| Index: src/core/SkBlitter.cpp
|
| diff --git a/src/core/SkBlitter.cpp b/src/core/SkBlitter.cpp
|
| index 064dc16eda4fd98f4ed9de1f821ab2ec67a0567c..b73be40a4576da10338cfcb4017b2c6e320bd44c 100644
|
| --- a/src/core/SkBlitter.cpp
|
| +++ b/src/core/SkBlitter.cpp
|
| @@ -9,7 +9,6 @@
|
| #include "SkAntiRun.h"
|
| #include "SkColor.h"
|
| #include "SkColorFilter.h"
|
| -#include "SkFilterShader.h"
|
| #include "SkReadBuffer.h"
|
| #include "SkWriteBuffer.h"
|
| #include "SkMask.h"
|
| @@ -858,7 +857,7 @@ SkBlitter* SkBlitter::Choose(const SkPixmap& device,
|
|
|
| if (cf) {
|
| SkASSERT(shader);
|
| - shader = new SkFilterShader(shader, cf);
|
| + shader = shader->newWithColorFilter(cf);
|
| paint.writable()->setShader(shader)->unref();
|
| // blitters should ignore the presence/absence of a filter, since
|
| // if there is one, the shader will take care of it.
|
|
|