| Index: ui/events/gestures/motion_event_aura_unittest.cc
|
| diff --git a/ui/events/gestures/motion_event_aura_unittest.cc b/ui/events/gestures/motion_event_aura_unittest.cc
|
| index 0ff715b95886683d83b53a8cdd62b53efb0ecb82..e5415c2df88a576201e1df5975fbefccc4f27110 100644
|
| --- a/ui/events/gestures/motion_event_aura_unittest.cc
|
| +++ b/ui/events/gestures/motion_event_aura_unittest.cc
|
| @@ -439,9 +439,9 @@ TEST(MotionEventAuraTest, Flags) {
|
| EXPECT_EQ(EF_CONTROL_DOWN, event.GetFlags());
|
|
|
| TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]);
|
| - press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN);
|
| + press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON);
|
| EXPECT_TRUE(event.OnTouch(press1));
|
| - EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN, event.GetFlags());
|
| + EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON, event.GetFlags());
|
| }
|
|
|
| // Once crbug.com/446852 is fixed, we should ignore redundant presses.
|
|
|