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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ | |
6 #define SERVICES_MEDIA_FRAMEWORK_ENGINE_H_ | |
7 | |
8 #include <list> | |
9 #include <queue> | |
10 #include <stack> | |
11 | |
12 #include "base/synchronization/lock.h" | |
13 #include "services/media/framework/stages/active_sink_stage.h" | |
14 #include "services/media/framework/stages/active_source_stage.h" | |
15 #include "services/media/framework/stages/distributor_stage.h" | |
16 #include "services/media/framework/stages/lpcm_transform_stage.h" | |
17 #include "services/media/framework/stages/packet_transform_stage.h" | |
18 #include "services/media/framework/stages/stage.h" | |
19 | |
20 namespace mojo { | |
21 namespace media { | |
22 | |
23 // | |
24 // USAGE | |
25 // | |
26 // Engine is a container for sources, sinks and transforms ('parts') connected | |
27 // in a graph. Engine::Part, Engine::Input and Engine::Output are all opaque | |
28 // references to parts and their inputs and outputs. Engine provides a variety | |
29 // of methods for adding and removing parts and for connecting inputs and | |
30 // outputs to form a graph. | |
31 // | |
32 // In addition to containing parts and representing their interconnection, | |
33 // Engine manages the coordinated operation of its constituent parts and | |
34 // transports media from part to part. The Prepare method prepares the graph | |
35 // for operation, and the PrimeSinks method tells the sinks in the graph to | |
36 // prime themselves. Any additional actions required to make the graph operate | |
37 // (such as manipulating a rate control interface) is out of scope. | |
38 // | |
39 // Parts added to the engine are referenced using shared pointers. The engine | |
40 // holds pointers to the parts it contains, and the application, in many cases, | |
41 // also holds pointers to the parts so it can call methods that are outside the | |
42 // engine's scope. When a part is added the Engine returns an Engine::Part | |
43 // object, which can be used to reference the part when the graph is modified. | |
44 // Engine::Part objects can be interrogated to retrieve inputs (as Engine::Input | |
45 // objects) and outputs (as Engine::Output objects). | |
46 // | |
47 // Some support is provided for modifying graphs that are operating. This | |
48 // capability isn't fully developed at the moment. Prepare(Part) is an example | |
49 // of a method provided for this purpose. | |
50 // | |
51 // Parts come in various flavors, defined by 'model' abstract classes. The | |
52 // current list of supported models is: | |
53 // | |
54 // ActiveSink - a sink that consumes packets asynchronously | |
55 // ActiveSource - a source that produces packets asynchronously | |
56 // LpcmMixer - a transform that mixes LPCM frames from multiple | |
57 // inputs and produces a single stream of LPCM frames | |
58 // via one output | |
59 // LpcmSource - a source that produces LPCM frames synchronously | |
60 // LpcmTransform - a synchronous transform with one LPCM input and | |
61 // one LPCM output | |
62 // MultiStreamPacketSource - a source that produces multiple streams of packets | |
63 // synchronously | |
64 // PacketTransform - a synchronous transform that consumes and produces | |
65 // packets via one input and one output | |
66 // | |
67 // Other models will be defined in the future as needed. | |
68 // | |
69 | |
70 // | |
71 // DESIGN | |
72 // | |
73 // The Engine is implemented as a system of cooperating objects. Of those | |
74 // objects, only the engine itself is of relevance to code that uses Engine and | |
75 // to part implementations. The other objects are: | |
76 // | |
77 // Stage | |
78 // A stage hosts a single part. There are many subclasses of Stage, one for | |
79 // each supported part model. The stage's job is to implement the contract | |
80 // represented by the model so the parts that conform to the model can | |
81 // participate in the operation of the engine. Stages are uniform with respect | |
82 // to how they interact with engine. Engine::Part references a stage. | |
83 // | |
84 // StageInput | |
85 // A stage possesses zero or more StageInput instances. StageInput objects | |
86 // implement the supply of media into the stage and demand for media signalled | |
87 // upstream. StageInputs recieve media from StageOutputs in the form of packets | |
88 // (type Packet). LpcmStageInput is a subclass of StageInput that interoperates | |
89 // with LpcmStageInputs in a way that provides optimizations relavant to LPCM | |
90 // audio media. Engine::Input references a StageInput. | |
91 // | |
92 // StageOutput | |
93 // A stage possesses zero or more StageOutput instances. StageOutput objects | |
94 // implement the supply of media output of the stage to a downstream input and | |
95 // demand for media signalled from that input. LpcmStageOutput implements | |
96 // optimized LPCM flow. Engine::Output references a StageOutput. | |
97 // | |
98 // Engine uses a 'work list' algorithm to operate the contained graph. The | |
99 // engine has a backlog of stages that need to be updated. To advance the | |
100 // operation of the graph, the engine removes a stage from the backlog and calls | |
101 // the stage's Update method. The Stage::Update may cause stages to be added | |
102 // synchronously to the the backlog. This procedure continues until the backlog | |
103 // is empty. | |
104 // | |
105 // Stage::Update is the stage's opportunity to react to the supply of new media | |
106 // via its inputs and the signalling of new demand via its outputs. During | |
107 // Update, the stage does whatever work it can with the current supply and | |
108 // demand, possibly supplying media downstream through its outputs and/or | |
109 // signalling new demand via its inputs. When a stage supplies media through | |
110 // an output, the downstream stage is added to the backlog. When a stage updates | |
111 // its dwmand through an input, the upstream stage is added to the backlog. | |
johngro
2016/02/01 22:38:17
s/dwmand/demand
dalesat
2016/02/01 23:01:28
Done.
