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Side by Side Diff: gpu/command_buffer/service/gl_context_virtual.cc

Issue 15925007: Virtual context MakeCurrent tweaks. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gl_context_virtual.h" 5 #include "gpu/command_buffer/service/gl_context_virtual.h"
6 6
7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" 7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
9 #include "ui/gl/gl_surface.h" 9 #include "ui/gl/gl_surface.h"
10 10
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
47 return true; 47 return true;
48 } 48 }
49 49
50 void GLContextVirtual::Destroy() { 50 void GLContextVirtual::Destroy() {
51 shared_context_->OnDestroyVirtualContext(this); 51 shared_context_->OnDestroyVirtualContext(this);
52 shared_context_ = NULL; 52 shared_context_ = NULL;
53 display_ = NULL; 53 display_ = NULL;
54 } 54 }
55 55
56 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { 56 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) {
57 // TODO(epenner): We should avoid bypassing MakeVirtuallyCurrent() below
58 // (return false or DCHECK when !decoder). To do this we must reorder
59 // tear-down in GpuCommandBufferStub::Destroy().
60 if (decoder_.get()) 57 if (decoder_.get())
61 shared_context_->MakeVirtuallyCurrent(this, surface); 58 return shared_context_->MakeVirtuallyCurrent(this, surface);
62 else if (!IsCurrent(surface)) 59
63 shared_context_->MakeCurrent(surface); 60 LOG(ERROR) << "Trying to make virtual context current without decoder.";
epenner 2013/05/28 22:57:21 Me like.
64 return true; 61 return false;
65 } 62 }
66 63
67 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { 64 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) {
68 if (IsCurrent(surface)) 65 shared_context_->ReleaseCurrent(surface);
69 shared_context_->ReleaseCurrent(surface);
70 } 66 }
71 67
72 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { 68 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) {
73 // If it's a real surface it needs to be current. 69 // If it's a real surface it needs to be current.
74 if (surface && 70 if (surface &&
75 !surface->GetBackingFrameBufferObject() && 71 !surface->GetBackingFrameBufferObject() &&
76 !surface->IsOffscreen()) 72 !surface->IsOffscreen())
77 return shared_context_->IsCurrent(surface); 73 return shared_context_->IsCurrent(surface);
78 74
79 // Otherwise, only insure the context itself is current. 75 // Otherwise, only insure the context itself is current.
(...skipping 29 matching lines...) Expand all
109 105
110 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { 106 void GLContextVirtual::SetUnbindFboOnMakeCurrent() {
111 shared_context_->SetUnbindFboOnMakeCurrent(); 107 shared_context_->SetUnbindFboOnMakeCurrent();
112 } 108 }
113 109
114 GLContextVirtual::~GLContextVirtual() { 110 GLContextVirtual::~GLContextVirtual() {
115 Destroy(); 111 Destroy();
116 } 112 }
117 113
118 } // namespace gpu 114 } // namespace gpu
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