Index: services/media/framework/engine.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ |
+#define SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ |
+ |
+#include <list> |
+#include <queue> |
+#include <stack> |
+ |
+#include "base/synchronization/lock.h" |
+#include "services/media/framework/stages/active_sink_stage.h" |
+#include "services/media/framework/stages/active_source_stage.h" |
+#include "services/media/framework/stages/distributor_stage.h" |
+#include "services/media/framework/stages/lpcm_transform_stage.h" |
+#include "services/media/framework/stages/packet_transform_stage.h" |
+#include "services/media/framework/stages/stage.h" |
+ |
+namespace mojo { |
+namespace media { |
+ |
+// |
+// USAGE |
+// |
+// Engine is a container for sources, sinks and transforms ('parts') connected |
+// in a graph. Engine::Part, Engine::Input and Engine::Output are all opaque |
+// references to parts and their inputs and outputs. Engine provides a variety |
+// of methods for adding and removing parts and for connecting inputs and |
+// outputs to form a graph. |
+// |
+// In addition to containing parts and representing their interconnection, |
+// Engine manages the coordinated operation of its constituent parts and |
+// transports media from part to part. The Prepare method prepares the graph |
+// for operation, and the PrimeSinks method tells the sinks in the graph to |
+// prime themselves. Any additional actions required to make the graph operate |
+// (such as manipulating a rate control interface) is out of scope. |
+// |
+// Parts added to the engine are referenced using shared pointers. The engine |
+// holds pointers to the parts it contains, and the application, in many cases, |
+// also holds pointers to the parts so it can call methods that are outside the |
+// engine's scope. When a part is added the Engine returns an Engine::Part |
+// object, which can be used to reference the part when the graph is modified. |
+// Engine::Part objects can be interrogated to retrieve inputs (as Engine::Input |
+// objects) and outputs (as Engine::Output objects). |
+// |
+// Some support is provided for modifying graphs that are operating. This |
+// capability isn't fully developed at the moment. Prepare(Part) is an example |
+// of a method provided for this purpose. |
+// |
+// Parts come in various flavors, defined by 'model' abstract classes. The |
+// current list of supported models is: |
+// |
+// ActiveSink - a sink that consumes packets asynchronously |
+// ActiveSource - a source that produces packets asynchronously |
+// LpcmMixer - a transform that mixes LPCM frames from multiple |
+// inputs and produces a single stream of LPCM frames |
+// via one output |
+// LpcmSource - a source that produces LPCM frames synchronously |
+// LpcmTransform - a synchronous transform with one LPCM input and |
+// one LPCM output |
+// MultiStreamPacketSource - a source that produces multiple streams of packets |
+// synchronously |
+// PacketTransform - a synchronous transform that consumes and produces |
+// packets via one input and one output |
+// |
+// Other models will be defined in the future as needed. |
+// |
+ |
+// |
+// DESIGN |
+// |
+// The Engine is implemented as a system of cooperating objects. Of those |
+// objects, only the engine itself is of relevance to code that uses Engine and |
+// to part implementations. The other objects are: |
+// |
+// Stage |
+// A stage hosts a single part. There are many subclasses of Stage, one for |
+// each supported part model. The stage's job is to implement the contract |
+// represented by the model so the parts that conform to the model can |
+// participate in the operation of the engine. Stages are uniform with respect |
+// to how they interact with engine. Engine::Part references a stage. |
+// |
+// StageInput |
+// A stage possesses zero or more StageInput instances. StageInput objects |
+// implement the supply of media into the stage and demand for media signalled |
+// upstream. StageInputs recieve media from StageOutputs in the form of packets |
+// (type Packet). LpcmStageInput is a subclass of StageInput that interoperates |
+// with LpcmStageInputs in a way that provides optimizations relavant to LPCM |
+// audio media. Engine::Input references a StageInput. |
+// |
+// StageOutput |
+// A stage possesses zero or more StageOutput instances. StageOutput objects |
+// implement the supply of media output of the stage to a downstream input and |
+// demand for media signalled from that input. LpcmStageOutput implements |
+// optimized LPCM flow. Engine::Output references a StageOutput. |
+// |
+// Engine uses a 'work list' algorithm to operate the contained graph. The |
+// engine has a backlog of stages that need to be updated. To advance the |
+// operation of the graph, the engine removes a stage from the backlog and calls |
+// the stage's Update method. The Stage::Update may cause stages to be added |
+// synchronously to the the backlog. This procedure continues until the backlog |
+// is empty. |
+// |
+// Stage::Update is the stage's opportunity to react to the supply of new media |
+// via its inputs and the signalling of new demand via its outputs. During |
+// Update, the stage does whatever work it can with the current supply and |
+// demand, possibly supplying media downstream through its outputs and/or |
+// signalling new demand via its inputs. When a stage supplies media through |
+// an output, the downstream stage is added to the backlog. When a stage updates |
+// its dwmand through an input, the upstream stage is added to the backlog. |
johngro
2016/02/01 22:38:17
s/dwmand/demand
dalesat
2016/02/01 23:01:28
Done.
