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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 1559203003: Add GLStreamTextureImage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added enum, removed count parameter. Created 4 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
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200 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding); 200 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding);
201 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 201 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
202 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 202 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
203 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 203 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
204 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 204 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
205 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 205 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
206 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 206 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
207 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 207 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
208 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 208 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
209 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); 209 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value);
210 GL_APICALL void GL_APIENTRY glUniformMatrix4fvWithCustomMatrixCHROMIUM ( GLintUniformLocation location, GLenumCustomMatrixParameter custom_matrix, GLbool eanFalseOnly transpose, const GLfloat* default_value);
reveman 2016/02/18 17:16:49 do we need a default value?
liberato (no reviews please) 2016/02/18 19:34:41 temporarily, yes. that's what keeps stream_textur
reveman 2016/02/18 20:20:56 Got it.
210 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); 211 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
211 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); 212 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program);
212 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 213 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
213 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values); 214 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values);
214 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y); 215 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y);
215 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values); 216 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values);
216 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z); 217 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z);
217 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); 218 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values);
218 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); 219 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w);
219 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); 220 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values);
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352 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 353 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
353 354
354 // Extension GL_CHROMIUM_screen_space_antialiasing 355 // Extension GL_CHROMIUM_screen_space_antialiasing
355 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); 356 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void);
356 357
357 // Extension EXT_blend_func_extended 358 // Extension EXT_blend_func_extended
358 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name); 359 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name);
359 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name); 360 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name);
360 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name); 361 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name);
361 362
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