Index: content/browser/gamepad/gamepad_data_fetcher.h |
diff --git a/content/browser/gamepad/gamepad_data_fetcher.h b/content/browser/gamepad/gamepad_data_fetcher.h |
index a395fd9b0d20a931090b6a5feefbc285975465e2..f2097fdcd81cc64b6a8a1b1425d752423d9bab27 100644 |
--- a/content/browser/gamepad/gamepad_data_fetcher.h |
+++ b/content/browser/gamepad/gamepad_data_fetcher.h |
@@ -5,55 +5,36 @@ |
#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_H_ |
-#include <stdint.h> |
- |
-#include "build/build_config.h" |
-#include "content/browser/gamepad/gamepad_standard_mappings.h" |
-#include "third_party/WebKit/public/platform/WebGamepads.h" |
+#include "content/browser/gamepad/gamepad_provider.h" |
+#include "content/common/content_export.h" |
namespace content { |
-// Abstract interface for imlementing platform- (and test-) specific behaviro |
+// Abstract interface for imlementing platform- (and test-) specific behavior |
// for getting the gamepad data. |
-class GamepadDataFetcher { |
+class CONTENT_EXPORT GamepadDataFetcher { |
public: |
+ GamepadDataFetcher(); |
virtual ~GamepadDataFetcher() {} |
- virtual void GetGamepadData(blink::WebGamepads* pads, |
- bool devices_changed_hint) = 0; |
- virtual void PauseHint(bool paused) {} |
- |
-#if !defined(OS_ANDROID) |
- struct PadState { |
- // Gamepad data, unmapped. |
- blink::WebGamepad data; |
- // Functions to map from device data to standard layout, if available. May |
- // be null if no mapping is available. |
- GamepadStandardMappingFunction mapper; |
+ virtual void GetGamepadData(bool devices_changed_hint) = 0; |
+ virtual void PauseHint(bool paused) {} |
- // Sanitization masks |
- // axis_mask and button_mask are bitfields that represent the reset state of |
- // each input. If a button or axis has ever reported 0 in the past the |
- // corresponding bit will be set to 1. |
+ GamepadProvider* provider() { return provider_; } |
- // If we ever increase the max axis count this will need to be updated. |
- static_assert(blink::WebGamepad::axesLengthCap <= |
- std::numeric_limits<uint32_t>::digits, |
- "axis_mask is not large enough"); |
- uint32_t axis_mask; |
+ protected: |
+ friend GamepadProvider; |
- // If we ever increase the max button count this will need to be updated. |
- static_assert(blink::WebGamepad::buttonsLengthCap <= |
- std::numeric_limits<uint32_t>::digits, |
- "button_mask is not large enough"); |
- uint32_t button_mask; |
- }; |
+ // To be called by the GamepadProvider on the polling thread; |
+ void InitializeProvider(GamepadProvider* provider); |
- void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); |
+ // This call will happen on the gamepad polling thread. Any initialization |
+ // that needs to happen on that thread should be done here, not in the |
+ // constructor. |
+ virtual void OnAddedToProvider() {} |
- protected: |
- PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
-#endif |
+ private: |
+ GamepadProvider* provider_; |
}; |
} // namespace content |