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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ | |
| 6 #define SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ | |
| 7 | |
| 8 #include <list> | |
| 9 #include <queue> | |
| 10 #include <stack> | |
| 11 | |
| 12 #include "base/synchronization/lock.h" | |
| 13 #include "services/media/framework/stages/active_sink_stage.h" | |
| 14 #include "services/media/framework/stages/active_source_stage.h" | |
| 15 #include "services/media/framework/stages/distributor_stage.h" | |
| 16 #include "services/media/framework/stages/lpcm_transform_stage.h" | |
| 17 #include "services/media/framework/stages/packet_transform_stage.h" | |
| 18 #include "services/media/framework/stages/stage.h" | |
| 19 | |
| 20 namespace mojo { | |
| 21 namespace media { | |
| 22 | |
| 23 // | |
| 24 // USAGE | |
| 25 // | |
| 26 // Engine is a container for sources, sinks and transforms ('parts') connected | |
| 27 // in a graph. Engine::Part, Engine::Input and Engine::Output are all opaque | |
| 28 // references to parts and their inputs and outputs. Engine provides a variety | |
| 29 // of methods for adding and removing parts and for connecting inputs and | |
| 30 // outputs to form a graph. | |
| 31 // | |
| 32 // In addition to containing parts and representing their interconnection, | |
| 33 // Engine manages the coordinated operation of its constituent parts and | |
| 34 // transports media from part to part. The Prepare method prepares the graph | |
| 35 // for operation, and the PrimeSinks method tells the sinks in the graph to | |
| 36 // prime themselves. Any additional actions required to make the graph operate | |
| 37 // (such as manipulating a rate control interface) is out of scope. | |
| 38 // | |
| 39 // Parts added to the engine are referenced using shared pointers. The engine | |
| 40 // holds pointers to the parts it contains, and the application, in many cases, | |
| 41 // also holds pointers to the parts so it can call methods that are outside the | |
| 42 // engine's scope. When a part is added the Engine returns an Engine::Part | |
| 43 // object, which can be used to reference the part when the graph is modified. | |
| 44 // Engine::Part objects can be interrogated to retrieve inputs (as Engine::Input | |
| 45 // objects) and outputs (as Engine::Output objects). | |
| 46 // | |
| 47 // Some support is provided for modifying graphs that are operating. This | |
| 48 // capability isn't fully developed at the moment. Prepare(Part) is an example | |
| 49 // of a method provided for this purpose. | |
| 50 // | |
| 51 // Parts come in various flavors, defined by 'model' abstract classes. The | |
| 52 // current list of supported models is: | |
| 53 // | |
| 54 // ActiveSink - a sink that consumes packets asynchronously | |
| 55 // ActiveSource - a source that produces packets asynchronously | |
| 56 // LpcmMixer - a transform that mixes LPCM frames from multiple | |
| 57 // inputs and produces a single stream of LPCM frames | |
| 58 // via one output | |
| 59 // LpcmSource - a source that produces LPCM frames synchronously | |
| 60 // LpcmTransform - a synchronous transform with one LPCM input and | |
| 61 // one LPCM output | |
| 62 // MultiStreamPacketSource - a source that produces multiple streams of packets | |
| 63 // synchronously | |
| 64 // PacketTransform - a synchronous transform that consumes and produces | |
| 65 // packets via one input and one output | |
| 66 // | |
| 67 // Other models will be defined in the future as needed. | |
| 68 // | |
| 69 | |
| 70 // | |
| 71 // DESIGN | |
| 72 // | |
| 73 // The Engine is implemented as a system of cooperating objects. Of those | |
| 74 // objects, only the engine itself is of relevance to code that uses Engine and | |
| 75 // to part implementations. The other objects are: | |
