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Unified Diff: Source/core/html/canvas/WebGLDebugShaders.cpp

Issue 15876011: Make WebGL extensions get lost when context is lost. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 7 months ago
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Index: Source/core/html/canvas/WebGLDebugShaders.cpp
diff --git a/Source/core/html/canvas/WebGLDebugShaders.cpp b/Source/core/html/canvas/WebGLDebugShaders.cpp
index 9adcfa15b91286aa7bf25a1825fd0effb2ecb81d..8d1d2a3e3b417423baa9fc78b8a88f2fa1fbc67e 100644
--- a/Source/core/html/canvas/WebGLDebugShaders.cpp
+++ b/Source/core/html/canvas/WebGLDebugShaders.cpp
@@ -39,12 +39,17 @@ WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context)
: WebGLExtension(context)
{
ScriptWrappable::init(this);
+ enable();
}
WebGLDebugShaders::~WebGLDebugShaders()
{
}
+void WebGLDebugShaders::enable()
+{
+}
+
WebGLExtension::ExtensionName WebGLDebugShaders::getName() const
{
return WebGLDebugShadersName;
@@ -58,7 +63,7 @@ PassOwnPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContext* c
String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader, ExceptionCode& ec)
{
UNUSED_PARAM(ec);
- if (m_context->isContextLost())
+ if (isLost())
return String();
if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader))
return "";

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