|
+// |
+// The process starts when a stage invokes an update callback supplied by the |
+// engine. Stages that implement synchronous models never do this. Other stages |
+// do this as directed by the parts they host in accordance with their |
+// respective models. When a stage is ready to supply media or update demand |
+// due to external events, it calls the update callback. The engine responds by |
+// adding the stage to the backlog and then burning down the backlog. The stage |
+// that called back is updated first, and then all the work that can be done |
+// synchronously as a result of the external event is completed. In this way, |
+// the operation of the graph is driven by external events signalled through |
+// update callbacks. |
+// |
+// Currently, Engine uses an opportunistic threading model that only allows |
+// one thread to drive the backlog processing at any given time. The engine |
+// runs the processing on whatever thread enters it via an update callback. |
+// An engine employs a single lock that protects manipulation of the graph and |
+// processing of the backlog. Stage update methods are invoked with that lock |
+// taken. This arrangement implies the following constraints: |
+// |
+// 1) An update callback cannot be called synchronously with a State::Update |
+// call, because the lock is taken for the duration of Update, and the |
+// callback will take the lock. Update callbacks may occur during Engine:: |
+// PrimeSinks, and they generally will. |
+// 2) A stage cannot update supply/demand on its inputs/outputs except during |
+// Update. When an external event occurs, the stage and/or its hosted part |
+// should update its internal state as required and invoke the callback. |
+// During the subsequent Update, the stage and/or part can then update |
+// supply and/or demand. |
+// 3) Threads used to call update callbacks must be suitable for operating the |
+// engine. There is currently no affordance for processing other tasks on |
+// a thread while the callback is running. A callback may run for a long |
+// time, depending on how much work needs to be done. |
+// 4) Parts cannot rely on being called back on the same thread on which they |
+// invoke update callbacks. This may require additional synchronization and |
+// thread transitions inside the part. |
+// 5) If a part takes a lock of its own during Update, it should not also hold |
+// that lock when calling the update callback. Doing so will result in |
+// deadlock. |
+// |
+// NOTE: Allocators, not otherwise discussed here, are required to be thread- |
+// safe so that packets may be cleaned up on any thread. |
+// |
+// In the future, the threading model will be enhanced. Intended features |
+// include: |
+// 1) Support for multiple threads. |
+// 2) Marshalling update callbacks to a different thread. |
+// |
+ |
+// Host for a source, sink or transform. |
+class Engine { |
+ public: |
+ class Input; |
+ class Output; |
+ |
+ // Opaque Stage pointer used for graph building. |
+ class Part { |
+ public: |
+ Part() : stage_(nullptr) {} |
+ |
+ uint32_t input_count(); |
+ Input input(uint32_t index); |
+ Input input(); |
+ uint32_t output_count(); |
+ Output output(uint32_t index); |
+ Output output(); |
+ Part upstream_part(uint32_t index); |
+ Part upstream_part(); |
+ Part downstream_part(uint32_t index); |
+ Part downstream_part(); |
+ |
+ private: |
+ explicit Part(Stage* stage) : stage_(stage) {} |
+ |
+ explicit operator bool() const { return stage_ != nullptr; } |
+ |
+ Stage* stage_; |
+ |
+ friend Engine; |
+ friend Input; |
