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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // MSVC++ requires this to be set before any other includes to get M_PI. | 5 // MSVC++ requires this to be set before any other includes to get M_PI. |
| 6 #define _USE_MATH_DEFINES | 6 #define _USE_MATH_DEFINES |
| 7 | 7 |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 | 9 |
| 10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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| 432 TEST(MotionEventAuraTest, Flags) { | 432 TEST(MotionEventAuraTest, Flags) { |
| 433 int ids[] = {7, 11}; | 433 int ids[] = {7, 11}; |
| 434 MotionEventAura event; | 434 MotionEventAura event; |
| 435 | 435 |
| 436 TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]); | 436 TouchEvent press0 = TouchWithType(ET_TOUCH_PRESSED, ids[0]); |
| 437 press0.set_flags(EF_CONTROL_DOWN); | 437 press0.set_flags(EF_CONTROL_DOWN); |
| 438 EXPECT_TRUE(event.OnTouch(press0)); | 438 EXPECT_TRUE(event.OnTouch(press0)); |
| 439 EXPECT_EQ(EF_CONTROL_DOWN, event.GetFlags()); | 439 EXPECT_EQ(EF_CONTROL_DOWN, event.GetFlags()); |
| 440 | 440 |
| 441 TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]); | 441 TouchEvent press1 = TouchWithType(ET_TOUCH_PRESSED, ids[1]); |
| 442 press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN); | 442 press1.set_flags(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON); |
| 443 EXPECT_TRUE(event.OnTouch(press1)); | 443 EXPECT_TRUE(event.OnTouch(press1)); |
| 444 EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_DOWN, event.GetFlags()); | 444 EXPECT_EQ(EF_CONTROL_DOWN | EF_CAPS_LOCK_ON, event.GetFlags()); |
| 445 } | 445 } |
| 446 | 446 |
| 447 // Once crbug.com/446852 is fixed, we should ignore redundant presses. | 447 // Once crbug.com/446852 is fixed, we should ignore redundant presses. |
| 448 TEST(MotionEventAuraTest, DoesntIgnoreRedundantPresses) { | 448 TEST(MotionEventAuraTest, DoesntIgnoreRedundantPresses) { |
| 449 const int id = 7; | 449 const int id = 7; |
| 450 const int position_1 = 10; | 450 const int position_1 = 10; |
| 451 const int position_2 = 23; | 451 const int position_2 = 23; |
| 452 | 452 |
| 453 MotionEventAura event; | 453 MotionEventAura event; |
| 454 TouchEvent press1 = TouchWithPosition(ET_TOUCH_PRESSED, id, position_1, | 454 TouchEvent press1 = TouchWithPosition(ET_TOUCH_PRESSED, id, position_1, |
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| 517 int id = i + kIdOffset; | 517 int id = i + kIdOffset; |
| 518 TouchEvent release = TouchWithType(ET_TOUCH_RELEASED, id); | 518 TouchEvent release = TouchWithType(ET_TOUCH_RELEASED, id); |
| 519 if (i < MotionEvent::MAX_TOUCH_POINT_COUNT) | 519 if (i < MotionEvent::MAX_TOUCH_POINT_COUNT) |
| 520 EXPECT_TRUE(event.OnTouch(release)); | 520 EXPECT_TRUE(event.OnTouch(release)); |
| 521 else | 521 else |
| 522 EXPECT_FALSE(event.OnTouch(release)); | 522 EXPECT_FALSE(event.OnTouch(release)); |
| 523 } | 523 } |
| 524 } | 524 } |
| 525 | 525 |
| 526 } // namespace ui | 526 } // namespace ui |
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