Index: include/core/SkDrawLooper.h |
diff --git a/include/core/SkDrawLooper.h b/include/core/SkDrawLooper.h |
index 4609c1dcf90ddb67a4708909ea209b5063fcfe18..7bef31871bbaefc19c20f939333e503ed5576af9 100644 |
--- a/include/core/SkDrawLooper.h |
+++ b/include/core/SkDrawLooper.h |
@@ -30,24 +30,55 @@ public: |
SK_DECLARE_INST_COUNT(SkDrawLooper) |
/** |
- * Called right before something is being drawn. This will be followed by |
- * calls to next() until next() returns false. |
+ * Holds state during a draw. Users call next() until it returns false. The |
+ * final call to next() will also delete the context. |
scroggo
2014/02/11 15:51:29
nit: The word delete is no longer necessarily accu
Dominik Grewe
2014/02/11 16:04:31
Good point. Actually the last call to next() doesn
|
+ * |
+ * Subclasses of SkDrawLooper should create a subclass of this object to |
+ * hold state specific to their subclass. |
*/ |
- virtual void init(SkCanvas*) = 0; |
+ class SK_API DrawContext { |
+ public: |
+ DrawContext() {} |
+ virtual ~DrawContext() {} |
+ |
+ /** |
+ * Called in a loop (after init()). Each time true is returned, the |
+ * object is drawn (possibly with a modified canvas and/or paint). When |
+ * false is finally returned, drawing for the object stops. When the |
+ * context is no longer in use, call cleanup(). |
+ * |
+ * On each call, the paint will be in its original state, but the |
+ * canvas will be as it was following the previous call to next() or |
+ * init(). |
+ * |
+ * The implementation must ensure that, when next() finally returns |
+ * false, that the canvas has been restored to the state it was |
+ * initially, before init() was first called. |
+ */ |
+ virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0; |
+ |
+ /** |
+ * Destroys the object and frees memory if the object was dynamically |
+ * allocated. To work correctly, pass in the same pointer that was |
+ * passed to SkDrawLooper::init() for creating this object. |
+ * |
+ * Call this method instead of 'delete' (or similar) to ensure the |
+ * object is destroyed correctly. |
+ */ |
+ void cleanup(void* storage); |
+ }; |
/** |
- * Called in a loop (after init()). Each time true is returned, the object |
- * is drawn (possibly with a modified canvas and/or paint). When false is |
- * finally returned, drawing for the object stops. |
+ * Called right before something is being drawn. Returns a DrawContext |
+ * whose next() method should be called until it returns false. |
* |
- * On each call, the paint will be in its original state, but the canvas |
- * will be as it was following the previous call to next() or init(). |
- * |
- * The implementation must ensure that, when next() finally returns false, |
- * that the canvas has been restored to the state it was initially, before |
- * init() was first called. |
+ * Pass a pointer to pre-allocated memory to avoid dynamic memory |
+ * allocation. If the storage size is too small, the object will be |
+ * dynamically allocated. |
*/ |
- virtual bool next(SkCanvas*, SkPaint* paint) = 0; |
+ virtual DrawContext* init(SkCanvas*, void* storage, size_t storageSize) |
+ const = 0; |
+ |
/** |
* The fast bounds functions are used to enable the paint to be culled early |