SkBlurMaskFilter::kHighQuality_BlurFlag);
|
| + }
|
| +
|
| + // This draws 4 blurred shadows around a single square (centered at x, y).
|
| + // Each blur is offset +/- half the square's side in x & y from the original
|
| + // (so each blurred rect is centered at one of the corners of the original).
|
| + // For each blur a large outer clip is centered around the blurred rect
|
| + // while a difference clip stays at the location of the original rect.
|
| + // Each blurred rect is drawn with a draw looper where the original (non-
|
| + // blurred rect) is offset to reside outside of the large outer clip (so
|
| + // it never appears) but the offset in the draw looper is used to translate
|
| + // the blurred version back into the clip.
|
| + void draw4x1(SkCanvas* canvas, SkScalar x, SkScalar y) {
|
| +
|
| + for (int i = 0; i < 4; ++i) {
|
| + SkPaint loopPaint;
|
| +
|
| + loopPaint.setLooper(create1Looper(-kOffsetToOutsideClip, 0, gColors[i]));
|
| + loopPaint.setAntiAlias(true);
|
| +
|
| + SkRect outerClip = {
|
| + -kHalfOuterClipSize, -kHalfOuterClipSize,
|
| + kHalfOuterClipSize, kHalfOuterClipSize
|
| + };
|
| + outerClip.offset(x, y);
|
| + // center it on the blurred rect
|
| + outerClip.offset(gBlurOffsets[i]);
|
| +
|
| + SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
|
| + rect.offset(x, y);
|
| +
|
| + canvas->save();
|
| + canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
|
| + canvas->clipRect(rect, SkRegion::kDifference_Op);
|
| +
|
| + // move the rect to where we want the blur to appear
|
| + rect.offset(gBlurOffsets[i]);
|
| + // then move it outside the clip (the blur stage of the draw
|
| + // looper will undo this translation)
|
| + rect.offset(SkIntToScalar(kOffsetToOutsideClip), 0);
|
| +
|
| + canvas->drawRect(rect, loopPaint);
|
| + canvas->restore();
|
| + }
|
| + }
|
| +
|
| + // Create a 1-tier drawlooper
|
| + SkLayerDrawLooper* create1Looper(SkScalar xOff, SkScalar yOff, SkColor color) {
|
| + SkLayerDrawLooper* looper = new SkLayerDrawLooper;
|
| + SkLayerDrawLooper::LayerInfo info;
|
| +
|
| + info.fFlagsMask = 0;
|
| + info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
|
| + SkLayerDrawLooper::kMaskFilter_Bit;
|
| + info.fColorMode = SkXfermode::kSrc_Mode;
|
| + info.fOffset.set(xOff, yOff);
|
| + info.fPostTranslate = false;
|
| +
|
| + SkPaint* paint = looper->addLayer(info);
|
| +
|
| + paint->setMaskFilter(this->createBlur())->unref();
|
| +
|
| + SkColorFilter* cf = SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcIn_Mode);
|
| + paint->setColorFilter(cf)->unref();
|
| +
|
| + return looper;
|
| + }
|
| +
|
| + void draw1x4(SkCanvas* canvas, SkScalar x, SkScalar y) {
|
| + SkRect rect = { -kHalfSquareSize, -kHalfSquareSize, kHalfSquareSize, kHalfSquareSize };
|
| + rect.offset(x, y);
|
| +
|
| + SkRect outerClip = {
|
| + -kHalfOuterClipSize-kHalfSquareSize, -kHalfOuterClipSize-kHalfSquareSize,
|
| + kHalfOuterClipSize+kHalfSquareSize, kHalfOuterClipSize+kHalfSquareSize
|
| + };
|
| + outerClip.offset(x, y);
|
| +
|
| + SkPaint paint;
|
| + paint.setAntiAlias(true);
|
| + paint.setLooper(create4Looper(-kOffsetToOutsideClip-kHalfSquareSize, 0));
|
| +
|
| + canvas->save();
|
| + canvas->clipRect(outerClip, SkRegion::kIntersect_Op);
|
| + canvas->clipRect(rect, SkRegion::kDifference_Op);
|
| +
|
| + rect.offset(SkIntToScalar(kOffsetToOutsideClip+kHalfSquareSize), 0);
|
| + canvas->drawRect(rect, paint);
|
| + canvas->restore();
|
| + }
|
| +
|
| + // Create a 4-tier draw looper
|
| + SkLayerDrawLooper* create4Looper(SkScalar xOff, SkScalar yOff) {
|
| + SkLayerDrawLooper* looper = new SkLayerDrawLooper;
|
| + SkLayerDrawLooper::LayerInfo info;
|
| +
|
| + info.fFlagsMask = 0;
|
| + info.fPaintBits = SkLayerDrawLooper::kColorFilter_Bit |
|
| + SkLayerDrawLooper::kMaskFilter_Bit;
|
| + info.fColorMode = SkXfermode::kSrc_Mode;
|
| + info.fPostTranslate = false;
|
| +
|
| + SkPaint* paint;
|
| +
|
| + for (int i = 3; i >= 0; --i) {
|
| + info.fOffset.set(xOff+gBlurOffsets[i].fX, yOff+gBlurOffsets[i].fY);
|
| + paint = looper->addLayer(info);
|
| +
|
| + paint->setMaskFilter(this->createBlur())->unref();
|
| +
|
| + SkColorFilter* cf = SkColorFilter::CreateModeFilter(gColors[i], SkXfermode::kSrcIn_Mode);
|
| + paint->setColorFilter(cf)->unref();
|
| + }
|
| +
|
| + return looper;
|
| + }
|
| +
|
| + typedef GM INHERITED;
|
| +};
|
| +
|
| +const SkPoint MegaLooperGM::gBlurOffsets[4] = {
|
| + { kHalfSquareSize, kHalfSquareSize },
|
| + { -kHalfSquareSize, kHalfSquareSize },
|
| + { kHalfSquareSize, -kHalfSquareSize },
|
| + { -kHalfSquareSize, -kHalfSquareSize }
|
| +};
|
| +
|
| +const SkColor MegaLooperGM::gColors[4] = {
|
| + SK_ColorGREEN, SK_ColorYELLOW, SK_ColorBLUE, SK_ColorRED
|
| +};
|
| +
|
| +DEF_GM( return new MegaLooperGM(MegaLooperGM::k0x0_Type); )
|
| +DEF_GM( return new MegaLooperGM(MegaLooperGM::k4x1_Type); )
|
| +DEF_GM( return new MegaLooperGM(MegaLooperGM::k1x4_Type); )
|
|
|
| Property changes on: gm\megalooper.cpp
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|