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Side by Side Diff: media/audio/agc_audio_stream.h

Issue 15563004: Improved AGC update scheme for the audio backend in Chrome (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: More changes based on feedback from tommi@ Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef MEDIA_AUDIO_AGC_AUDIO_STREAM_H_
6 #define MEDIA_AUDIO_AGC_AUDIO_STREAM_H_
7
8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/synchronization/lock.h"
11 #include "base/threading/thread_checker.h"
12 #include "base/timer.h"
13 #include "media/audio/audio_io.h"
14
15 // The template based AgcAudioStream implements platform-independent parts
16 // of the AudioInterface interface. Supported interfaces to pass as
17 // AudioInterface are AudioIntputStream and AudioOutputStream. Each platform-
18 // dependent implementation should derive from this class.
19 //
20 // Usage example (on Windows):
21 //
22 // class WASAPIAudioInputStream : public AgcAudioStream<AudioInputStream> {
23 // public:
24 // WASAPIAudioInputStream();
25 // ...
26 // };
27 //
28 // Calling SetAutomaticGainControl(true) starts a periodic timer which calls
29 // OnTimer() approximately once every second. OnTimer() calls the
30 // QueryAndStoreNewMicrophoneVolume() method which asks the actual microphone
31 // about its current volume level. This value is normalized and stored so it
32 // can be read by GetAgcVolume() when the real-time audio thread needs the
33 // value. The main idea behind this scheme is to avoid accessing the audio
34 // hardware from the real-time audio thread and to ensure that we don't take
35 // new microphone-level samples too often (~1 Hz is a suitable compromise).
36 //
37 // This class should be created and destroyed on the audio manager thread and
38 // a thread checker is added to ensure that this is the case (uses DCHECK).
39 // All methods except GetAgcVolume() should be called on the creating thread
40 // as well to ensure that thread safety is maintained. It will also guarantee
41 // that the periodic timer runs on the audio manager thread.
42 // |normalized_volume_|, which is updated by QueryAndStoreNewMicrophoneVolume()
43 // and read in GetAgcVolume(), is protected by a lock to ensure that it can
44 // be accessed from any real-time audio thread that needs it to update the its
45 // AGC volume.
46
47 namespace media {
48
49 template <typename AudioInterface>
50 class MEDIA_EXPORT AgcAudioStream : public AudioInterface {
51 public:
52 // Time between two successive timer events.
53 static const int kIntervalBetweenVolumeUpdatesMs = 1000;
54
55 AgcAudioStream()
56 : agc_is_enabled_(false), max_volume_(0.0), normalized_volume_(0.0) {
57 DVLOG(1) << __FUNCTION__;
58 }
59
60 virtual ~AgcAudioStream() {
61 DCHECK(thread_checker_.CalledOnValidThread());
62 DVLOG(1) << __FUNCTION__;
63 }
64
65 protected:
66 // Stores a new microphone volume level by checking the audio input device.
67 // Called on the audio manager thread.
68 void UpdateAgcVolume() {
69 DCHECK(thread_checker_.CalledOnValidThread());
70
71 // We take new volume samples once every second when the AGC is enabled.
72 // To ensure that a new setting has an immediate effect, the new volume
73 // setting is cached here. It will ensure that the next OnData() callback
74 // will contain a new valid volume level. If this approach was not taken,
75 // we could report invalid volume levels to the client for a time period
76 // of up to one second.
77 QueryAndStoreNewMicrophoneVolume();
78 }
79
80 // the latest stored volume level if AGC is enabled.
81 // Called at each capture callback on a real-time capture thread (platform
82 // dependent).
83 void GetAgcVolume(double* normalized_volume) {
84 base::AutoLock lock(lock_);
85 *normalized_volume = normalized_volume_;
86 }
87
88 private:
89 // Sets the automatic gain control (AGC) to on or off. When AGC is enabled,
90 // the microphone volume is queried periodically and the volume level can
91 // be read in each AudioInputCallback::OnData() callback and fed to the
92 // render-side AGC.
93 virtual void SetAutomaticGainControl(bool enabled) OVERRIDE {
94 DVLOG(1) << "SetAutomaticGainControl(enabled=" << enabled << ")";
95 DCHECK(thread_checker_.CalledOnValidThread());
96 if (agc_is_enabled_ == enabled)
97 return;
98 if (enabled) {
99 timer_.Start(FROM_HERE,
100 base::TimeDelta::FromMilliseconds(kIntervalBetweenVolumeUpdatesMs),
101 this, &AgcAudioStream::OnTimer);
102 } else if (timer_.IsRunning()) {
103 timer_.Stop();
104 }
105 agc_is_enabled_ = enabled;
106 }
107
108 // Gets the current automatic gain control state.
109 virtual bool GetAutomaticGainControl() OVERRIDE {
110 DCHECK(thread_checker_.CalledOnValidThread());
111 return agc_is_enabled_;
112 }
113
114 // Takes a new microphone volume sample and stores it in |normalized_volume_|.
115 // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux.
116 void QueryAndStoreNewMicrophoneVolume() {
117 DCHECK(thread_checker_.CalledOnValidThread());
118 DCHECK(timer_.IsRunning());
119
120 // Cach the maximum volume if this is the first time we ask for it.
121 if (max_volume_ == 0.0)
122 max_volume_ = static_cast<AudioInterface*>(this)->GetMaxVolume();
henrika (OOO until Aug 14) 2013/05/27 15:39:07 Should now work on all platforms. Only Windows com
123
124 // Retrieve the current volume level by asking the audio hardware.
125 // Range is normalized to [0.0,1.0] or [0.0, 1.5] on Linux.
126 if (max_volume_ != 0.0) {
127 double normalized_volume =
128 static_cast<AudioInterface*>(this)->GetVolume() / max_volume_;
129 base::AutoLock auto_lock(lock_);
130 normalized_volume_ = normalized_volume;
131 }
132 }
133
134 // This method is called periodically when AGC is enabled and always on the
135 // audio manager thread. We use it to read the current microphone level and
136 // to store it so it can be read by the main capture thread. By using this
137 // approach, we can avoid accessing audio hardware from a real-time audio
138 // thread and it leads to a more stable capture performance.
139 void OnTimer() {
140 DCHECK(thread_checker_.CalledOnValidThread());
141 QueryAndStoreNewMicrophoneVolume();
142 }
143
144 // Ensures that this class is created and destroyed on the same thread.
145 base::ThreadChecker thread_checker_;
146
147 // Repeating timer which cancels itself when it goes out of scope.
148 // Used to check the microphone volume periodically.
149 base::RepeatingTimer<AgcAudioStream<AudioInterface> > timer_;
150
151 // True when automatic gain control is enabled, false otherwise.
152 bool agc_is_enabled_;
153
154 // Stores the maximum volume which is used for normalization to a volume
155 // range of [0.0, 1.0].
156 double max_volume_;
157
158 // Contains last result of internal call to GetVolume(). We save resources
159 // by not querying the capture volume for each callback. Guarded by |lock_|.
160 // The range is normalized to [0.0, 1.0].
161 double normalized_volume_;
162
163 // Protects |normalized_volume_| .
164 base::Lock lock_;
165
166 DISALLOW_COPY_AND_ASSIGN(AgcAudioStream<AudioInterface>);
167 };
168
169 } // namespace media
170
171 #endif // MEDIA_AUDIO_AGC_AUDIO_STREAM_H_
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