| Index: src/gpu/GrTessellator.h
|
| diff --git a/src/gpu/GrTessellator.h b/src/gpu/GrTessellator.h
|
| deleted file mode 100644
|
| index 4304920fbc024856a9f5d7bc7fc09cf72a9d1a5d..0000000000000000000000000000000000000000
|
| --- a/src/gpu/GrTessellator.h
|
| +++ /dev/null
|
| @@ -1,40 +0,0 @@
|
| -/*
|
| - * Copyright 2015 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrTessellator_DEFINED
|
| -#define GrTessellator_DEFINED
|
| -
|
| -#include "SkPath.h"
|
| -#include "GrResourceProvider.h"
|
| -
|
| -/**
|
| - * Provides utility functions for converting paths to a collection of triangles.
|
| - */
|
| -
|
| -#define TESSELLATOR_WIREFRAME 0
|
| -
|
| -namespace GrTessellator {
|
| -
|
| -struct WindingVertex {
|
| - SkPoint fPos;
|
| - int fWinding;
|
| -};
|
| -
|
| -// Triangulates a path to an array of vertices. Each triangle is represented as a set of three
|
| -// WindingVertex entries, each of which contains the position and winding count (which is the same
|
| -// for all three vertices of a triangle). The 'verts' out parameter is set to point to the resultant
|
| -// vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memory leak!
|
| -int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
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| - WindingVertex** verts);
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| -
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| -int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBounds,
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| - GrResourceProvider* resourceProvider,
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| - SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear);
|
| -
|
| -}
|
| -
|
| -#endif
|
|
|