| |
112 // | |
113 // The process starts when a stage invokes an update callback supplied by the | |
114 // engine. Stages that implement synchronous models never do this. Other stages | |
115 // do this as directed by the parts they host in accordance with their | |
116 // respective models. When a stage is ready to supply media or update demand | |
117 // due to external events, it calls the update callback. The engine responds by | |
118 // adding the stage to the backlog and then burning down the backlog. The stage | |
119 // that called back is updated first, and then all the work that can be done | |
120 // synchronously as a result of the external event is completed. In this way, | |
121 // the operation of the graph is driven by external events signalled through | |
122 // update callbacks. | |
123 // | |
124 // Currently, Engine uses an opportunistic threading model that only allows | |
125 // one thread to drive the backlog processing at any given time. The engine | |
126 // runs the processing on whatever thread enters it via an update callback. | |
127 // An engine employs a single lock that protects manipulation of the graph and | |
128 // processing of the backlog. Stage update methods are invoked with that lock | |
129 // taken. This arrangement implies the following constraints: | |
130 // | |
131 // 1) An update callback cannot be called synchronously with a State::Update | |
132 // call, because the lock is taken for the duration of Update, and the | |
133 // callback will take the lock. Update callbacks may occur during Engine:: | |
134 // PrimeSinks, and they generally will. | |
135 // 2) A stage cannot update supply/demand on its inputs/outputs except during | |
136 // Update. When an external event occurs, the stage and/or its hosted part | |
137 // should update its internal state as required and invoke the callback. | |
138 // During the subsequent Update, the stage and/or part can then update | |
139 // supply and/or demand. | |
140 // 3) Threads used to call update callbacks must be suitable for operating the | |
141 // engine. There is currently no affordance for processing other tasks on | |
142 // a thread while the callback is running. A callback may run for a long | |
143 // time, depending on how much work needs to be done. | |
144 // 4) Parts cannot rely on being called back on the same thread on which they | |
145 // invoke update callbacks. This may require additional synchronization and | |
146 // thread transitions inside the part. | |
147 // 5) If a part takes a lock of its own during Update, it should not also hold | |
148 // that lock when calling the update callback. Doing so will result in | |
149 // deadlock. | |
150 // | |
151 // NOTE: Allocators, not otherwise discussed here, are required to be thread- | |
152 // safe so that packets may be cleaned up on any thread. | |
153 // | |
154 // In the future, the threading model will be enhanced. Intended features | |
155 // include: | |
156 // 1) Support for multiple threads. | |
157 // 2) Marshalling update callbacks to a different thread. | |
158 // | |
159 | |
160 // Host for a source, sink or transform. | |
161 class Engine { | |
162 public: | |
163 class Input; | |
164 class Output; | |
165 | |
166 // Opaque Stage pointer used for graph building. | |
167 class Part { | |
168 public: | |
169 Part() : stage_(nullptr) {} | |
170 | |
171 uint32_t input_count(); | |
172 Input input(uint32_t index); | |
173 Input input(); | |
174 uint32_t output_count(); | |
175 Output output(uint32_t index); | |
176 Output output(); | |
177 Part upstream_part(uint32_t index); | |
178 Part upstream_part(); | |
179 Part downstream_part(uint32_t index); | |
180 Part downstream_part(); | |
181 | |
182 private: | |
183 explicit Part(Stage* stage) : stage_(stage) {} | |
184 | |
185 explicit operator bool() const { return stage_ != nullptr; } | |
186 | |
187 Stage* stage_; | |
188 | |
189 friend Engine; | |
190 friend Input; | |
191 friend Output; | |
192 }; | |
193 | |
194 // Opaque StageInput pointer used for graph building. | |
