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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 #include "core/html/canvas/WebGLDepthTexture.h" | 28 #include "core/html/canvas/WebGLDepthTexture.h" |
| 29 | 29 |
| 30 #include "core/platform/graphics/Extensions3D.h" | 30 #include "core/platform/graphics/Extensions3D.h" |
| 31 | 31 |
| 32 namespace WebCore { | 32 namespace WebCore { |
| 33 | 33 |
| 34 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContext* context) | 34 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContext* context) |
| 35 : WebGLExtension(context) | 35 : WebGLExtension(context) |
| 36 { | 36 { |
| 37 ScriptWrappable::init(this); | 37 ScriptWrappable::init(this); |
| 38 context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_CHROMIUM_de
pth_texture"); | 38 enable(); |
| 39 } | 39 } |
| 40 | 40 |
| 41 WebGLDepthTexture::~WebGLDepthTexture() | 41 WebGLDepthTexture::~WebGLDepthTexture() |
| 42 { | 42 { |
| 43 } | 43 } |
| 44 | 44 |
| 45 void WebGLDepthTexture::enable() |
| 46 { |
| 47 m_context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_CHROMIUM_
depth_texture"); |
| 48 } |
| 49 |
| 45 WebGLExtension::ExtensionName WebGLDepthTexture::getName() const | 50 WebGLExtension::ExtensionName WebGLDepthTexture::getName() const |
| 46 { | 51 { |
| 47 return WebGLDepthTextureName; | 52 return WebGLDepthTextureName; |
| 48 } | 53 } |
| 49 | 54 |
| 50 PassOwnPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContext* c
ontext) | 55 PassOwnPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContext* c
ontext) |
| 51 { | 56 { |
| 52 return adoptPtr(new WebGLDepthTexture(context)); | 57 return adoptPtr(new WebGLDepthTexture(context)); |
| 53 } | 58 } |
| 54 | 59 |
| 55 bool WebGLDepthTexture::supported(WebGLRenderingContext* context) | 60 bool WebGLDepthTexture::supported(WebGLRenderingContext* context) |
| 56 { | 61 { |
| 57 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 62 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); |
| 58 return extensions->supports("GL_CHROMIUM_depth_texture") | 63 return extensions->supports("GL_CHROMIUM_depth_texture") |
| 59 || extensions->supports("GL_OES_depth_texture") | 64 || extensions->supports("GL_OES_depth_texture") |
| 60 || extensions->supports("GL_ARB_depth_texture"); | 65 || extensions->supports("GL_ARB_depth_texture"); |
| 61 } | 66 } |
| 62 | 67 |
| 63 const char* WebGLDepthTexture::getExtensionName() | 68 const char* WebGLDepthTexture::getExtensionName() |
| 64 { | 69 { |
| 65 return "WEBGL_depth_texture"; | 70 return "WEBGL_depth_texture"; |
| 66 } | 71 } |
| 67 | 72 |
| 68 } // namespace WebCore | 73 } // namespace WebCore |
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