| 76 // | |
| 77 // Stage | |
| 78 // A stage hosts a single part. There are many subclasses of Stage, one for | |
| 79 // each supported part model. The stage's job is to implement the contract | |
| 80 // represented by the model so the parts that conform to the model can | |
| 81 // participate in the operation of the engine. Stages are uniform with respect | |
| 82 // to how they interact with engine. Engine::Part references a stage. | |
| 83 // | |
| 84 // StageInput | |
| 85 // A stage possesses zero or more StageInput instances. StageInput objects | |
| 86 // implement the supply of media into the stage and demand for media signalled | |
| 87 // upstream. StageInputs recieve media from StageOutputs in the form of packets | |
| 88 // (type Packet). LpcmStageInput is a subclass of StageInput that interoperates | |
| 89 // with LpcmStageInputs in a way that provides optimizations relavant to LPCM | |
| 90 // audio media. Engine::Input references a StageInput. | |
| 91 // | |
| 92 // StageOutput | |
| 93 // A stage possesses zero or more StageOutput instances. StageOutput objects | |
| 94 // implement the supply of media output of the stage to a downstream input and | |
| 95 // demand for media signalled from that input. LpcmStageOutput implements | |
| 96 // optimized LPCM flow. Engine::Output references a StageOutput. | |
| 97 // | |
| 98 // Engine uses a 'work list' algorithm to operate the contained graph. The | |
| 99 // engine has a backlog of stages that need to be updated. To advance the | |
| 100 // operation of the graph, the engine removes a stage from the backlog and calls | |
| 101 // the stage's Update method. The Stage::Update may cause stages to be added | |
| 102 // synchronously to the the backlog. This procedure continues until the backlog | |
| 103 // is empty. | |
| 104 // | |
| 105 // Stage::Update is the stage's opportunity to react to the supply of new media | |
| 106 // via its inputs and the signalling of new demand via its outputs. During | |
| 107 // Update, the stage does whatever work it can with the current supply and | |
| 108 // demand, possibly supplying media downstream through its outputs and/or | |
| 109 // signalling new demand via its inputs. When a stage supplies media through | |
| 110 // an output, the downstream stage is added to the backlog. When a stage updates | |
| 111 // its dwmand through an input, the upstream stage is added to the backlog. | |
|
johngro
2016/02/01 22:38:17
s/dwmand/demand
dalesat
2016/02/01 23:01:28
Done.
| |
| 112 // | |
| 113 // The process starts when a stage invokes an update callback supplied by the | |
| 114 // engine. Stages that implement synchronous models never do this. Other stages | |
| 115 // do this as directed by the parts they host in accordance with their | |
| 116 // respective models. When a stage is ready to supply media or update demand | |
| 117 // due to external events, it calls the update callback. The engine responds by | |
| 118 // adding the stage to the backlog and then burning down the backlog. The stage | |
| 119 // that called back is updated first, and then all the work that can be done | |
| 120 // synchronously as a result of the external event is completed. In this way, | |
| 121 // the operation of the graph is driven by external events signalled through | |
| 122 // update callbacks. | |
| 123 // | |
| 124 // Currently, Engine uses an opportunistic threading model that only allows | |
| 125 // one thread to drive the backlog processing at any given time. The engine | |
| 126 // runs the processing on whatever thread enters it via an update callback. | |
| 127 // An engine employs a single lock that protects manipulation of the graph and | |
| 128 // processing of the backlog. Stage update methods are invoked with that lock | |
