Chromium Code Reviews| Index: chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
| diff --git a/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc b/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
| index 7ddfa601b40da527dc4b1944f9d312499e567d1d..32eb7c8d85b6f6ec152669657d486f0957541488 100644 |
| --- a/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
| +++ b/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
| @@ -4,10 +4,15 @@ |
| #include "chrome/browser/ui/views/frame/immersive_mode_controller_ash.h" |
| +#include <string> |
| +#include <vector> |
| + |
| #include "ash/ash_switches.h" |
| #include "ash/shell.h" |
| #include "ash/wm/window_properties.h" |
| #include "base/command_line.h" |
| +#include "base/string_number_conversions.h" |
| +#include "base/string_util.h" |
| #include "chrome/browser/ui/fullscreen/fullscreen_controller.h" |
| #include "chrome/browser/ui/views/bookmarks/bookmark_bar_view.h" |
| #include "chrome/browser/ui/views/frame/top_container_view.h" |
| @@ -17,9 +22,11 @@ |
| #include "ui/aura/client/aura_constants.h" |
| #include "ui/aura/client/capture_client.h" |
| #include "ui/aura/env.h" |
| +#include "ui/aura/root_window.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_observer.h" |
| #include "ui/base/gestures/gesture_configuration.h" |
| +#include "ui/base/ui_base_switches.h" |
|
sadrul
2013/05/23 18:22:07
I think you don't need most of the new #includes
rharrison
2013/05/23 19:10:11
Done.
|
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/gfx/screen.h" |
| @@ -302,11 +309,12 @@ class ImmersiveModeControllerAsh::WindowObserver : public aura::WindowObserver { |
| public: |
| explicit WindowObserver(ImmersiveModeControllerAsh* controller) |
| : controller_(controller) { |
| - controller_->native_window_->AddObserver(this); |
| + window_ = controller_->native_window_; |
| + window_->AddObserver(this); |
| } |
| virtual ~WindowObserver() { |
| - controller_->native_window_->RemoveObserver(this); |
| + window_->RemoveObserver(this); |
| } |
| // aura::WindowObserver overrides: |
| @@ -327,8 +335,14 @@ class ImmersiveModeControllerAsh::WindowObserver : public aura::WindowObserver { |
| } |
| } |
| + virtual void OnWindowAddedToRootWindow(aura::Window* window) { |
| + if (window == window_) |
|
sadrul
2013/05/23 18:22:07
DCHECK_EQ(window_, window) instead.
rharrison
2013/05/23 19:10:11
Done.
|
| + controller_->SetPreTargetHandler(); |
|
sadrul
2013/05/23 18:22:07
Do you need to override OnWindowRemovedFromRootWin
rharrison
2013/05/23 19:10:11
Done.
|
| + } |
| + |
| private: |
| ImmersiveModeControllerAsh* controller_; // Not owned. |
| + aura::Window* window_; // Not owned. |
| DISALLOW_COPY_AND_ASSIGN(WindowObserver); |
| }; |
| @@ -378,6 +392,18 @@ void ImmersiveModeControllerAsh::MaybeRevealWithoutAnimation() { |
| MaybeStartReveal(ANIMATE_NO); |
| } |
| +void ImmersiveModeControllerAsh::SetPreTargetHandler() { |
| + if (!native_window_) |
| + return; |
| + aura::RootWindow* root_window = native_window_->GetRootWindow(); |
| + if (!root_window) |
| + return; |
| + if (observers_enabled_) |
| + root_window->AddPreTargetHandler(this); |
| + else |
| + root_window->RemovePreTargetHandler(this); |
| +} |
| + |
| void ImmersiveModeControllerAsh::Init( |
| Delegate* delegate, |
| views::Widget* widget, |
| @@ -662,10 +688,7 @@ void ImmersiveModeControllerAsh::EnableWindowObservers(bool enable) { |
| focus_manager->RemoveFocusChangeListener(this); |
| } |
| - if (enable) |
| - native_window_->AddPreTargetHandler(this); |
| - else |
| - native_window_->RemovePreTargetHandler(this); |
| + SetPreTargetHandler(); |
| // The window observer adds and removes itself from the native window. |
| window_observer_.reset(enable ? new WindowObserver(this) : NULL); |
| @@ -1031,5 +1054,8 @@ bool ImmersiveModeControllerAsh::IsNearTopContainer(gfx::Point location) const { |
| gfx::Rect near_bounds = top_container_->GetTargetBoundsInScreen(); |
| if (reveal_state_ == CLOSED) |
| near_bounds.Inset(gfx::Insets(0, 0, -kNearTopContainerDistance, 0)); |
| - return near_bounds.Contains(location); |
| + return near_bounds.Contains(location) || |
| + ((location.y() < near_bounds.y()) && |
| + (location.x() >= near_bounds.x()) && |
| + (location.x() <= near_bounds.x() + near_bounds.width())); |
| } |