| Index: src/gpu/glsl/GrGLSLCaps.h
|
| diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h
|
| index eba9602e5ac270cd65f68d156d5ae96d632f5e8d..21c59e7b162f880c2074e8317fd13bdaba6c7162 100755
|
| --- a/src/gpu/glsl/GrGLSLCaps.h
|
| +++ b/src/gpu/glsl/GrGLSLCaps.h
|
| @@ -11,7 +11,6 @@
|
|
|
| #include "GrCaps.h"
|
| #include "GrGLSL.h"
|
| -#include "GrSwizzle.h"
|
|
|
| class GrGLSLCaps : public GrShaderCaps {
|
| public:
|
| @@ -105,14 +104,14 @@
|
| return fExternalTextureExtensionString;
|
| }
|
|
|
| + bool mustSwizzleInShader() const { return fMustSwizzleInShader; }
|
| +
|
| /**
|
| - * Given a texture's config, this determines what swizzle must be appended to accesses to the
|
| - * texture in generated shader code. Swizzling may be implemented in texture parameters or a
|
| - * sampler rather than in the shader. In this case the shader swizzle will always be "rgba".
|
| + * Returns a string which represents how to map from an internal GLFormat to a given
|
| + * GrPixelConfig. The function mustSwizzleInShader determines whether this swizzle is applied
|
| + * in the generated shader code or using sample state in the 3D API.
|
| */
|
| - const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const {
|
| - return fConfigTextureSwizzle[config];
|
| - }
|
| + const char* getSwizzleMap(GrPixelConfig config) const { return fConfigSwizzle[config]; }
|
|
|
| GrGLSLGeneration generation() const { return fGLSLGeneration; }
|
|
|
| @@ -149,11 +148,13 @@
|
|
|
| AdvBlendEqInteraction fAdvBlendEqInteraction;
|
|
|
| - GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt];
|
| + bool fMustSwizzleInShader;
|
| + const char* fConfigSwizzle[kGrPixelConfigCnt];
|
|
|
| friend class GrGLCaps; // For initialization.
|
|
|
| typedef GrShaderCaps INHERITED;
|
| };
|
|
|
| +
|
| #endif
|
|
|