| 129 // taken. This arrangement implies the following constraints: | |
| 130 // | |
| 131 // 1) An update callback cannot be called synchronously with a State::Update | |
| 132 // call, because the lock is taken for the duration of Update, and the | |
| 133 // callback will take the lock. Update callbacks may occur during Engine:: | |
| 134 // PrimeSinks, and they generally will. | |
| 135 // 2) A stage cannot update supply/demand on its inputs/outputs except during | |
| 136 // Update. When an external event occurs, the stage and/or its hosted part | |
| 137 // should update its internal state as required and invoke the callback. | |
| 138 // During the subsequent Update, the stage and/or part can then update | |
| 139 // supply and/or demand. | |
| 140 // 3) Threads used to call update callbacks must be suitable for operating the | |
| 141 // engine. There is currently no affordance for processing other tasks on | |
| 142 // a thread while the callback is running. A callback may run for a long | |
| 143 // time, depending on how much work needs to be done. | |
| 144 // 4) Parts cannot rely on being called back on the same thread on which they | |
| 145 // invoke update callbacks. This may require additional synchronization and | |
| 146 // thread transitions inside the part. | |
| 147 // 5) If a part takes a lock of its own during Update, it should not also hold | |
| 148 // that lock when calling the update callback. Doing so will result in | |
| 149 // deadlock. | |
| 150 // | |
| 151 // NOTE: Allocators, not otherwise discussed here, are required to be thread- | |
| 152 // safe so that packets may be cleaned up on any thread. | |
| 153 // | |
| 154 // In the future, the threading model will be enhanced. Intended features | |
| 155 // include: | |
| 156 // 1) Support for multiple threads. | |
| 157 // 2) Marshalling update callbacks to a different thread. | |
| 158 // | |
| 159 | |
| 160 // Host for a source, sink or transform. | |
| 161 class Engine { | |
| 162 public: | |
| 163 class Input; | |
| 164 class Output; | |
| 165 | |
| 166 // Opaque Stage pointer used for graph building. | |
| 167 class Part { | |
| 168 public: | |
| 169 Part() : stage_(nullptr) {} | |
| 170 | |
| 171 uint32_t input_count(); | |
| 172 Input input(uint32_t index); | |
| 173 Input input(); | |
| 174 uint32_t output_count(); | |
| 175 Output output(uint32_t index); | |
| 176 Output output(); | |
| 177 Part upstream_part(uint32_t index); | |
| 178 Part upstream_part(); | |
| 179 Part downstream_part(uint32_t index); | |
| 180 Part downstream_part(); | |
| 181 | |
| 182 private: | |
| 183 explicit Part(Stage* stage) : stage_(stage) {} | |
| 184 | |
| 185 explicit operator bool() const { return stage_ != nullptr; } | |
| 186 | |
| 187 Stage* stage_; | |
| 188 | |
| 189 friend Engine; | |
| 190 friend Input; | |
| 191 friend Output; | |
| 192 }; | |
| 193 | |
| 194 // Opaque StageInput pointer used for graph building. | |
| 195 class Input { | |
| 196 public: | |
| 197 Input() : stage_(nullptr), index_(0) {} | |
| 198 | |
| 199 explicit operator bool() const { return stage_ != nullptr; } | |
| 200 | |
| 201 Part part() { return Part(stage_); } | |
| 202 | |
| 203 bool connected() { | |
| 204 DCHECK(stage_); | |
| 205 return stage_input().upstream_stage() != nullptr; | |
| 206 } | |
| 207 | |
| 208 Part upstream_part() { | |
| 209 DCHECK(connected()); | |
| 210 return Part(stage_input().upstream_stage()); | |
| 211 } | |
| 212 | |
| 213 private: | |
| 214 Input(Stage* stage, uint32_t index) : | |
| 215 stage_(stage), index_(index) { | |
| 216 DCHECK(stage_); | |
| 217 DCHECK(index_ < stage_->input_count()); | |
| 218 } | |
| 219 | |
| 220 StageInput& stage_input() { | |
| 221 DCHECK(stage_); | |
| 222 return stage_->input(index_); | |
| 223 } | |
| 224 | |
| 225 Stage* stage_; | |
| 226 uint32_t index_; | |
