Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index bbf73e1b4b8e71dc22f2c5474f840f32f5afeee6..ddb1794a9f73c456b2a1c5fdb95c41e68d640fe0 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -207,6 +207,7 @@ GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l |
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
+GL_APICALL void GL_APIENTRY glUniformMatrix4fvWithCustomMatrixCHROMIUM (GLintUniformLocation location, GLenumCustomMatrixParameter custom_matrix, GLbooleanFalseOnly transpose, const GLfloat* default_value); |
reveman
2016/02/18 17:16:49
do we need a default value?
liberato (no reviews please)
2016/02/18 19:34:41
temporarily, yes. that's what keeps stream_textur
reveman
2016/02/18 20:20:56
Got it.
|
GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); |
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |