Index: media/audio/agc_audio_stream.h |
diff --git a/media/audio/agc_audio_stream.h b/media/audio/agc_audio_stream.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ |
+#define MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ |
+ |
+#include "base/logging.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/synchronization/lock.h" |
+#include "base/threading/thread_checker.h" |
+#include "base/timer.h" |
+#include "media/audio/audio_io.h" |
+ |
+// The template based AgcAudioStream implements platform-independent parts |
+// of the AudioInterface interface. Supported interfaces to pass as |
+// AudioInterface are AudioIntputStream and AudioOutputStream. Each platform- |
+// dependent implementation should derive from this class. |
+// |
+// Usage example (on Windows): |
+// |
+// class WASAPIAudioInputStream : public AgcAudioStream<AudioInputStream> { |
+// public: |
+// WASAPIAudioInputStream(); |
+// ... |
+// }; |
+// |
+// Calling SetAutomaticGainControl(true) starts a periodic timer which calls |
+// OnTimer() approximately once every second. OnTimer() calls the |
+// QueryAndStoreNewMicrophoneVolume() method which asks the actual microphone |
+// about its current volume level. This value is normalized and stored so it |
+// can be read by GetAgcVolume() when the real-time audio thread needs the |
+// value. The main idea behind this scheme is to avoid accessing the audio |
+// hardware from the real-time audio thread and to ensure that we don't take |
+// new microphone-level samples too often (~1 Hz is a suitable compromise). |
+// |
+// This class should be created and destroyed on the audio manager thread and |
+// a thread checker is added to ensure that this is the case (uses DCHECK). |
+// All methods except GetAgcVolume() should be called on the creating thread |
+// as well to ensure that thread safety is maintained. It will also guarantee |
+// that the periodic timer runs on the audio manager thread. |
+// |normalized_volume_|, which is updated by QueryAndStoreNewMicrophoneVolume() |
+// and read in GetAgcVolume(), is protected by a lock to ensure that it can |
+// be accessed from any real-time audio thread that needs it to update the its |
+// AGC volume. |
+ |
+namespace media { |
+ |
+template <typename AudioInterface> |
+class MEDIA_EXPORT AgcAudioStream : public AudioInterface { |
+ public: |
+ // Time between two successive timer events. |
+ static const int kIntervalBetweenVolumeUpdatesMs = 1000; |
+ |
+ AgcAudioStream() |
+ : agc_is_enabled_(false), max_volume_(0.0), normalized_volume_(0.0) { |
+ DVLOG(1) << __FUNCTION__; |
+ } |
+ |
+ virtual ~AgcAudioStream() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ DVLOG(1) << __FUNCTION__; |
+ } |
+ |
+ protected: |
+ // Stores a new microphone volume level by checking the audio input device. |
+ // Called on the audio manager thread. |
+ void UpdateAgcVolume() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ |
+ // We take new volume samples once every second when the AGC is enabled. |
+ // To ensure that a new setting has an immediate effect, the new volume |
+ // setting is cached here. It will ensure that the next OnData() callback |
+ // will contain a new valid volume level. If this approach was not taken, |
+ // we could report invalid volume levels to the client for a time period |
+ // of up to one second. |
+ QueryAndStoreNewMicrophoneVolume(); |
+ } |
+ |
+ // the latest stored volume level if AGC is enabled. |
+ // Called at each capture callback on a real-time capture thread (platform |
+ // dependent). |
+ void GetAgcVolume(double* normalized_volume) { |
+ base::AutoLock lock(lock_); |
+ *normalized_volume = normalized_volume_; |
+ } |
+ |
+ private: |
+ // Sets the automatic gain control (AGC) to on or off. When AGC is enabled, |
+ // the microphone volume is queried periodically and the volume level can |
+ // be read in each AudioInputCallback::OnData() callback and fed to the |
+ // render-side AGC. |
+ virtual void SetAutomaticGainControl(bool enabled) OVERRIDE { |
+ DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")"; |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ if (agc_is_enabled_ == enabled) |
+ return; |
+ if (enabled) { |
+ timer_.Start(FROM_HERE, |
+ base::TimeDelta::FromMilliseconds(kIntervalBetweenVolumeUpdatesMs), |
+ this, &AgcAudioStream::OnTimer); |
+ } else if (timer_.IsRunning()) { |
+ timer_.Stop(); |
+ } |
+ agc_is_enabled_ = enabled; |
+ } |
+ |
+ // Gets the current automatic gain control state. |
+ virtual bool GetAutomaticGainControl() OVERRIDE { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ return agc_is_enabled_; |
+ } |
+ |
+ // Takes a new microphone volume sample and stores it in |normalized_volume_|. |
+ // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. |
+ void QueryAndStoreNewMicrophoneVolume() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ DCHECK(timer_.IsRunning()); |
+ |
+ // Cach the maximum volume if this is the first time we ask for it. |
+ if (max_volume_ == 0.0) |
+ max_volume_ = static_cast<AudioInterface*>(this)->GetMaxVolume(); |
henrika (OOO until Aug 14)
2013/05/27 15:39:07
Should now work on all platforms. Only Windows com
|
+ |
+ // Retrieve the current volume level by asking the audio hardware. |
+ // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux. |
+ if (max_volume_ != 0.0) { |
+ double normalized_volume = |
+ static_cast<AudioInterface*>(this)->GetVolume() / max_volume_; |
+ base::AutoLock auto_lock(lock_); |
+ normalized_volume_ = normalized_volume; |
+ } |
+ } |
+ |
+ // This method is called periodically when AGC is enabled and always on the |
+ // audio manager thread. We use it to read the current microphone level and |
+ // to store it so it can be read by the main capture thread. By using this |
+ // approach, we can avoid accessing audio hardware from a real-time audio |
+ // thread and it leads to a more stable capture performance. |
+ void OnTimer() { |
+ DCHECK(thread_checker_.CalledOnValidThread()); |
+ QueryAndStoreNewMicrophoneVolume(); |
+ } |
+ |
+ // Ensures that this class is created and destroyed on the same thread. |
+ base::ThreadChecker thread_checker_; |
+ |
+ // Repeating timer which cancels itself when it goes out of scope. |
+ // Used to check the microphone volume periodically. |
+ base::RepeatingTimer<AgcAudioStream<AudioInterface> > timer_; |
+ |
+ // True when automatic gain control is enabled, false otherwise. |
+ bool agc_is_enabled_; |
+ |
+ // Stores the maximum volume which is used for normalization to a volume |
+ // range of [0.0, 1.0]. |
+ double max_volume_; |
+ |
+ // Contains last result of internal call to GetVolume(). We save resources |
+ // by not querying the capture volume for each callback. Guarded by |lock_|. |
+ // The range is normalized to [0.0, 1.0]. |
+ double normalized_volume_; |
+ |
+ // Protects |normalized_volume_| . |
+ base::Lock lock_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(AgcAudioStream<AudioInterface>); |
+}; |
+ |
+} // namespace media |
+ |
+#endif // MEDIA_AUDIO_AGC_AUDIO_STREAM_H_ |