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Side by Side Diff: components/bubble/bubble_delegate.h

Issue 1572743002: Make sure bubbles in Views default to close before their RenderFrameHosts. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@lkcr
Patch Set: Created 4 years, 11 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ 6 #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/scoped_ptr.h" 11 #include "base/memory/scoped_ptr.h"
12 #include "components/bubble/bubble_close_reason.h" 12 #include "components/bubble/bubble_close_reason.h"
13 13
14 class BubbleUi; 14 class BubbleUi;
15 15
16 // Inherit from this class to define a bubble. A bubble is a small transient UI 16 // Inherit from this class to define a bubble. A bubble is a small transient UI
17 // surface anchored to a parent window. Most bubbles are dismissed when they 17 // surface anchored to a parent window. Most bubbles are dismissed when they
18 // lose focus. 18 // lose focus.
19 class BubbleDelegate { 19 class BubbleDelegate {
20 public: 20 public:
21 BubbleDelegate(); 21 BubbleDelegate();
22 virtual ~BubbleDelegate(); 22 virtual ~BubbleDelegate();
23 23
24 // Called by BubbleController to notify a bubble of an event that the bubble 24 // Called by BubbleController to notify a bubble of an event that the bubble
25 // might want to close on. Return true if the bubble should close for the 25 // might want to close on. Return true if the bubble should close for the
26 // specified reason. 26 // specified reason. If you return false, be sure not to reference frames that
27 // are destroyed before the bubble.
hcarmona 2016/01/11 19:07:22 I'm not 100% happy with this comment because it se
27 virtual bool ShouldClose(BubbleCloseReason reason) const; 28 virtual bool ShouldClose(BubbleCloseReason reason) const;
28 29
29 // Called by BubbleController to notify a bubble that it has closed. 30 // Called by BubbleController to notify a bubble that it has closed.
30 virtual void DidClose(); 31 virtual void DidClose();
31 32
32 // Called by BubbleController to build the UI that will represent this bubble. 33 // Called by BubbleController to build the UI that will represent this bubble.
33 // BubbleDelegate should not keep a reference to this newly created UI. 34 // BubbleDelegate should not keep a reference to this newly created UI.
34 virtual scoped_ptr<BubbleUi> BuildBubbleUi() = 0; 35 virtual scoped_ptr<BubbleUi> BuildBubbleUi() = 0;
35 36
36 // Called to update an existing UI. This is the same BubbleUi that was created 37 // Called to update an existing UI. This is the same BubbleUi that was created
37 // in |BuildBubbleUi|. 38 // in |BuildBubbleUi|.
38 // Return true to indicate the UI was updated. 39 // Return true to indicate the UI was updated.
39 virtual bool UpdateBubbleUi(BubbleUi* bubble_ui); 40 virtual bool UpdateBubbleUi(BubbleUi* bubble_ui);
40 41
41 // Used to identify a bubble for collecting metrics. 42 // Used to identify a bubble for collecting metrics.
42 virtual std::string GetName() const = 0; 43 virtual std::string GetName() const = 0;
43 44
44 private: 45 private:
45 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate); 46 DISALLOW_COPY_AND_ASSIGN(BubbleDelegate);
46 }; 47 };
47 48
48 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ 49 #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
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