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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_EVENTS_KEYCODES_KEY_MAP_WIN_H_ | |
6 #define UI_EVENTS_KEYCODES_KEY_MAP_WIN_H_ | |
7 | |
8 #include <windows.h> | |
9 | |
10 #include <map> | |
11 | |
12 #include "base/lazy_instance.h" | |
13 #include "ui/events/events_base_export.h" | |
14 #include "ui/events/keycodes/dom/dom_key.h" | |
15 #include "ui/events/keycodes/keyboard_codes_win.h" | |
16 | |
17 namespace ui { | |
18 | |
19 enum class DomCode; | |
20 | |
21 struct KeyMapEntry { | |
22 DomCode code; | |
dtapuska
2016/02/04 20:31:45
Why is code required here?
| |
23 DomKey key; | |
24 KeyboardCode legacy_key_code; | |
dtapuska
2016/02/04 20:31:46
I question storing this field whether it is requir
| |
25 int flags; | |
26 }; | |
27 typedef std::map<std::pair<DomCode, int /*flags*/>, KeyMapEntry> KeyMap; | |
dtapuska
2016/02/04 20:31:46
can we get away with an unordered_map?
chongz
2016/02/04 21:10:25
Not sure which one is better, the map will usually
Wez
2016/02/09 00:18:57
Unless we need ordering, and I don't think we do,
| |
28 | |
29 class EVENTS_BASE_EXPORT WindowsKeyMap { | |
30 public: | |
31 // Create and load key map table with specified keyboard layout. | |
32 explicit WindowsKeyMap(HKL layout); | |
33 | |
34 // Convert a DomCode to a DomKey for the layout specified in constructor. | |
dtapuska
2016/02/04 20:31:45
We ideally should identify what |flags| are..
chongz
2016/02/04 21:10:25
Ya I will add comment about EventFlags here
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35 DomKey DomCodeToKey(DomCode code, int flags) const; | |
36 | |
37 // Convert a DomCode to a legacy KeyboardCode. | |
38 KeyboardCode DomCodeToKeyboardCode(DomCode code) const; | |
Wez
2016/02/09 00:18:57
Don't we need |flags| passing in to this? e.g. the
| |
39 | |
40 // Convert a legacy KeyboardCode to DomCode. | |
41 DomCode KeyboardCodeToDomCode(KeyboardCode key_code) const; | |
Wez
2016/02/09 00:18:57
Is this used anywhere other than the test? If it's
| |
42 | |
43 // Convert a DomCode to a DomKey for current system keyboard layout. | |
44 // Will reload key map table if the system layout has changed. | |
45 static DomKey DomCodeToSystemLayoutKey(DomCode code, int flags); | |
46 | |
47 private: | |
48 friend struct base::DefaultLazyInstanceTraits<WindowsKeyMap>; | |
49 | |
50 WindowsKeyMap(); | |
51 | |
52 void LoadLayout(HKL layout); | |
Wez
2016/02/09 00:18:57
nit: Rename this UpdateLayout() and have it check
| |
53 void AddKeyMapEntry(DomCode code, | |
54 DomKey key, | |
55 KeyboardCode legacy_key_code, | |
56 int flags); | |
57 | |
58 HKL keyboard_layout_; | |
59 KeyMap key_map_; | |
60 | |
61 DISALLOW_COPY_AND_ASSIGN(WindowsKeyMap); | |
62 }; | |
63 | |
64 } // namespace ui | |
65 | |
66 #endif // UI_EVENTS_KEYCODES_KEY_MAP_WIN_H_ | |
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