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Unified Diff: gm/rectangletexture.cpp

Issue 1594483003: Texturing support for RECTANGLE textures. (Closed) Base URL: https://skia.googlesource.com/skia.git@rectangle
Patch Set: update comment Created 4 years, 11 months ago
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Index: gm/rectangletexture.cpp
diff --git a/gm/rectangletexture.cpp b/gm/rectangletexture.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..d78eb30e070944adee64be1c9fcc2d2bd4243ce0
--- /dev/null
+++ b/gm/rectangletexture.cpp
@@ -0,0 +1,203 @@
+
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// This test only works with the GPU backend.
+
+#include "gm.h"
+
+#if SK_SUPPORT_GPU
+
+#include "GrContext.h"
+#include "GrTest.h"
+#include "SkBitmap.h"
+#include "SkGradientShader.h"
+#include "SkImage.h"
+
+namespace skiagm {
+class RectangleTexture : public GM {
+public:
+ RectangleTexture() {
+ this->setBGColor(0xFFFFFFFF);
+ }
+
+protected:
+ SkString onShortName() override {
+ return SkString("rectangle_texture");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(1035, 240);
+ }
+
+ void fillPixels(int width, int height, void *pixels) {
+ SkBitmap bmp;
+ bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
+ bmp.setPixels(pixels);
+ SkPaint paint;
+ SkCanvas canvas(bmp);
+ SkPoint pts[] = { {0.f, 0.f}, {0.f, SkIntToScalar(height)} };
+ SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
+ paint.setShader(SkGradientShader::CreateLinear(pts, colors0, nullptr, 2,
+ SkShader::kClamp_TileMode))->unref();
+ canvas.drawPaint(paint);
+
+ SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
+ paint.setAntiAlias(true);
+ paint.setShader(SkGradientShader::CreateLinear(pts, colors1, nullptr, 2,
+ SkShader::kClamp_TileMode))->unref();
+ canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
+ SkIntToScalar(width + height) / 5, paint);
+ }
+
+ SkImage* createRectangleTextureImg(GrContext* context, int width, int height, void* pixels) {
+ if (!context) {
+ return nullptr;
+ }
+ GrGpu* gpu = context->getGpu();
+ if (!gpu) {
+ return nullptr;
+ }
+ const GrGLContext* glCtx = gpu->glContextForTesting();
+ if (!glCtx) {
+ return nullptr;
+ }
+
+ if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
egdaniel 2016/01/19 22:28:06 care to check glsl version?
bsalomon 2016/01/19 22:37:51 If the GrContext doesn't support rectangle (b/c of
+ !glCtx->hasExtension("GL_ARB_texture_rectangle")) {
+ return nullptr;
+ }
+
+ GrGLenum format;
+ if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
+ format = GR_GL_BGRA;
+ } else {
+ SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
+ format = GR_GL_RGBA;
+ }
+
+ const GrGLInterface* gl = glCtx->interface();
+// Useful for debugging whether errors result from use of RECTANGLE
+// #define TARGET GR_GL_TEXTURE_2D
+#define TARGET GR_GL_TEXTURE_RECTANGLE
+ GrGLuint id;
+ GR_GL_CALL(gl, GenTextures(1, &id));
+ GR_GL_CALL(gl, BindTexture(TARGET, id));
+ GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
+ GR_GL_NEAREST));
+ GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
+ GR_GL_NEAREST));
+ GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
+ GR_GL_CLAMP_TO_EDGE));
+ GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
+ GR_GL_CLAMP_TO_EDGE));
+ GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
+ format, GR_GL_UNSIGNED_BYTE, pixels));
+
+
+ context->resetContext();
+ GrGLTextureInfo info;
+ info.fID = id;
+ info.fTarget = TARGET;
+ GrBackendTextureDesc desc;
+ desc.fConfig = kRGBA_8888_GrPixelConfig;
egdaniel 2016/01/19 22:28:05 should this ever be BGRA?
bsalomon 2016/01/19 22:37:51 Added comment that texture is always RGBA, but "pi
+ desc.fWidth = width;
+ desc.fHeight = height;
+ desc.fOrigin = kTopLeft_GrSurfaceOrigin;
+ desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info);
+ if (SkImage* image = SkImage::NewFromAdoptedTexture(context, desc)) {
+ return image;
+ }
+ GR_GL_CALL(gl, DeleteTextures(1, &id));
+ return nullptr;
+ }
+
+ void deleteYUVTextures(GrContext* context, const GrBackendObject yuvHandles[3]) {
egdaniel 2016/01/19 22:28:05 function for other gm?
bsalomon 2016/01/19 22:37:51 Done.
+
+ const GrGpu* gpu = context->getGpu();
+ if (!gpu) {
+ return;
+ }
+
+ for (int i = 0; i < 3; ++i) {
+ gpu->deleteTestingOnlyBackendTexture(yuvHandles[i]);
+ }
+
+ context->resetContext();
+ }
+
+ void onDraw(SkCanvas* canvas) override {
+ GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
+ GrContext* context;
+ if (!rt || !(context = rt->getContext())) {
+ skiagm::GM::DrawGpuOnlyMessage(canvas);
+ return;
+ }
+
+ static const int kWidth = 50;
+ static const int kHeight = 50;
+ static const SkScalar kPad = 5.f;
+
+ SkPMColor pixels[kWidth * kHeight];
+ this->fillPixels(kWidth, kHeight, pixels);
+ SkAutoTUnref<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight,
+ pixels));
+
+ if (!rectImg) {
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ static const char* kMsg = "Could not create rectangle texture image.";
+ canvas->drawText(kMsg, strlen(kMsg), 10.f, 100, paint);
+ return;
+ }
+
+ static const SkFilterQuality kQualities[] = {
+ kNone_SkFilterQuality,
+ kLow_SkFilterQuality,
+ kMedium_SkFilterQuality,
+ kHigh_SkFilterQuality,
+ };
+
+ static const SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
+
+ canvas->translate(kPad, kPad);
+ for (auto s : kScales) {
+ canvas->save();
+ canvas->scale(s, s);
+ for (auto q : kQualities) {
+ SkPaint plainPaint;
+ plainPaint.setFilterQuality(q);
+ canvas->drawImage(rectImg, 0, 0, &plainPaint);
+ canvas->translate(kWidth + kPad, 0);
+
+ SkPaint clampPaint;
+ clampPaint.setFilterQuality(q);
+ clampPaint.setShader(rectImg->newShader(SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode))->unref();
+ canvas->drawRect(SkRect::MakeWH(1.5 * kWidth, 1.5 * kHeight), clampPaint);
+ canvas->translate(kWidth * 1.5 + kPad, 0);
+
+ SkPaint repeatPaint;
+ repeatPaint.setFilterQuality(q);
+ repeatPaint.setShader(rectImg->newShader(SkShader::kRepeat_TileMode,
+ SkShader::kMirror_TileMode))->unref();
+ canvas->drawRect(SkRect::MakeIWH(1.5 * kWidth, 1.5 * kHeight), repeatPaint);
+ canvas->translate(1.5 * kWidth + kPad, 0);
+ }
+ canvas->restore();
+ canvas->translate(0, kPad + 1.5 * kHeight * s);
+ }
+ }
+
+private:
+ typedef GM INHERITED;
+};
+
+DEF_GM(return new RectangleTexture;)
+}
+
+#endif
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