+ friend Output; |
+ }; |
+ |
+ // Opaque StageInput pointer used for graph building. |
+ class Input { |
+ public: |
+ Input() : stage_(nullptr), index_(0) {} |
+ |
+ explicit operator bool() const { return stage_ != nullptr; } |
+ |
+ Part part() { return Part(stage_); } |
+ |
+ bool connected() { |
+ DCHECK(stage_); |
+ return stage_input().upstream_stage() != nullptr; |
+ } |
+ |
+ Part upstream_part() { |
+ DCHECK(connected()); |
+ return Part(stage_input().upstream_stage()); |
+ } |
+ |
+ private: |
+ Input(Stage* stage, uint32_t index) : |
+ stage_(stage), index_(index) { |
+ DCHECK(stage_); |
+ DCHECK(index_ < stage_->input_count()); |
+ } |
+ |
+ StageInput& stage_input() { |
+ DCHECK(stage_); |
+ return stage_->input(index_); |
+ } |
+ |
+ Stage* stage_; |
+ uint32_t index_; |
+ |
+ friend Engine; |
+ friend Part; |
+ friend Output; |
+ }; |
+ |
+ // Opaque StageOutput pointer used for graph building. |
+ class Output { |
+ public: |
+ Output() : stage_(nullptr), index_(0) {} |
+ |
+ explicit operator bool() const { return stage_ != nullptr; } |
+ |
+ Part part() { return Part(stage_); } |
+ |
+ bool connected() { |
+ DCHECK(stage_); |
+ return stage_output().downstream_stage() != nullptr; |
+ } |
+ |
+ Part downstream_part() { |
+ DCHECK(connected()); |
+ return Part(stage_output().downstream_stage()); |
+ } |
+ |
+ private: |
+ Output(Stage* stage, uint32_t index) : |
+ stage_(stage), index_(index) { |
+ DCHECK(stage_); |
+ DCHECK(index_ < stage_->output_count()); |
+ } |
+ |
+ StageOutput& stage_output() { |
+ DCHECK(stage_); |
+ return stage_->output(index_); |
+ } |
+ |
+ Stage* stage_; |
+ uint32_t index_; |
+ |
+ friend Engine; |
+ friend Part; |
+ friend Input; |
+ }; |
+ |
+ Engine(); |
+ |
+ ~Engine(); |
+ |
+ // Adds a part to the engine. |
+ template<typename T, typename TBase> |
+ Part Add(SharedPtr<T, TBase> t) { |
+ DCHECK(t); |
+ return Add(CreateStage(std::shared_ptr<TBase>(t))); |
+ } |
+ |
+ // Removes a part from the engine after disconnecting it from other parts. |
+ void Remove(Part part); |
+ |
+ // Connects an output connector to an input connector. Returns the dowstream |
+ // part. |
+ Part Connect(Output output, Input input); |
+ |
+ // Connects a part with exactly one output to a part with exactly one input. |
+ // Returns the downstream part. |
+ Part Connect(Part upstream_part, Part downstream_part); |
+ |
+ // Connects an output connector to a part that has exactly one input. Returns |
+ // the downstream part. |
+ Part Connect(Output output, Part downstream_part); |
+ |
+ // Connects a part with exactly one output to an input connector. Returns the |
+ // downstream part. |
+ Part Connect(Part upstream_part, Input input); |
+ |
+ // Disconnects an output connector and the input connector to which it's |
+ // connected. |
+ void Disconnect(Output output); |
+ |
+ // Disconnects an input connector and the output connector to which it's |
+ // connected. |
+ void Disconnect(Input input); |
+ |
+ // Disconnects and removes part and everything connected to it. |
+ void RemoveAll(Part part); |
+ |
+ // Disconnects and removes everything connected to output. |
+ void RemoveAll(Output output); |
+ |
+ // Disconnects and removes everything connected to input. |
+ void RemoveAll(Input input); |
+ |
+ // Adds all the parts in t (which must all have one input and one output) and |
+ // connects them in sequence to the output connector. Returns the output |
+ // connector of the last part or the output parameter if it is empty. |
+ template<typename T> |
+ Output AddAndConnectAll( |
+ Output output, |
+ const T& t) { |
