Index: media/audio/win/audio_low_latency_input_win.h |
diff --git a/media/audio/win/audio_low_latency_input_win.h b/media/audio/win/audio_low_latency_input_win.h |
index 68b0c61c93c55928d0a3287b95a9d9d2aad8a268..4f9c7fb6c889781a6a7bbced0672e68d1c9c632f 100644 |
--- a/media/audio/win/audio_low_latency_input_win.h |
+++ b/media/audio/win/audio_low_latency_input_win.h |
@@ -69,7 +69,7 @@ |
#include "base/win/scoped_com_initializer.h" |
#include "base/win/scoped_comptr.h" |
#include "base/win/scoped_handle.h" |
-#include "media/audio/audio_input_stream_impl.h" |
+#include "media/audio/agc_audio_stream.h" |
#include "media/audio/audio_parameters.h" |
#include "media/base/media_export.h" |
@@ -79,7 +79,7 @@ class AudioManagerWin; |
// AudioInputStream implementation using Windows Core Audio APIs. |
class MEDIA_EXPORT WASAPIAudioInputStream |
- : public AudioInputStreamImpl, |
+ : public AgcAudioStream<AudioInputStream>, |
public base::DelegateSimpleThread::Delegate, |
NON_EXPORTED_BASE(public base::NonThreadSafe) { |
public: |