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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
| 6 #define SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
| 7 |
| 8 #include <unordered_map> |
| 9 #include <vector> |
| 10 |
| 11 #include "base/callback.h" |
| 12 #include "base/macros.h" |
| 13 #include "base/memory/weak_ptr.h" |
| 14 #include "mojo/services/gfx/composition/interfaces/compositor.mojom.h" |
| 15 #include "services/gfx/compositor/backend/scheduler.h" |
| 16 #include "services/gfx/compositor/renderer_state.h" |
| 17 #include "services/gfx/compositor/scene_state.h" |
| 18 |
| 19 namespace compositor { |
| 20 |
| 21 // Core of the compositor. |
| 22 // All SceneState and RendererState objects are owned by the engine. |
| 23 class CompositorEngine { |
| 24 public: |
| 25 explicit CompositorEngine(); |
| 26 ~CompositorEngine(); |
| 27 |
| 28 // COMPOSITOR REQUESTS |
| 29 |
| 30 // Registers a scene. |
| 31 mojo::gfx::composition::SceneTokenPtr CreateScene( |
| 32 mojo::InterfaceRequest<mojo::gfx::composition::Scene> scene_request, |
| 33 const mojo::String& label); |
| 34 |
| 35 // Creates a scene graph renderer. |
| 36 void CreateRenderer( |
| 37 mojo::ContextProviderPtr context_provider, |
| 38 mojo::InterfaceRequest<mojo::gfx::composition::Renderer> renderer_request, |
| 39 const mojo::String& label); |
| 40 |
| 41 // SCENE REQUESTS |
| 42 |
| 43 // Sets the scene listener. |
| 44 void SetListener(SceneState* scene_state, |
| 45 mojo::gfx::composition::SceneListenerPtr listener); |
| 46 |
| 47 // Updates a scene. |
| 48 // Destroys |scene_state| if an error occurs. |
| 49 void Update(SceneState* scene_state, |
| 50 mojo::gfx::composition::SceneUpdatePtr update); |
| 51 |
| 52 // Publishes a scene. |
| 53 // Destroys |scene_state| if an error occurs. |
| 54 void Publish(SceneState* scene_state, |
| 55 mojo::gfx::composition::SceneMetadataPtr metadata); |
| 56 |
| 57 // Schedules a frame callback. |
| 58 void ScheduleFrame(SceneState* scene_state, |
| 59 const SceneFrameCallback& callback); |
| 60 |
| 61 // RENDERER REQUESTS |
| 62 |
| 63 // Sets the root scene. |
| 64 // Destroys |renderer_state| if an error occurs. |
| 65 void SetRootScene(RendererState* renderer_state, |
| 66 mojo::gfx::composition::SceneTokenPtr scene_token, |
| 67 uint32 scene_version, |
| 68 mojo::RectPtr viewport); |
| 69 |
| 70 // Performs a hit test. |
| 71 void HitTest( |
| 72 RendererState* renderer_state, |
| 73 mojo::PointPtr point, |
| 74 const mojo::gfx::composition::HitTester::HitTestCallback& callback); |
| 75 |
| 76 private: |
| 77 void OnSceneConnectionError(SceneState* scene_state); |
| 78 void DestroyScene(SceneState* scene_state); |
| 79 |
| 80 void OnRendererConnectionError(RendererState* renderer_state); |
| 81 void DestroyRenderer(RendererState* renderer_state); |
| 82 |
| 83 void InvalidateScene(SceneState* scene_state); |
| 84 SceneDef::Disposition PresentScene(SceneState* scene_state, |
| 85 int64_t presentation_time); |
| 86 |
| 87 void PresentRenderer(RendererState* renderer_state, |
| 88 int64_t presentation_time); |
| 89 void SnapshotRenderer(RendererState* renderer_state, |
| 90 const mojo::gfx::composition::FrameInfo& frame_info); |
| 91 void SnapshotRendererInner( |
| 92 RendererState* renderer_state, |
| 93 const mojo::gfx::composition::FrameInfo& frame_info, |
| 94 std::ostream* block_log); |
| 95 void ScheduleFrameForRenderer(RendererState* renderer_state, |
| 96 SchedulingMode scheduling_mode); |
| 97 |
| 98 void OnOutputError(const base::WeakPtr<RendererState>& renderer_state_weak); |
| 99 void OnOutputUpdateRequest( |
| 100 const base::WeakPtr<RendererState>& renderer_state_weak, |
| 101 const mojo::gfx::composition::FrameInfo& frame_info); |
| 102 void OnOutputSnapshotRequest( |
| 103 const base::WeakPtr<RendererState>& renderer_state_weak, |
| 104 const mojo::gfx::composition::FrameInfo& frame_info); |
| 105 void OnPresentScene(const base::WeakPtr<SceneState>& scene_state_weak, |
| 106 int64_t presentation_time); |
| 107 |
| 108 SceneDef* ResolveSceneReference( |
| 109 mojo::gfx::composition::SceneToken* scene_token); |
| 110 void SendResourceUnavailable(SceneState* scene_state, uint32_t resource_id); |
| 111 |
| 112 SceneState* FindScene(uint32_t scene_token); |
| 113 |
| 114 bool IsSceneStateRegisteredDebug(SceneState* scene_state) { |
| 115 return scene_state && FindScene(scene_state->scene_token()->value); |
| 116 } |
| 117 bool IsRendererStateRegisteredDebug(RendererState* renderer_state) { |
| 118 return renderer_state && |
| 119 std::any_of(renderers_.begin(), renderers_.end(), |
| 120 [renderer_state](RendererState* other) { |
| 121 return renderer_state == other; |
| 122 }); |
| 123 } |
| 124 |
| 125 uint32_t next_scene_token_value_ = 1u; |
| 126 uint32_t next_renderer_id_ = 1u; |
| 127 std::unordered_map<uint32_t, SceneState*> scenes_by_token_; |
| 128 std::vector<RendererState*> renderers_; |
| 129 |
| 130 base::WeakPtrFactory<CompositorEngine> weak_factory_; // must be last |
| 131 |
| 132 DISALLOW_COPY_AND_ASSIGN(CompositorEngine); |
| 133 }; |
| 134 |
| 135 } // namespace compositor |
| 136 |
| 137 #endif // SERVICES_GFX_COMPOSITOR_COMPOSITOR_H_ |
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