| 227 | |
| 228 friend Engine; | |
| 229 friend Part; | |
| 230 friend Output; | |
| 231 }; | |
| 232 | |
| 233 // Opaque StageOutput pointer used for graph building. | |
| 234 class Output { | |
| 235 public: | |
| 236 Output() : stage_(nullptr), index_(0) {} | |
| 237 | |
| 238 explicit operator bool() const { return stage_ != nullptr; } | |
| 239 | |
| 240 Part part() { return Part(stage_); } | |
| 241 | |
| 242 bool connected() { | |
| 243 DCHECK(stage_); | |
| 244 return stage_output().downstream_stage() != nullptr; | |
| 245 } | |
| 246 | |
| 247 Part downstream_part() { | |
| 248 DCHECK(connected()); | |
| 249 return Part(stage_output().downstream_stage()); | |
| 250 } | |
| 251 | |
| 252 private: | |
| 253 Output(Stage* stage, uint32_t index) : | |
| 254 stage_(stage), index_(index) { | |
| 255 DCHECK(stage_); | |
| 256 DCHECK(index_ < stage_->output_count()); | |
| 257 } | |
| 258 | |
| 259 StageOutput& stage_output() { | |
| 260 DCHECK(stage_); | |
| 261 return stage_->output(index_); | |
| 262 } | |
| 263 | |
| 264 Stage* stage_; | |
| 265 uint32_t index_; | |
| 266 | |
| 267 friend Engine; | |
| 268 friend Part; | |
| 269 friend Input; | |
| 270 }; | |
| 271 | |
| 272 Engine(); | |
| 273 | |
| 274 ~Engine(); | |
| 275 | |
| 276 // Adds a part to the engine. | |
| 277 template<typename T, typename TBase> | |
| 278 Part Add(SharedPtr<T, TBase> t) { | |
| 279 DCHECK(t); | |
| 280 return Add(CreateStage(std::shared_ptr<TBase>(t))); | |
| 281 } | |
| 282 | |
| 283 // Removes a part from the engine after disconnecting it from other parts. | |
| 284 void Remove(Part part); | |
| 285 | |
| 286 // Connects an output connector to an input connector. Returns the dowstream | |
| 287 // part. | |
| 288 Part Connect(Output output, Input input); | |
| 289 | |
| 290 // Connects a part with exactly one output to a part with exactly one input. | |
| 291 // Returns the downstream part. | |
| 292 Part Connect(Part upstream_part, Part downstream_part); | |
| 293 | |
| 294 // Connects an output connector to a part that has exactly one input. Returns | |
| 295 // the downstream part. | |
| 296 Part Connect(Output output, Part downstream_part); | |
| 297 | |
| 298 // Connects a part with exactly one output to an input connector. Returns the | |
| 299 // downstream part. | |
| 300 Part Connect(Part upstream_part, Input input); | |
| 301 | |
| 302 // Disconnects an output connector and the input connector to which it's | |
| 303 // connected. | |
| 304 void Disconnect(Output output); | |
| 305 | |
| 306 // Disconnects an input connector and the output connector to which it's | |
| 307 // connected. | |
| 308 void Disconnect(Input input); | |
| 309 | |
| 310 // Disconnects and removes part and everything connected to it. | |
| 311 void RemoveAll(Part part); | |
| 312 | |
| 313 // Disconnects and removes everything connected to output. | |
| 314 void RemoveAll(Output output); | |
| 315 | |
| 316 // Disconnects and removes everything connected to input. | |
| 317 void RemoveAll(Input input); | |
| 318 | |
| 319 // Adds all the parts in t (which must all have one input and one output) and | |
| 320 // connects them in sequence to the output connector. Returns the output | |
| 321 // connector of the last part or the output parameter if it is empty. | |
| 322 template<typename T> | |
| 323 Output AddAndConnectAll( | |
| 324 Output output, | |
| 325 const T& t) { | |
| 326 for (auto& element : t) { | |
| 327 Part part = Add(CreateStage(element)); | |
| 328 Connect(output, part.input()); | |
| 329 output = part.output(); | |
| 330 } | |
| 331 return output; | |
| 332 } | |
| 333 | |
| 334 // Prepares the engine. | |
| 335 void Prepare(); | |
| 336 | |
| 337 // Prepares the part and everything upstream of it. This method is used to | |
| 338 // prepare subgraphs added when the rest of the graph is already prepared. | |
