| Index: media/audio/mac/audio_low_latency_output_mac.h
|
| diff --git a/media/audio/mac/audio_low_latency_output_mac.h b/media/audio/mac/audio_low_latency_output_mac.h
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| deleted file mode 100644
|
| index 27f3b3a837ae74e72fb4a02a76a98f7697bbac74..0000000000000000000000000000000000000000
|
| --- a/media/audio/mac/audio_low_latency_output_mac.h
|
| +++ /dev/null
|
| @@ -1,115 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -//
|
| -// Implementation notes:
|
| -//
|
| -// - It is recommended to first acquire the native sample rate of the default
|
| -// output device and then use the same rate when creating this object.
|
| -// Use AUAudioOutputStream::HardwareSampleRate() to retrieve the sample rate.
|
| -// - Calling Close() also leads to self destruction.
|
| -// - The latency consists of two parts:
|
| -// 1) Hardware latency, which includes Audio Unit latency, audio device
|
| -// latency;
|
| -// 2) The delay between the moment getting the callback and the scheduled time
|
| -// stamp that tells when the data is going to be played out.
|
| -//
|
| -#ifndef MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_OUTPUT_MAC_H_
|
| -#define MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_OUTPUT_MAC_H_
|
| -
|
| -#include <AudioUnit/AudioUnit.h>
|
| -#include <CoreAudio/CoreAudio.h>
|
| -
|
| -#include "base/compiler_specific.h"
|
| -#include "base/synchronization/lock.h"
|
| -#include "media/audio/audio_io.h"
|
| -#include "media/audio/audio_parameters.h"
|
| -
|
| -namespace media {
|
| -
|
| -class AudioManagerMac;
|
| -
|
| -// Implementation of AudioOuputStream for Mac OS X using the
|
| -// default output Audio Unit present in OS 10.4 and later.
|
| -// The default output Audio Unit is for low-latency audio I/O.
|
| -class AUAudioOutputStream : public AudioOutputStream {
|
| - public:
|
| - // The ctor takes all the usual parameters, plus |manager| which is the
|
| - // the audio manager who is creating this object.
|
| - AUAudioOutputStream(AudioManagerMac* manager,
|
| - const AudioParameters& params);
|
| - // The dtor is typically called by the AudioManager only and it is usually
|
| - // triggered by calling AudioOutputStream::Close().
|
| - virtual ~AUAudioOutputStream();
|
| -
|
| - // Implementation of AudioOutputStream.
|
| - virtual bool Open() OVERRIDE;
|
| - virtual void Close() OVERRIDE;
|
| - virtual void Start(AudioSourceCallback* callback) OVERRIDE;
|
| - virtual void Stop() OVERRIDE;
|
| - virtual void SetVolume(double volume) OVERRIDE;
|
| - virtual void GetVolume(double* volume) OVERRIDE;
|
| -
|
| - static int HardwareSampleRate();
|
| -
|
| - private:
|
| - // DefaultOutputUnit callback.
|
| - static OSStatus InputProc(void* user_data,
|
| - AudioUnitRenderActionFlags* flags,
|
| - const AudioTimeStamp* time_stamp,
|
| - UInt32 bus_number,
|
| - UInt32 number_of_frames,
|
| - AudioBufferList* io_data);
|
| -
|
| - OSStatus Render(UInt32 number_of_frames, AudioBufferList* io_data,
|
| - const AudioTimeStamp* output_time_stamp);
|
| -
|
| - // Sets up the stream format for the default output Audio Unit.
|
| - bool Configure();
|
| -
|
| - // Gets the fixed playout device hardware latency and stores it. Returns 0
|
| - // if not available.
|
| - double GetHardwareLatency();
|
| -
|
| - // Gets the current playout latency value.
|
| - double GetPlayoutLatency(const AudioTimeStamp* output_time_stamp);
|
| -
|
| - // Our creator, the audio manager needs to be notified when we close.
|
| - AudioManagerMac* manager_;
|
| -
|
| - size_t number_of_frames_;
|
| -
|
| - // Pointer to the object that will provide the audio samples.
|
| - AudioSourceCallback* source_;
|
| -
|
| - // Protects |source_|. Necessary since Render() calls seem to be in flight
|
| - // when |output_unit_| is supposedly stopped. See http://crbug.com/178765.
|
| - base::Lock source_lock_;
|
| -
|
| - // Structure that holds the stream format details such as bitrate.
|
| - AudioStreamBasicDescription format_;
|
| -
|
| - // The default output Audio Unit which talks to the audio hardware.
|
| - AudioUnit output_unit_;
|
| -
|
| - // The UID refers to the current output audio device.
|
| - AudioDeviceID output_device_id_;
|
| -
|
| - // Volume level from 0 to 1.
|
| - float volume_;
|
| -
|
| - // Fixed playout hardware latency in frames.
|
| - double hardware_latency_frames_;
|
| -
|
| - // The flag used to stop the streaming.
|
| - bool stopped_;
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| -
|
| - // Container for retrieving data from AudioSourceCallback::OnMoreData().
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| - scoped_ptr<AudioBus> audio_bus_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(AUAudioOutputStream);
|
| -};
|
| -
|
| -} // namespace media
|
| -
|
| -#endif // MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_OUTPUT_MAC_H_
|
|
|