| Index: cc/resources/prioritized_resource_manager.h
|
| diff --git a/cc/resources/prioritized_resource_manager.h b/cc/resources/prioritized_resource_manager.h
|
| index a199ea7f436fe60d0ab4b3097c7832a5ee05d29a..c0a978d376763a87d36cb04cb15a529d258bf31c 100644
|
| --- a/cc/resources/prioritized_resource_manager.h
|
| +++ b/cc/resources/prioritized_resource_manager.h
|
| @@ -53,7 +53,7 @@ class CC_EXPORT PrioritizedResourceManager {
|
| // should probaby either:
|
| // - wait for the callback before rendering anything instead
|
| // - push this into the GPU memory manager somehow.
|
| - static size_t DefaultMemoryAllocationLimit() { return 64 * 1024 * 1024; }
|
| + static size_t DefaultMemoryAllocationLimit() { return 128 * 1024 * 1024; }
|
|
|
| // MemoryUseBytes() describes the number of bytes used by existing allocated
|
| // textures.
|
|
|