195 class Input { | |
196 public: | |
197 Input() : stage_(nullptr), index_(0) {} | |
198 | |
199 explicit operator bool() const { return stage_ != nullptr; } | |
200 | |
201 Part part() { return Part(stage_); } | |
202 | |
203 bool connected() { | |
204 DCHECK(stage_); | |
205 return stage_input().upstream_stage() != nullptr; | |
206 } | |
207 | |
208 Part upstream_part() { | |
209 DCHECK(connected()); | |
210 return Part(stage_input().upstream_stage()); | |
211 } | |
212 | |
213 private: | |
214 Input(Stage* stage, uint32_t index) : | |
215 stage_(stage), index_(index) { | |
216 DCHECK(stage_); | |
217 DCHECK(index_ < stage_->input_count()); | |
218 } | |
219 | |
220 StageInput& stage_input() { | |
221 DCHECK(stage_); | |
222 return stage_->input(index_); | |
223 } | |
224 | |
225 Stage* stage_; | |
226 uint32_t index_; | |
227 | |
228 friend Engine; | |
229 friend Part; | |
230 friend Output; | |
231 }; | |
232 | |
233 // Opaque StageOutput pointer used for graph building. | |
234 class Output { | |
235 public: | |
236 Output() : stage_(nullptr), index_(0) {} | |
237 | |
238 explicit operator bool() const { return stage_ != nullptr; } | |
239 | |
240 Part part() { return Part(stage_); } | |
241 | |
242 bool connected() { | |
243 DCHECK(stage_); | |
244 return stage_output().downstream_stage() != nullptr; | |
245 } | |
246 | |
247 Part downstream_part() { | |
248 DCHECK(connected()); | |
249 return Part(stage_output().downstream_stage()); | |
250 } | |
251 | |
252 private: | |
253 Output(Stage* stage, uint32_t index) : | |
254 stage_(stage), index_(index) { | |
255 DCHECK(stage_); | |
256 DCHECK(index_ < stage_->output_count()); | |
257 } | |
258 | |
259 StageOutput& stage_output() { | |
260 DCHECK(stage_); | |
261 return stage_->output(index_); | |
262 } | |
263 | |
264 Stage* stage_; | |
265 uint32_t index_; | |
266 | |
267 friend Engine; | |
268 friend Part; | |
269 friend Input; | |
270 }; | |
271 | |
272 Engine(); | |
273 | |
274 ~Engine(); | |
275 | |
276 // Adds a part to the engine. | |
277 template<typename T, typename TBase> | |
278 Part Add(SharedPtr<T, TBase> t) { | |
279 DCHECK(t); | |
280 return Add(CreateStage(std::shared_ptr<TBase>(t))); | |
281 } | |
282 | |
283 // Removes a part from the engine after disconnecting it from other parts. | |
284 void Remove(Part part); | |
285 | |
286 // Connects an output connector to an input connector. Returns the dowstream | |
287 // part. | |
288 Part Connect(Output output, Input input); | |
289 | |
290 // Connects a part with exactly one output to a part with exactly one input. | |
291 // Returns the downstream part. | |
292 Part Connect(Part upstream_part, Part downstream_part); | |
293 | |
294 // Connects an output connector to a part that has exactly one input. Returns | |
295 // the downstream part. | |
296 Part Connect(Output output, Part downstream_part); | |
297 | |
298 // Connects a part with exactly one output to an input connector. Returns the | |
299 // downstream part. | |
300 Part Connect(Part upstream_part, Input input); | |
301 | |
302 // Disconnects an output connector and the input connector to which it's | |
303 // connected. | |
304 void Disconnect(Output output); | |
305 | |
306 // Disconnects an input connector and the output connector to which it's | |
307 // connected. | |
308 void Disconnect(Input input); | |
309 | |
310 // Disconnects and removes part and everything connected to it. | |
311 void RemoveAll(Part part); | |
312 | |
313 // Disconnects and removes everything connected to output. | |
314 void RemoveAll(Output output); | |
315 | |
316 // Disconnects and removes everything connected to input. | |
317 void RemoveAll(Input input); | |
318 | |
319 // Adds all the parts in t (which must all have one input and one output) and | |
320 // connects them in sequence to the output connector. Returns the output | |
321 // connector of the last part or the output parameter if it is empty. | |
322 template<typename T> | |
323 Output AddAndConnectAll( | |
324 Output output, | |
325 const T& t) { | |
