| OLD | NEW |
| (Empty) |
| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrTessellator_DEFINED | |
| 9 #define GrTessellator_DEFINED | |
| 10 | |
| 11 #include "SkPath.h" | |
| 12 #include "GrResourceProvider.h" | |
| 13 | |
| 14 /** | |
| 15 * Provides utility functions for converting paths to a collection of triangles. | |
| 16 */ | |
| 17 | |
| 18 #define TESSELLATOR_WIREFRAME 0 | |
| 19 | |
| 20 namespace GrTessellator { | |
| 21 | |
| 22 struct WindingVertex { | |
| 23 SkPoint fPos; | |
| 24 int fWinding; | |
| 25 }; | |
| 26 | |
| 27 // Triangulates a path to an array of vertices. Each triangle is represented as
a set of three | |
| 28 // WindingVertex entries, each of which contains the position and winding count
(which is the same | |
| 29 // for all three vertices of a triangle). The 'verts' out parameter is set to po
int to the resultant | |
| 30 // vertex array. CALLER IS RESPONSIBLE for deleting this buffer to avoid a memor
y leak! | |
| 31 int PathToVertices(const SkPath& path, SkScalar tolerance, const SkRect& clipBou
nds, | |
| 32 WindingVertex** verts); | |
| 33 | |
| 34 int PathToTriangles(const SkPath& path, SkScalar tolerance, const SkRect& clipBo
unds, | |
| 35 GrResourceProvider* resourceProvider, | |
| 36 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, b
ool* isLinear); | |
| 37 | |
| 38 } | |
| 39 | |
| 40 #endif | |
| OLD | NEW |