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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); |
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200 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding); | 200 GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLidProgram program, GLuint index, GLuint binding); |
201 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 201 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
202 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 202 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
203 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 203 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
204 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 204 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
205 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 205 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
206 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 206 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
207 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 207 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation loc ation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
208 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 208 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
209 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); | 209 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation l ocation, GLsizeiNotNegative count, GLboolean transpose, const GLfloat* value); |
210 GL_APICALL void GL_APIENTRY glUniformMatrix4fvWithCustomMatrixCHROMIUM ( GLintUniformLocation location, GLenumCustomMatrixParameter custom_matrix, GLbool eanFalseOnly transpose, const GLfloat* default_value); | |
reveman
2016/02/18 17:16:49
do we need a default value?
liberato (no reviews please)
2016/02/18 19:34:41
temporarily, yes. that's what keeps stream_textur
reveman
2016/02/18 20:20:56
Got it.
| |
210 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); | 211 GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
211 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); | 212 GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); |
212 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 213 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
213 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values); | 214 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloa t* values); |
214 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y); | 215 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GL float y); |
215 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values); | 216 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloa t* values); |
216 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z); | 217 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GL float y, GLfloat z); |
217 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); | 218 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloa t* values); |
218 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); | 219 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GL float y, GLfloat z, GLfloat w); |
219 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); | 220 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloa t* values); |
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352 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 353 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
353 | 354 |
354 // Extension GL_CHROMIUM_screen_space_antialiasing | 355 // Extension GL_CHROMIUM_screen_space_antialiasing |
355 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 356 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
356 | 357 |
357 // Extension EXT_blend_func_extended | 358 // Extension EXT_blend_func_extended |
358 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name); | 359 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra m program, GLuint colorNumber, GLuint index, const char* name); |
359 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name); | 360 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr am, GLuint colorNumber, const char* name); |
360 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name); | 361 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program, const char* name); |
361 | 362 |
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