Index: services/gfx/compositor/compositor_engine.h |
diff --git a/services/gfx/compositor/compositor_engine.h b/services/gfx/compositor/compositor_engine.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a13809848347c4a16ae42a83898d812617e603f0 |
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+++ b/services/gfx/compositor/compositor_engine.h |
@@ -0,0 +1,137 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
+#define SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
+ |
+#include <unordered_map> |
+#include <vector> |
+ |
+#include "base/callback.h" |
+#include "base/macros.h" |
+#include "base/memory/weak_ptr.h" |
+#include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" |
+#include "services/gfx/compositor/backend/scheduler.h" |
+#include "services/gfx/compositor/renderer_state.h" |
+#include "services/gfx/compositor/scene_state.h" |
+ |
+namespace compositor { |
+ |
+// Core of the compositor. |
+// All SceneState and RendererState objects are owned by the engine. |
+class CompositorEngine { |
+ public: |
+ explicit CompositorEngine(); |
+ ~CompositorEngine(); |
+ |
+ // COMPOSITOR REQUESTS |
+ |
+ // Registers a scene. |
+ mojo::gfx::composition::SceneTokenPtr CreateScene( |
+ mojo::InterfaceRequest<mojo::gfx::composition::Scene> scene_request, |
+ const mojo::String& label); |
+ |
+ // Creates a scene graph renderer. |
+ void CreateRenderer( |
+ mojo::ContextProviderPtr context_provider, |
+ mojo::InterfaceRequest<mojo::gfx::composition::Renderer> renderer_request, |
+ const mojo::String& label); |
+ |
+ // SCENE REQUESTS |
+ |
+ // Sets the scene listener. |
+ void SetListener(SceneState* scene_state, |
+ mojo::gfx::composition::SceneListenerPtr listener); |
+ |
+ // Updates a scene. |
+ // Destroys |scene_state| if an error occurs. |
+ void Update(SceneState* scene_state, |
+ mojo::gfx::composition::SceneUpdatePtr update); |
+ |
+ // Publishes a scene. |
+ // Destroys |scene_state| if an error occurs. |
+ void Publish(SceneState* scene_state, |
+ mojo::gfx::composition::SceneMetadataPtr metadata); |
+ |
+ // Schedules a frame callback. |
+ void ScheduleFrame(SceneState* scene_state, |
+ const SceneFrameCallback& callback); |
+ |
+ // RENDERER REQUESTS |
+ |
+ // Sets the root scene. |
+ // Destroys |renderer_state| if an error occurs. |
+ void SetRootScene(RendererState* renderer_state, |
+ mojo::gfx::composition::SceneTokenPtr scene_token, |
+ uint32 scene_version, |
+ mojo::RectPtr viewport); |
+ |
+ // Performs a hit test. |
+ void HitTest( |
+ RendererState* renderer_state, |
+ mojo::PointPtr point, |
+ const mojo::gfx::composition::HitTester::HitTestCallback& callback); |
+ |
+ private: |
+ void OnSceneConnectionError(SceneState* scene_state); |
+ void DestroyScene(SceneState* scene_state); |
+ |
+ void OnRendererConnectionError(RendererState* renderer_state); |
+ void DestroyRenderer(RendererState* renderer_state); |
+ |
+ void InvalidateScene(SceneState* scene_state); |
+ SceneDef::Disposition PresentScene(SceneState* scene_state, |
+ int64_t presentation_time); |
+ |
+ void PresentRenderer(RendererState* renderer_state, |
+ int64_t presentation_time); |
+ void SnapshotRenderer(RendererState* renderer_state, |
+ const mojo::gfx::composition::FrameInfo& frame_info); |
+ void SnapshotRendererInner( |
+ RendererState* renderer_state, |
+ const mojo::gfx::composition::FrameInfo& frame_info, |
+ std::ostream* block_log); |
+ void ScheduleFrameForRenderer(RendererState* renderer_state, |
+ SchedulingMode scheduling_mode); |
+ |
+ void OnOutputError(const base::WeakPtr<RendererState>& renderer_state_weak); |
+ void OnOutputUpdateRequest( |
+ const base::WeakPtr<RendererState>& renderer_state_weak, |
+ const mojo::gfx::composition::FrameInfo& frame_info); |
+ void OnOutputSnapshotRequest( |
+ const base::WeakPtr<RendererState>& renderer_state_weak, |
+ const mojo::gfx::composition::FrameInfo& frame_info); |
+ void OnPresentScene(const base::WeakPtr<SceneState>& scene_state_weak, |
+ int64_t presentation_time); |
+ |
+ SceneDef* ResolveSceneReference( |
+ mojo::gfx::composition::SceneToken* scene_token); |
+ void SendResourceUnavailable(SceneState* scene_state, uint32_t resource_id); |
+ |
+ SceneState* FindScene(uint32_t scene_token); |
+ |
+ bool IsSceneStateRegisteredDebug(SceneState* scene_state) { |
+ return scene_state && FindScene(scene_state->scene_token()->value); |
+ } |
+ bool IsRendererStateRegisteredDebug(RendererState* renderer_state) { |
+ return renderer_state && |
+ std::any_of(renderers_.begin(), renderers_.end(), |
+ [renderer_state](RendererState* other) { |
+ return renderer_state == other; |
+ }); |
+ } |
+ |
+ uint32_t next_scene_token_value_ = 1u; |
+ uint32_t next_renderer_id_ = 1u; |
+ std::unordered_map<uint32_t, SceneState*> scenes_by_token_; |
+ std::vector<RendererState*> renderers_; |
+ |
+ base::WeakPtrFactory<CompositorEngine> weak_factory_; // must be last |
+ |
+ DISALLOW_COPY_AND_ASSIGN(CompositorEngine); |
+}; |
+ |
+} // namespace compositor |
+ |
+#endif // SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |