Index: ui/events/gestures/motion_event_aura_unittest.cc |
diff --git a/ui/events/gestures/motion_event_aura_unittest.cc b/ui/events/gestures/motion_event_aura_unittest.cc |
index 0ff715b95886683d83b53a8cdd62b53efb0ecb82..e5415c2df88a576201e1df5975fbefccc4f27110 100644 |
--- a/ui/events/gestures/motion_event_aura_unittest.cc |
+++ b/ui/events/gestures/motion_event_aura_unittest.cc |
@@ -439,9 +439,9 @@ TEST(MotionEventAuraTest, Flags) { |
EXPECT_EQ(EF_CONTROL_DOWN, event.GetFlags()); |
TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]); |
- press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN); |
+ press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON); |
EXPECT_TRUE(event.OnTouch(press1)); |
- EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN, event.GetFlags()); |
+ EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON, event.GetFlags()); |
} |
// Once crbug.com/446852 is fixed, we should ignore redundant presses. |