| 339 void Prepare(Part part); | |
| 340 | |
| 341 // Primes all the sinks in the graph. | |
| 342 void PrimeSinks(); | |
| 343 | |
| 344 // Removes all parts from the engine. | |
| 345 void Reset(); | |
| 346 | |
| 347 private: | |
| 348 // Adds a stage to the engine. | |
| 349 Part Add(Stage* stage); | |
| 350 | |
| 351 // Disconnects an output. | |
| 352 void DisconnectOutputUnsafe(Stage* stage, uint32_t index); | |
| 353 | |
| 354 // Disconnects an input. | |
| 355 void DisconnectInputUnsafe(Stage* stage, uint32_t index); | |
| 356 | |
| 357 // Removes a stage. | |
| 358 void RemoveUnsafe(Stage* stage); | |
| 359 | |
| 360 // Creates a stage from a source, sink or transform. A specialization of this | |
| 361 // template is defined for each type of source, sink or transform that can be | |
| 362 // added to the engine. | |
| 363 template<typename T> | |
| 364 static Stage* CreateStage(std::shared_ptr<T> t); | |
| 365 | |
| 366 // CreateStage template specialization for MultiStreamPacketSource. | |
| 367 static Stage* CreateStage(MultiStreamPacketSourcePtr source); | |
| 368 | |
| 369 // CreateStage template specialization for PacketTransform. | |
| 370 static Stage* CreateStage(PacketTransformPtr transform); | |
| 371 | |
| 372 // CreateStage template specialization for ActiveSource. | |
| 373 static Stage* CreateStage(ActiveSourcePtr source); | |
| 374 | |
| 375 // CreateStage template specialization for ActiveSink. | |
| 376 static Stage* CreateStage(ActiveSinkPtr sink); | |
| 377 | |
| 378 // CreateStage template specialization for LpcmTransform. | |
| 379 static Stage* CreateStage(LpcmTransformPtr transform); | |
| 380 | |
| 381 // Prepares a stage if all its downstream stages are prepared. | |
| 382 void MaybePrepareUnsafe(Stage* stage); | |
| 383 | |
| 384 // Processes the entire backlog. | |
| 385 void UpdateUnsafe(); | |
| 386 | |
| 387 // Performs processing for a single stage, updating the backlog accordingly. | |
| 388 void UpdateUnsafe(Stage *stage); | |
| 389 | |
| 390 // Pushes the stage to the supply backlog if it isn't already there. | |
| 391 void PushToSupplyBacklogUnsafe(Stage* stage); | |
| 392 | |
| 393 // Pushes the stage to the demand backlog if it isn't already there. | |
| 394 void PushToDemandBacklogUnsafe(Stage* stage); | |
| 395 | |
| 396 // Pops a stage from the supply backlog and returns it or returns nullptr if | |
| 397 // the supply backlog is empty. | |
| 398 Stage* PopFromSupplyBacklogUnsafe(); | |
| 399 | |
| 400 // Pops a stage from the demand backlog and returns it or returns nullptr if | |
| 401 // the demand backlog is empty. | |
| 402 Stage* PopFromDemandBacklogUnsafe(); | |
| 403 | |
| 404 mutable base::Lock lock_; | |
| 405 std::list<Stage*> stages_; | |
| 406 std::list<Stage*> sources_; | |
| 407 std::list<Stage*> sinks_; | |
| 408 // supply_backlog_ contains pointers to all the stages that have been supplied | |
| 409 // (packets or frames) but have not been updated since. demand_backlog_ does | |
| 410 // the same for demand. The use of queue vs stack here is a guess as to what | |
| 411 // will yield the best results. It's possible that only a single backlog is | |
| 412 // required. | |
| 413 // TODO(dalesat): Determine the best ordering and implement it. | |
| 414 std::queue<Stage*> supply_backlog_; | |
| 415 std::stack<Stage*> demand_backlog_; | |
| 416 Stage::UpdateCallback update_function_; | |
| 417 bool packets_produced_; | |
| 418 | |
| 419 friend class StageInput; | |
| 420 friend class StageOutput; | |
| 421 friend class LpcmStageInput; | |
| 422 friend class LpcmStageOutput; | |
| 423 }; | |
| 424 | |
| 425 } // namespace media | |
| 426 } // namespace mojo | |
| 427 | |
| 428 #endif // SERVICES_MEDIA_FRAMEWORK_ENGINE_ENGINE_H_ | |
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