+ for (auto& element : t) { |
+ Part part = Add(CreateStage(element)); |
+ Connect(output, part.input()); |
+ output = part.output(); |
+ } |
+ return output; |
+ } |
+ |
+ // Prepares the engine. |
+ void Prepare(); |
+ |
+ // Prepares the part and everything upstream of it. This method is used to |
+ // prepare subgraphs added when the rest of the graph is already prepared. |
+ void Prepare(Part part); |
+ |
+ // Primes all the sinks in the graph. |
+ void PrimeSinks(); |
+ |
+ // Removes all parts from the engine. |
+ void Reset(); |
+ |
+ private: |
+ // Adds a stage to the engine. |
+ Part Add(Stage* stage); |
+ |
+ // Disconnects an output. |
+ void DisconnectOutputUnsafe(Stage* stage, uint32_t index); |
+ |
+ // Disconnects an input. |
+ void DisconnectInputUnsafe(Stage* stage, uint32_t index); |
+ |
+ // Removes a stage. |
+ void RemoveUnsafe(Stage* stage); |
+ |
+ // Creates a stage from a source, sink or transform. A specialization of this |
+ // template is defined for each type of source, sink or transform that can be |
+ // added to the engine. |
+ template<typename T> |
+ static Stage* CreateStage(std::shared_ptr<T> t); |
+ |
+ // CreateStage template specialization for MultiStreamPacketSource. |
+ static Stage* CreateStage(MultiStreamPacketSourcePtr source); |
+ |
+ // CreateStage template specialization for PacketTransform. |
+ static Stage* CreateStage(PacketTransformPtr transform); |
+ |
+ // CreateStage template specialization for ActiveSource. |
+ static Stage* CreateStage(ActiveSourcePtr source); |
+ |
+ // CreateStage template specialization for ActiveSink. |
+ static Stage* CreateStage(ActiveSinkPtr sink); |
+ |
+ // CreateStage template specialization for LpcmTransform. |
+ static Stage* CreateStage(LpcmTransformPtr transform); |
+ |
+ // Prepares a stage if all its downstream stages are prepared. |
+ void MaybePrepareUnsafe(Stage* stage); |
+ |
+ // Processes the entire backlog. |
+ void UpdateUnsafe(); |
+ |
+ // Performs processing for a single stage, updating the backlog accordingly. |
+ void UpdateUnsafe(Stage *stage); |
+ |
+ // Pushes the stage to the supply backlog if it isn't already there. |
+ void PushToSupplyBacklogUnsafe(Stage* stage); |
+ |
+ // Pushes the stage to the demand backlog if it isn't already there. |
+ void PushToDemandBacklogUnsafe(Stage* stage); |
+ |
+ // Pops a stage from the supply backlog and returns it or returns nullptr if |
+ // the supply backlog is empty. |
+ Stage* PopFromSupplyBacklogUnsafe(); |
+ |
+ // Pops a stage from the demand backlog and returns it or returns nullptr if |
+ // the demand backlog is empty. |
+ Stage* PopFromDemandBacklogUnsafe(); |
+ |
+ mutable base::Lock lock_; |
+ std::list<Stage*> stages_; |
+ std::list<Stage*> sources_; |
+ std::list<Stage*> sinks_; |
+ // supply_backlog_ contains pointers to all the stages that have been supplied |
+ // (packets or frames) but have not been updated since. demand_backlog_ does |
+ // the same for demand. The use of queue vs stack here is a guess as to what |
+ // will yield the best results. It's possible that only a single backlog is |
+ // required. |
+ // TODO(dalesat): Determine the best ordering and implement it. |
+ std::queue<Stage*> supply_backlog_; |
+ std::stack<Stage*> demand_backlog_; |
+ Stage::UpdateCallback update_function_; |
+ bool packets_produced_; |
+ |
+ friend class StageInput; |
+ friend class StageOutput; |
+ friend class LpcmStageInput; |
+ friend class LpcmStageOutput; |
+}; |
+ |
+} // namespace media |
+} // namespace mojo |
+ |
+#endif // SERVICES_MEDIA_FRAMEWORK_ENGINE_ENGINE_H_ |