Index: ui/events/keycodes/key_map_win.h |
diff --git a/ui/events/keycodes/key_map_win.h b/ui/events/keycodes/key_map_win.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3ddb9cabd1af93a33fca5cc32c1e0bac5bbed6e1 |
--- /dev/null |
+++ b/ui/events/keycodes/key_map_win.h |
@@ -0,0 +1,66 @@ |
+// Copyright (c) 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_EVENTS_KEYCODES_KEY_MAP_WIN_H_ |
+#define UI_EVENTS_KEYCODES_KEY_MAP_WIN_H_ |
+ |
+#include <windows.h> |
+ |
+#include <map> |
+ |
+#include "base/lazy_instance.h" |
+#include "ui/events/events_base_export.h" |
+#include "ui/events/keycodes/dom/dom_key.h" |
+#include "ui/events/keycodes/keyboard_codes_win.h" |
+ |
+namespace ui { |
+ |
+enum class DomCode; |
+ |
+struct KeyMapEntry { |
+ DomCode code; |
dtapuska
2016/02/04 20:31:45
Why is code required here?
|
+ DomKey key; |
+ KeyboardCode legacy_key_code; |
dtapuska
2016/02/04 20:31:46
I question storing this field whether it is requir
|
+ int flags; |
+}; |
+typedef std::map<std::pair<DomCode, int /*flags*/>, KeyMapEntry> KeyMap; |
dtapuska
2016/02/04 20:31:46
can we get away with an unordered_map?
chongz
2016/02/04 21:10:25
Not sure which one is better, the map will usually
Wez
2016/02/09 00:18:57
Unless we need ordering, and I don't think we do,
|
+ |
+class EVENTS_BASE_EXPORT WindowsKeyMap { |
+ public: |
+ // Create and load key map table with specified keyboard layout. |
+ explicit WindowsKeyMap(HKL layout); |
+ |
+ // Convert a DomCode to a DomKey for the layout specified in constructor. |
dtapuska
2016/02/04 20:31:45
We ideally should identify what |flags| are..
chongz
2016/02/04 21:10:25
Ya I will add comment about EventFlags here
|
+ DomKey DomCodeToKey(DomCode code, int flags) const; |
+ |
+ // Convert a DomCode to a legacy KeyboardCode. |
+ KeyboardCode DomCodeToKeyboardCode(DomCode code) const; |
Wez
2016/02/09 00:18:57
Don't we need |flags| passing in to this? e.g. the
|
+ |
+ // Convert a legacy KeyboardCode to DomCode. |
+ DomCode KeyboardCodeToDomCode(KeyboardCode key_code) const; |
Wez
2016/02/09 00:18:57
Is this used anywhere other than the test? If it's
|
+ |
+ // Convert a DomCode to a DomKey for current system keyboard layout. |
+ // Will reload key map table if the system layout has changed. |
+ static DomKey DomCodeToSystemLayoutKey(DomCode code, int flags); |
+ |
+ private: |
+ friend struct base::DefaultLazyInstanceTraits<WindowsKeyMap>; |
+ |
+ WindowsKeyMap(); |
+ |
+ void LoadLayout(HKL layout); |
Wez
2016/02/09 00:18:57
nit: Rename this UpdateLayout() and have it check
|
+ void AddKeyMapEntry(DomCode code, |
+ DomKey key, |
+ KeyboardCode legacy_key_code, |
+ int flags); |
+ |
+ HKL keyboard_layout_; |
+ KeyMap key_map_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WindowsKeyMap); |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_EVENTS_KEYCODES_KEY_MAP_WIN_H_ |