Index: chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
diff --git a/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc b/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
index 7ddfa601b40da527dc4b1944f9d312499e567d1d..c56b9b8c682fe9c6ce7916622e3104741497cf44 100644 |
--- a/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
+++ b/chrome/browser/ui/views/frame/immersive_mode_controller_ash.cc |
@@ -4,10 +4,15 @@ |
#include "chrome/browser/ui/views/frame/immersive_mode_controller_ash.h" |
+#include <string> |
+#include <vector> |
+ |
#include "ash/ash_switches.h" |
#include "ash/shell.h" |
#include "ash/wm/window_properties.h" |
#include "base/command_line.h" |
+#include "base/string_number_conversions.h" |
+#include "base/string_util.h" |
#include "chrome/browser/ui/fullscreen/fullscreen_controller.h" |
#include "chrome/browser/ui/views/bookmarks/bookmark_bar_view.h" |
#include "chrome/browser/ui/views/frame/top_container_view.h" |
@@ -17,9 +22,11 @@ |
#include "ui/aura/client/aura_constants.h" |
#include "ui/aura/client/capture_client.h" |
#include "ui/aura/env.h" |
+#include "ui/aura/root_window.h" |
#include "ui/aura/window.h" |
#include "ui/aura/window_observer.h" |
#include "ui/base/gestures/gesture_configuration.h" |
+#include "ui/base/ui_base_switches.h" |
#include "ui/compositor/layer_animation_observer.h" |
#include "ui/compositor/scoped_layer_animation_settings.h" |
#include "ui/gfx/screen.h" |
@@ -347,7 +354,8 @@ ImmersiveModeControllerAsh::ImmersiveModeControllerAsh() |
mouse_x_when_hit_top_(-1), |
native_window_(NULL), |
weak_ptr_factory_(this), |
- gesture_begun_(false) { |
+ gesture_begun_(false), |
+ bezel_inset_(0) { |
pkotwicz
2013/05/23 03:29:35
You don't use this?
rharrison
2013/05/23 17:12:57
Done.
|
} |
ImmersiveModeControllerAsh::~ImmersiveModeControllerAsh() { |
@@ -662,10 +670,11 @@ void ImmersiveModeControllerAsh::EnableWindowObservers(bool enable) { |
focus_manager->RemoveFocusChangeListener(this); |
} |
+ aura::RootWindow* root_window = native_window_->GetRootWindow(); |
if (enable) |
- native_window_->AddPreTargetHandler(this); |
+ root_window->AddPreTargetHandler(this); |
else |
- native_window_->RemovePreTargetHandler(this); |
+ root_window->RemovePreTargetHandler(this); |
// The window observer adds and removes itself from the native window. |
window_observer_.reset(enable ? new WindowObserver(this) : NULL); |
@@ -1031,5 +1040,8 @@ bool ImmersiveModeControllerAsh::IsNearTopContainer(gfx::Point location) const { |
gfx::Rect near_bounds = top_container_->GetTargetBoundsInScreen(); |
if (reveal_state_ == CLOSED) |
near_bounds.Inset(gfx::Insets(0, 0, -kNearTopContainerDistance, 0)); |
- return near_bounds.Contains(location); |
+ return near_bounds.Contains(location) || |
+ ((location.y() < near_bounds.y()) && |
+ (location.x() >= near_bounds.x()) && |
+ (location.x() <= near_bounds.x() + near_bounds.width())); |
} |