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Side by Side Diff: include/core/SkDrawLooper.h

Issue 155513012: [WIP] Add Context to SkDrawLooper. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add comments. Created 6 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 The Android Open Source Project 3 * Copyright 2011 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkDrawLooper_DEFINED 10 #ifndef SkDrawLooper_DEFINED
(...skipping 12 matching lines...) Expand all
23 be called, allowing it to modify the canvas and/or paint for that draw call. 23 be called, allowing it to modify the canvas and/or paint for that draw call.
24 More than that, via the next() method, the looper can modify the draw to be 24 More than that, via the next() method, the looper can modify the draw to be
25 invoked multiple times (hence the name loop-er), allow it to perform effects 25 invoked multiple times (hence the name loop-er), allow it to perform effects
26 like shadows or frame/fills, that require more than one pass. 26 like shadows or frame/fills, that require more than one pass.
27 */ 27 */
28 class SK_API SkDrawLooper : public SkFlattenable { 28 class SK_API SkDrawLooper : public SkFlattenable {
29 public: 29 public:
30 SK_DECLARE_INST_COUNT(SkDrawLooper) 30 SK_DECLARE_INST_COUNT(SkDrawLooper)
31 31
32 /** 32 /**
33 * Called right before something is being drawn. This will be followed by 33 * Holds state during a draw. Users call next() until it returns false. The
34 * calls to next() until next() returns false. 34 * final call to next() will also delete the context.
scroggo 2014/02/11 15:51:29 nit: The word delete is no longer necessarily accu
Dominik Grewe 2014/02/11 16:04:31 Good point. Actually the last call to next() doesn
35 *
36 * Subclasses of SkDrawLooper should create a subclass of this object to
37 * hold state specific to their subclass.
35 */ 38 */
36 virtual void init(SkCanvas*) = 0; 39 class SK_API DrawContext {
40 public:
41 DrawContext() {}
42 virtual ~DrawContext() {}
43
44 /**
45 * Called in a loop (after init()). Each time true is returned, the
46 * object is drawn (possibly with a modified canvas and/or paint). When
47 * false is finally returned, drawing for the object stops. When the
48 * context is no longer in use, call cleanup().
49 *
50 * On each call, the paint will be in its original state, but the
51 * canvas will be as it was following the previous call to next() or
52 * init().
53 *
54 * The implementation must ensure that, when next() finally returns
55 * false, that the canvas has been restored to the state it was
56 * initially, before init() was first called.
57 */
58 virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0;
59
60 /**
61 * Destroys the object and frees memory if the object was dynamically
62 * allocated. To work correctly, pass in the same pointer that was
63 * passed to SkDrawLooper::init() for creating this object.
64 *
65 * Call this method instead of 'delete' (or similar) to ensure the
66 * object is destroyed correctly.
67 */
68 void cleanup(void* storage);
69 };
37 70
38 /** 71 /**
39 * Called in a loop (after init()). Each time true is returned, the object 72 * Called right before something is being drawn. Returns a DrawContext
40 * is drawn (possibly with a modified canvas and/or paint). When false is 73 * whose next() method should be called until it returns false.
41 * finally returned, drawing for the object stops.
42 * 74 *
43 * On each call, the paint will be in its original state, but the canvas 75 * Pass a pointer to pre-allocated memory to avoid dynamic memory
44 * will be as it was following the previous call to next() or init(). 76 * allocation. If the storage size is too small, the object will be
45 * 77 * dynamically allocated.
46 * The implementation must ensure that, when next() finally returns false,
47 * that the canvas has been restored to the state it was initially, before
48 * init() was first called.
49 */ 78 */
50 virtual bool next(SkCanvas*, SkPaint* paint) = 0; 79 virtual DrawContext* init(SkCanvas*, void* storage, size_t storageSize)
80 const = 0;
81
51 82
52 /** 83 /**
53 * The fast bounds functions are used to enable the paint to be culled early 84 * The fast bounds functions are used to enable the paint to be culled early
54 * in the drawing pipeline. If a subclass can support this feature it must 85 * in the drawing pipeline. If a subclass can support this feature it must
55 * return true for the canComputeFastBounds() function. If that function 86 * return true for the canComputeFastBounds() function. If that function
56 * returns false then computeFastBounds behavior is undefined otherwise it 87 * returns false then computeFastBounds behavior is undefined otherwise it
57 * is expected to have the following behavior. Given the parent paint and 88 * is expected to have the following behavior. Given the parent paint and
58 * the parent's bounding rect the subclass must fill in and return the 89 * the parent's bounding rect the subclass must fill in and return the
59 * storage rect, where the storage rect is with the union of the src rect 90 * storage rect, where the storage rect is with the union of the src rect
60 * and the looper's bounding rect. 91 * and the looper's bounding rect.
61 */ 92 */
62 virtual bool canComputeFastBounds(const SkPaint& paint); 93 virtual bool canComputeFastBounds(const SkPaint& paint);
63 virtual void computeFastBounds(const SkPaint& paint, 94 virtual void computeFastBounds(const SkPaint& paint,
64 const SkRect& src, SkRect* dst); 95 const SkRect& src, SkRect* dst);
65 96
66 SkDEVCODE(virtual void toString(SkString* str) const = 0;) 97 SkDEVCODE(virtual void toString(SkString* str) const = 0;)
67 SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper) 98 SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper)
68 99
69 protected: 100 protected:
70 SkDrawLooper() {} 101 SkDrawLooper() {}
71 SkDrawLooper(SkReadBuffer& buffer) : INHERITED(buffer) {} 102 SkDrawLooper(SkReadBuffer& buffer) : INHERITED(buffer) {}
72 103
73 private: 104 private:
74 typedef SkFlattenable INHERITED; 105 typedef SkFlattenable INHERITED;
75 }; 106 };
76 107
77 #endif 108 #endif
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