Index: content/browser/gamepad/gamepad_data_fetcher.cc |
diff --git a/content/browser/gamepad/gamepad_data_fetcher.cc b/content/browser/gamepad/gamepad_data_fetcher.cc |
index 891722461e58f795129954f9e4489bb901547457..1bfbb5cbb380b8102f0f37063bf4f8779914b9a2 100644 |
--- a/content/browser/gamepad/gamepad_data_fetcher.cc |
+++ b/content/browser/gamepad/gamepad_data_fetcher.cc |
@@ -4,82 +4,16 @@ |
#include "content/browser/gamepad/gamepad_data_fetcher.h" |
-#include <stddef.h> |
-#include <string.h> |
- |
-#include "base/logging.h" |
-#include "build/build_config.h" |
- |
-namespace { |
- |
-#if !defined(OS_ANDROID) |
-const float kMinAxisResetValue = 0.1f; |
-#endif |
- |
-} // namespace |
- |
namespace content { |
-using blink::WebGamepad; |
-using blink::WebGamepads; |
- |
-#if !defined(OS_ANDROID) |
-void GamepadDataFetcher::MapAndSanitizeGamepadData( |
- PadState* pad_state, WebGamepad* pad) { |
- DCHECK(pad_state); |
- DCHECK(pad); |
- |
- if (!pad_state->data.connected) { |
- memset(pad, 0, sizeof(WebGamepad)); |
- return; |
- } |
- |
- // Copy the current state to the output buffer, using the mapping |
- // function, if there is one available. |
- if (pad_state->mapper) |
- pad_state->mapper(pad_state->data, pad); |
- else |
- *pad = pad_state->data; |
- |
- // About sanitization: Gamepads may report input event if the user is not |
- // interacting with it, due to hardware problems or environmental ones (pad |
- // has something heavy leaning against an axis.) This may cause user gestures |
- // to be detected erroniously, exposing gamepad information when the user had |
- // no intention of doing so. To avoid this we require that each button or axis |
- // report being at rest (zero) at least once before exposing its value to the |
- // Gamepad API. This state is tracked by the axis_mask and button_mask |
- // bitfields. If the bit for an axis or button is 0 it means the axis has |
- // never reported being at rest, and the value will be forced to zero. |
+GamepadDataFetcher::GamepadDataFetcher() : provider_(nullptr) { |
+} |
- // We can skip axis sanitation if all available axes have been masked. |
- uint32_t full_axis_mask = (1 << pad->axesLength) - 1; |
- if (pad_state->axis_mask != full_axis_mask) { |
- for (size_t axis = 0; axis < pad->axesLength; ++axis) { |
- if (!(pad_state->axis_mask & 1 << axis)) { |
- if (fabs(pad->axes[axis]) < kMinAxisResetValue) { |
- pad_state->axis_mask |= 1 << axis; |
- } else { |
- pad->axes[axis] = 0.0f; |
- } |
- } |
- } |
- } |
+void GamepadDataFetcher::InitializeProvider(GamepadProvider* provider) { |
+ DCHECK(provider); |
- // We can skip button sanitation if all available buttons have been masked. |
- uint32_t full_button_mask = (1 << pad->buttonsLength) - 1; |
- if (pad_state->button_mask != full_button_mask) { |
- for (size_t button = 0; button < pad->buttonsLength; ++button) { |
- if (!(pad_state->button_mask & 1 << button)) { |
- if (!pad->buttons[button].pressed) { |
- pad_state->button_mask |= 1 << button; |
- } else { |
- pad->buttons[button].pressed = false; |
- pad->buttons[button].value = 0.0f; |
- } |
- } |
- } |
- } |
+ provider_ = provider; |
+ OnAddedToProvider(); |
} |
-#endif |
} // namespace content |