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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 #include "core/platform/graphics/Extensions3D.h" | 32 #include "core/platform/graphics/Extensions3D.h" |
| 33 | 33 |
| 34 #include <wtf/OwnArrayPtr.h> | 34 #include <wtf/OwnArrayPtr.h> |
| 35 | 35 |
| 36 namespace WebCore { | 36 namespace WebCore { |
| 37 | 37 |
| 38 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) | 38 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) |
| 39 : WebGLExtension(context) | 39 : WebGLExtension(context) |
| 40 { | 40 { |
| 41 ScriptWrappable::init(this); | 41 ScriptWrappable::init(this); |
| 42 enable(); |
| 42 } | 43 } |
| 43 | 44 |
| 44 WebGLDebugShaders::~WebGLDebugShaders() | 45 WebGLDebugShaders::~WebGLDebugShaders() |
| 45 { | 46 { |
| 46 } | 47 } |
| 47 | 48 |
| 49 void WebGLDebugShaders::enable() |
| 50 { |
| 51 } |
| 52 |
| 48 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const | 53 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const |
| 49 { | 54 { |
| 50 return WebGLDebugShadersName; | 55 return WebGLDebugShadersName; |
| 51 } | 56 } |
| 52 | 57 |
| 53 PassOwnPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContext* c
ontext) | 58 PassOwnPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContext* c
ontext) |
| 54 { | 59 { |
| 55 return adoptPtr(new WebGLDebugShaders(context)); | 60 return adoptPtr(new WebGLDebugShaders(context)); |
| 56 } | 61 } |
| 57 | 62 |
| 58 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader, Excepti
onCode& ec) | 63 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader, Excepti
onCode& ec) |
| 59 { | 64 { |
| 60 UNUSED_PARAM(ec); | 65 UNUSED_PARAM(ec); |
| 61 if (m_context->isContextLost()) | 66 if (isLost()) |
| 62 return String(); | 67 return String(); |
| 63 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) | 68 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) |
| 64 return ""; | 69 return ""; |
| 65 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderS
ourceANGLE(shader->object()); | 70 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderS
ourceANGLE(shader->object()); |
| 66 } | 71 } |
| 67 | 72 |
| 68 bool WebGLDebugShaders::supported(WebGLRenderingContext* context) | 73 bool WebGLDebugShaders::supported(WebGLRenderingContext* context) |
| 69 { | 74 { |
| 70 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 75 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); |
| 71 return extensions->supports("GL_ANGLE_translated_shader_source"); | 76 return extensions->supports("GL_ANGLE_translated_shader_source"); |
| 72 } | 77 } |
| 73 | 78 |
| 74 const char* WebGLDebugShaders::getExtensionName() | 79 const char* WebGLDebugShaders::getExtensionName() |
| 75 { | 80 { |
| 76 return "WEBGL_debug_shaders"; | 81 return "WEBGL_debug_shaders"; |
| 77 } | 82 } |
| 78 | 83 |
| 79 } // namespace WebCore | 84 } // namespace WebCore |
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