| Index: media/audio/win/audio_low_latency_input_win.cc
|
| diff --git a/media/audio/win/audio_low_latency_input_win.cc b/media/audio/win/audio_low_latency_input_win.cc
|
| index ae4c630f78245248afb09ac4fe748b69c184d7f2..5c7b5e9aa6fa15c8d60712dbf7f4b022f6e5f8c1 100644
|
| --- a/media/audio/win/audio_low_latency_input_win.cc
|
| +++ b/media/audio/win/audio_low_latency_input_win.cc
|
| @@ -387,10 +387,10 @@ void WASAPIAudioInputStream::Run() {
|
| first_audio_frame_timestamp) / 10000.0) * ms_to_frame_count_ +
|
| buffer_frame_index - num_frames_to_read;
|
|
|
| - // Update the AGC volume level once every second. Note that,
|
| - // |volume| is also updated each time SetVolume() is called
|
| - // through IPC by the render-side AGC.
|
| - QueryAgcVolume(&volume);
|
| + // Get a cached AGC volume level which is updated once every second
|
| + // on the audio manager thread. Note that, |volume| is also updated
|
| + // each time SetVolume() is called through IPC by the render-side AGC.
|
| + GetAgcVolume(&volume);
|
|
|
| // Deliver captured data to the registered consumer using a packet
|
| // size which was specified at construction.
|
|
|