Index: src/gpu/GrTessellator.h |
diff --git a/src/gpu/GrTessellator.h b/src/gpu/GrTessellator.h |
deleted file mode 100644 |
index 4304920fbc024856a9f5d7bc7fc09cf72a9d1a5d..0000000000000000000000000000000000000000 |
--- a/src/gpu/GrTessellator.h |
+++ /dev/null |
@@ -1,40 +0,0 @@ |
-/* |
- * Copyright 2015 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef GrTessellator_DEFINED |
-#define GrTessellator_DEFINED |
- |
-#include "SkPath.h" |
-#include "GrResourceProvider.h" |
- |
-/** |
- * Provides utility functions for converting paths to a collection of triangles. |
- */ |
- |
-#define TESSELLATOR_WIREFRAME 0 |
- |
-namespace GrTessellator { |
- |
-struct WindingVertex { |
- SkPoint fPos; |
- int fWinding; |
-}; |
- |
-// Triangulates a path to an array of vertices. Each triangle is represented as a set of three |
-// WindingVertex entries, each of which contains the position and winding count (which is the same |
-// for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant |
-// vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak! |
-int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
- WindingVertex** verts); |
- |
-int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds, |
- GrResourceProvider* resourceProvider, |
- SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear); |
- |
-} |
- |
-#endif |