Chromium Code Reviews| Index: include/core/SkDrawLooper.h |
| diff --git a/include/core/SkDrawLooper.h b/include/core/SkDrawLooper.h |
| index 4609c1dcf90ddb67a4708909ea209b5063fcfe18..7bef31871bbaefc19c20f939333e503ed5576af9 100644 |
| --- a/include/core/SkDrawLooper.h |
| +++ b/include/core/SkDrawLooper.h |
| @@ -30,24 +30,55 @@ public: |
| SK_DECLARE_INST_COUNT(SkDrawLooper) |
| /** |
| - * Called right before something is being drawn. This will be followed by |
| - * calls to next() until next() returns false. |
| + * Holds state during a draw. Users call next() until it returns false. The |
| + * final call to next() will also delete the context. |
|
scroggo
2014/02/11 15:51:29
nit: The word delete is no longer necessarily accu
Dominik Grewe
2014/02/11 16:04:31
Good point. Actually the last call to next() doesn
|
| + * |
| + * Subclasses of SkDrawLooper should create a subclass of this object to |
| + * hold state specific to their subclass. |
| */ |
| - virtual void init(SkCanvas*) = 0; |
| + class SK_API DrawContext { |
| + public: |
| + DrawContext() {} |
| + virtual ~DrawContext() {} |
| + |
| + /** |
| + * Called in a loop (after init()). Each time true is returned, the |
| + * object is drawn (possibly with a modified canvas and/or paint). When |
| + * false is finally returned, drawing for the object stops. When the |
| + * context is no longer in use, call cleanup(). |
| + * |
| + * On each call, the paint will be in its original state, but the |
| + * canvas will be as it was following the previous call to next() or |
| + * init(). |
| + * |
| + * The implementation must ensure that, when next() finally returns |
| + * false, that the canvas has been restored to the state it was |
| + * initially, before init() was first called. |
| + */ |
| + virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0; |
| + |
| + /** |
| + * Destroys the object and frees memory if the object was dynamically |
| + * allocated. To work correctly, pass in the same pointer that was |
| + * passed to SkDrawLooper::init() for creating this object. |
| + * |
| + * Call this method instead of 'delete' (or similar) to ensure the |
| + * object is destroyed correctly. |
| + */ |
| + void cleanup(void* storage); |
| + }; |
| /** |
| - * Called in a loop (after init()). Each time true is returned, the object |
| - * is drawn (possibly with a modified canvas and/or paint). When false is |
| - * finally returned, drawing for the object stops. |
| + * Called right before something is being drawn. Returns a DrawContext |
| + * whose next() method should be called until it returns false. |
| * |
| - * On each call, the paint will be in its original state, but the canvas |
| - * will be as it was following the previous call to next() or init(). |
| - * |
| - * The implementation must ensure that, when next() finally returns false, |
| - * that the canvas has been restored to the state it was initially, before |
| - * init() was first called. |
| + * Pass a pointer to pre-allocated memory to avoid dynamic memory |
| + * allocation. If the storage size is too small, the object will be |
| + * dynamically allocated. |
| */ |
| - virtual bool next(SkCanvas*, SkPaint* paint) = 0; |
| + virtual DrawContext* init(SkCanvas*, void* storage, size_t storageSize) |
| + const = 0; |
| + |
| /** |
| * The fast bounds functions are used to enable the paint to be culled early |