Chromium Code Reviews| Index: media/audio/agc_audio_stream.h |
| diff --git a/media/audio/agc_audio_stream.h b/media/audio/agc_audio_stream.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..93873c211006f59ac0bff2848c8fd4c640fc7047 |
| --- /dev/null |
| +++ b/media/audio/agc_audio_stream.h |
| @@ -0,0 +1,171 @@ |
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ |
| +#define MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ |
| + |
| +#include "base/logging.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/synchronization/lock.h" |
| +#include "base/threading/thread_checker.h" |
| +#include "base/timer.h" |
| +#include "media/audio/audio_io.h" |
| + |
| +// The template based AgcAudioStream implements platform-independent parts |
| +// of the AudioInterface interface. Supported interfaces to pass as |
| +// AudioInterface are AudioIntputStream and AudioOutputStream. Each platform- |
| +// dependent implementation should derive from this class. |
| +// |
| +// Usage example (on Windows): |
| +// |
| +// class WASAPIAudioInputStream : public AgcAudioStream<AudioInputStream> { |
| +// public: |
| +// WASAPIAudioInputStream(); |
| +// ... |
| +// }; |
| +// |
| +// Calling SetAutomaticGainControl(true) starts a periodic timer which calls |
| +// OnTimer() approximately once every second. OnTimer() calls the |
| +// QueryAndStoreNewMicrophoneVolume() method which asks the actual microphone |
| +// about its current volume level. This value is normalized and stored so it |
| +// can be read by GetAgcVolume() when the real-time audio thread needs the |
| +// value. The main idea behind this scheme is to avoid accessing the audio |
| +// hardware from the real-time audio thread and to ensure that we don't take |
| +// new microphone-level samples too often (~1 Hz is a suitable compromise). |
| +// |
| +// This class should be created and destroyed on the audio manager thread and |
| +// a thread checker is added to ensure that this is the case (uses DCHECK). |
| +// All methods except GetAgcVolume() should be called on the creating thread |
| +// as well to ensure that thread safety is maintained. It will also guarantee |
| +// that the periodic timer runs on the audio manager thread. |
| +// |normalized_volume_|, which is updated by QueryAndStoreNewMicrophoneVolume() |
| +// and read in GetAgcVolume(), is protected by a lock to ensure that it can |
| +// be accessed from any real-time audio thread that needs it to update the its |
| +// AGC volume. |
| + |
| +namespace media { |
| + |
| +template <typename AudioInterface> |
| +class MEDIA_EXPORT AgcAudioStream : public AudioInterface { |
| + public: |
| + // Time between two successive timer events. |
| + static const int kIntervalBetweenVolumeUpdatesMs = 1000; |
| + |
| + AgcAudioStream() |
| + : agc_is_enabled_(false), max_volume_(0.0), normalized_volume_(0.0) { |
| + DVLOG(1) << __FUNCTION__; |
| + } |
| + |
| + virtual ~AgcAudioStream() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + DVLOG(1) << __FUNCTION__; |
| + } |
| + |
| + protected: |
| + // Stores a new microphone volume level by checking the audio input device. |
| + // Called on the audio manager thread. |
| + void UpdateAgcVolume() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + |
| + // We take new volume samples once every second when the AGC is enabled. |
| + // To ensure that a new setting has an immediate effect, the new volume |
| + // setting is cached here. It will ensure that the next OnData() callback |
| + // will contain a new valid volume level. If this approach was not taken, |
| + // we could report invalid volume levels to the client for a time period |
| + // of up to one second. |
| + QueryAndStoreNewMicrophoneVolume(); |
| + } |
| + |
| + // the latest stored volume level if AGC is enabled. |
| + // Called at each capture callback on a real-time capture thread (platform |
| + // dependent). |
| + void GetAgcVolume(double* normalized_volume) { |
| + base::AutoLock lock(lock_); |
| + *normalized_volume = normalized_volume_; |
| + } |
| + |
| + private: |
| + // Sets the automatic gain control (AGC) to on or off. When AGC is enabled, |
| + // the microphone volume is queried periodically and the volume level can |
| + // be read in each AudioInputCallback::OnData() callback and fed to the |
| + // render-side AGC. |
| + virtual void SetAutomaticGainControl(bool enabled) OVERRIDE { |
| + DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")"; |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + if (agc_is_enabled_ == enabled) |
| + return; |
| + if (enabled) { |
| + timer_.Start(FROM_HERE, |
| + base::TimeDelta::FromMilliseconds(kIntervalBetweenVolumeUpdatesMs), |
| + this, &AgcAudioStream::OnTimer); |
| + } else if (timer_.IsRunning()) { |
| + timer_.Stop(); |
| + } |
| + agc_is_enabled_ = enabled; |
| + } |
| + |
| + // Gets the current automatic gain control state. |
| + virtual bool GetAutomaticGainControl() OVERRIDE { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + return agc_is_enabled_; |
| + } |
| + |
| + // Takes a new microphone volume sample and stores it in |normalized_volume_|. |
| + // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. |
| + void QueryAndStoreNewMicrophoneVolume() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + DCHECK(timer_.IsRunning()); |
| + |
| + // Cach the maximum volume if this is the first time we ask for it. |
| + if (max_volume_ == 0.0) |
| + max_volume_ = static_cast<AudioInterface*>(this)->GetMaxVolume(); |
|
henrika (OOO until Aug 14)
2013/05/27 15:39:07
Should now work on all platforms. Only Windows com
|
| + |
| + // Retrieve the current volume level by asking the audio hardware. |
| + // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. |
| + if (max_volume_ != 0.0) { |
| + double normalized_volume = |
| + static_cast<AudioInterface*>(this)->GetVolume() / max_volume_; |
| + base::AutoLock auto_lock(lock_); |
| + normalized_volume_ = normalized_volume; |
| + } |
| + } |
| + |
| + // This method is called periodically when AGC is enabled and always on the |
| + // audio manager thread. We use it to read the current microphone level and |
| + // to store it so it can be read by the main capture thread. By using this |
| + // approach, we can avoid accessing audio hardware from a real-time audio |
| + // thread and it leads to a more stable capture performance. |
| + void OnTimer() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + QueryAndStoreNewMicrophoneVolume(); |
| + } |
| + |
| + // Ensures that this class is created and destroyed on the same thread. |
| + base::ThreadChecker thread_checker_; |
| + |
| + // Repeating timer which cancels itself when it goes out of scope. |
| + // Used to check the microphone volume periodically. |
| + base::RepeatingTimer<AgcAudioStream<AudioInterface> > timer_; |
| + |
| + // True when automatic gain control is enabled, false otherwise. |
| + bool agc_is_enabled_; |
| + |
| + // Stores the maximum volume which is used for normalization to a volume |
| + // range of [0.0, 1.0]. |
| + double max_volume_; |
| + |
| + // Contains last result of internal call to GetVolume(). We save resources |
| + // by not querying the capture volume for each callback. Guarded by |lock_|. |
| + // The range is normalized to [0.0, 1.0]. |
| + double normalized_volume_; |
| + |
| + // Protects |normalized_volume_| . |
| + base::Lock lock_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(AgcAudioStream<AudioInterface>); |
| +}; |
| + |
| +} // namespace media |
| + |
| +#endif // MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ |