Chromium Code Reviews| Index: gpu/command_buffer/service/gl_context_virtual.cc |
| diff --git a/gpu/command_buffer/service/gl_context_virtual.cc b/gpu/command_buffer/service/gl_context_virtual.cc |
| index 8051e06c3b935105f84f1863a7c524fb04783183..ea507a163cc7fa87f6465c69f83fca1a1044083a 100644 |
| --- a/gpu/command_buffer/service/gl_context_virtual.cc |
| +++ b/gpu/command_buffer/service/gl_context_virtual.cc |
| @@ -54,19 +54,15 @@ void GLContextVirtual::Destroy() { |
| } |
| bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { |
| - // TODO(epenner): We should avoid bypassing MakeVirtuallyCurrent() below |
| - // (return false or DCHECK when !decoder). To do this we must reorder |
| - // tear-down in GpuCommandBufferStub::Destroy(). |
| if (decoder_.get()) |
| - shared_context_->MakeVirtuallyCurrent(this, surface); |
| - else if (!IsCurrent(surface)) |
| - shared_context_->MakeCurrent(surface); |
| - return true; |
| + return shared_context_->MakeVirtuallyCurrent(this, surface); |
| + |
| + LOG(ERROR) << "Trying to make virtual context current without decoder."; |
|
epenner
2013/05/28 22:57:21
Me like.
|
| + return false; |
| } |
| void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { |
| - if (IsCurrent(surface)) |
| - shared_context_->ReleaseCurrent(surface); |
| + shared_context_->ReleaseCurrent(surface); |
| } |
| bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { |