Index: services/gfx/compositor/scene_state.h |
diff --git a/services/gfx/compositor/scene_state.h b/services/gfx/compositor/scene_state.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3b6743f2c4e4d1608fc8472905b2c2b4cd942446 |
--- /dev/null |
+++ b/services/gfx/compositor/scene_state.h |
@@ -0,0 +1,80 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
+#define SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |
+ |
+#include <memory> |
+#include <string> |
+#include <unordered_map> |
+#include <vector> |
+ |
+#include "base/callback.h" |
+#include "base/macros.h" |
+#include "base/memory/weak_ptr.h" |
+#include "mojo/services/gfx/composition/cpp/formatting.h" |
+#include "mojo/services/gfx/composition/interfaces/scenes.mojom.h" |
+#include "services/gfx/compositor/graph/scene_def.h" |
+ |
+namespace compositor { |
+ |
+using SceneFrameCallback = |
+ base::Callback<void(mojo::gfx::composition::FrameInfoPtr)>; |
+ |
+// Describes the state of a particular scene. |
+// This object is owned by the CompositorEngine that created it. |
+class SceneState { |
+ public: |
+ SceneState(mojo::gfx::composition::SceneTokenPtr scene_token, |
+ const std::string& label); |
+ ~SceneState(); |
+ |
+ base::WeakPtr<SceneState> GetWeakPtr() { return weak_factory_.GetWeakPtr(); } |
+ |
+ // Gets the token used to refer to this scene globally. |
+ // Caller does not obtain ownership of the token. |
+ mojo::gfx::composition::SceneToken* scene_token() { |
+ return scene_def_.scene_token(); |
+ } |
+ |
+ // Gets or sets the scene listener interface. |
+ mojo::gfx::composition::SceneListener* scene_listener() { |
+ return scene_listener_.get(); |
+ } |
+ void set_scene_listener(mojo::gfx::composition::SceneListenerPtr listener) { |
+ scene_listener_ = listener.Pass(); |
+ } |
+ |
+ // Sets the associated scene implementation and takes ownership of it. |
+ void set_scene_impl(mojo::gfx::composition::Scene* impl) { |
+ scene_impl_.reset(impl); |
+ } |
+ |
+ // Gets the underlying scene definition, never null. |
+ SceneDef* scene_def() { return &scene_def_; } |
+ |
+ void AddSceneFrameCallback(const SceneFrameCallback& callback); |
+ void DispatchSceneFrameCallbacks( |
+ const mojo::gfx::composition::FrameInfo& frame_info); |
+ |
+ const std::string& label() { return scene_def_.label(); } |
+ std::string FormattedLabel() { return scene_def_.FormattedLabel(); } |
+ |
+ private: |
+ std::unique_ptr<mojo::gfx::composition::Scene> scene_impl_; |
+ mojo::gfx::composition::SceneListenerPtr scene_listener_; |
+ std::vector<SceneFrameCallback> pending_frame_callbacks_; |
+ |
+ SceneDef scene_def_; |
+ |
+ base::WeakPtrFactory<SceneState> weak_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SceneState); |
+}; |
+ |
+std::ostream& operator<<(std::ostream& os, SceneState* scene_state); |
+ |
+} // namespace compositor |
+ |
+#endif // SERVICES_GFX_COMPOSITOR_SCENE_STATE_H_ |