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Unified Diff: Source/core/html/canvas/WebGLDepthTexture.cpp

Issue 15876011: Make WebGL extensions get lost when context is lost. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 7 months ago
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Index: Source/core/html/canvas/WebGLDepthTexture.cpp
diff --git a/Source/core/html/canvas/WebGLDepthTexture.cpp b/Source/core/html/canvas/WebGLDepthTexture.cpp
index f9b9d84a6fcea1afcc23b50f5895eccd6c88ea87..538b6fdd04e50dd02f8018c8c66431f4b491d7b5 100644
--- a/Source/core/html/canvas/WebGLDepthTexture.cpp
+++ b/Source/core/html/canvas/WebGLDepthTexture.cpp
@@ -35,13 +35,18 @@ WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContext* context)
: WebGLExtension(context)
{
ScriptWrappable::init(this);
- context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_CHROMIUM_depth_texture");
+ enable();
}
WebGLDepthTexture::~WebGLDepthTexture()
{
}
+void WebGLDepthTexture::enable()
+{
+ m_context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_CHROMIUM_depth_texture");
+}
+
WebGLExtension::ExtensionName WebGLDepthTexture::getName() const
{
return WebGLDepthTextureName;

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