326 for (auto& element : t) { | |
327 Part part = Add(CreateStage(element)); | |
328 Connect(output, part.input()); | |
329 output = part.output(); | |
330 } | |
331 return output; | |
332 } | |
333 | |
334 // Prepares the engine. | |
335 void Prepare(); | |
336 | |
337 // Prepares the part and everything upstream of it. This method is used to | |
338 // prepare subgraphs added when the rest of the graph is already prepared. | |
339 void Prepare(Part part); | |
340 | |
341 // Primes all the sinks in the graph. | |
342 void PrimeSinks(); | |
343 | |
344 // Removes all parts from the engine. | |
345 void Reset(); | |
346 | |
347 private: | |
348 // Adds a stage to the engine. | |
349 Part Add(Stage* stage); | |
350 | |
351 // Disconnects an output. | |
352 void DisconnectOutputUnsafe(Stage* stage, uint32_t index); | |
353 | |
354 // Disconnects an input. | |
355 void DisconnectInputUnsafe(Stage* stage, uint32_t index); | |
356 | |
357 // Removes a stage. | |
358 void RemoveUnsafe(Stage* stage); | |
359 | |
360 // Creates a stage from a source, sink or transform. A specialization of this | |
361 // template is defined for each type of source, sink or transform that can be | |
362 // added to the engine. | |
363 template<typename T> | |
364 static Stage* CreateStage(std::shared_ptr<T> t); | |
365 | |
366 // CreateStage template specialization for MultiStreamPacketSource. | |
367 static Stage* CreateStage(MultiStreamPacketSourcePtr source); | |
368 | |
369 // CreateStage template specialization for PacketTransform. | |
370 static Stage* CreateStage(PacketTransformPtr transform); | |
371 | |
372 // CreateStage template specialization for ActiveSource. | |
373 static Stage* CreateStage(ActiveSourcePtr source); | |
374 | |
375 // CreateStage template specialization for ActiveSink. | |
376 static Stage* CreateStage(ActiveSinkPtr sink); | |
377 | |
378 // CreateStage template specialization for LpcmTransform. | |
379 static Stage* CreateStage(LpcmTransformPtr transform); | |
380 | |
381 // Prepares a stage if all its downstream stages are prepared. | |
382 void MaybePrepareUnsafe(Stage* stage); | |
383 | |
384 // Processes the entire backlog. | |
385 void UpdateUnsafe(); | |
386 | |
387 // Performs processing for a single stage, updating the backlog accordingly. | |
388 void UpdateUnsafe(Stage *stage); | |
389 | |
390 // Pushes the stage to the supply backlog if it isn't already there. | |
391 void PushToSupplyBacklogUnsafe(Stage* stage); | |
392 | |
393 // Pushes the stage to the demand backlog if it isn't already there. | |
394 void PushToDemandBacklogUnsafe(Stage* stage); | |
395 | |
396 // Pops a stage from the supply backlog and returns it or returns nullptr if | |
397 // the supply backlog is empty. | |
398 Stage* PopFromSupplyBacklogUnsafe(); | |
399 | |
400 // Pops a stage from the demand backlog and returns it or returns nullptr if | |
401 // the demand backlog is empty. | |
402 Stage* PopFromDemandBacklogUnsafe(); | |
403 | |
404 mutable base::Lock lock_; | |
405 std::list<Stage*> stages_; | |
406 std::list<Stage*> sources_; | |
407 std::list<Stage*> sinks_; | |
408 // supply_backlog_ contains pointers to all the stages that have been supplied | |
409 // (packets or frames) but have not been updated since. demand_backlog_ does | |
410 // the same for demand. The use of queue vs stack here is a guess as to what | |
411 // will yield the best results. It's possible that only a single backlog is | |
412 // required. | |
413 // TODO(dalesat): Determine the best ordering and implement it. | |
414 std::queue<Stage*> supply_backlog_; | |
415 std::stack<Stage*> demand_backlog_; | |
416 Stage::UpdateCallback update_function_; | |
417 bool packets_produced_; | |
418 | |
419 friend class StageInput; | |
420 friend class StageOutput; | |
421 friend class LpcmStageInput; | |
422 friend class LpcmStageOutput; | |
423 }; | |
424 | |
425 } // namespace media | |
426 } // namespace mojo | |
427 | |
428 #endif // SERVICES_MEDIA_FRAMEWORK_ENGINE_ENGINE_H_ | |
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