Index: gpu/command_buffer/tests/gl_depth_texture_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_depth_texture_unittest.cc b/gpu/command_buffer/tests/gl_depth_texture_unittest.cc |
index 5bbbb0683d3265525cbf66a0d4f03f2634282830..6a760659c3e4c3299453fd183ed838efccc3cab7 100644 |
--- a/gpu/command_buffer/tests/gl_depth_texture_unittest.cc |
+++ b/gpu/command_buffer/tests/gl_depth_texture_unittest.cc |
@@ -4,6 +4,8 @@ |
#include <GLES2/gl2.h> |
#include <GLES2/gl2ext.h> |
+#include <stddef.h> |
+#include <stdint.h> |
#include "gpu/command_buffer/tests/gl_manager.h" |
#include "gpu/command_buffer/tests/gl_test_utils.h" |
@@ -181,7 +183,9 @@ TEST_F(DepthTextureTest, RenderTo) { |
continue; |
} |
- uint8 actual_pixels[kResolution * kResolution * 4] = { 0, }; |
+ uint8_t actual_pixels[kResolution * kResolution * 4] = { |
+ 0, |
+ }; |
glReadPixels( |
0, 0, kResolution, kResolution, GL_RGBA, GL_UNSIGNED_BYTE, |
actual_pixels); |
@@ -198,9 +202,9 @@ TEST_F(DepthTextureTest, RenderTo) { |
int bad_count = 0; // used to not spam the log with too many messages. |
for (GLint yy = 0; bad_count < 16 && yy < kResolution; ++yy) { |
for (GLint xx = 0; bad_count < 16 && xx < kResolution; ++xx) { |
- const uint8* actual = &actual_pixels[(yy * kResolution + xx) * 4]; |
- const uint8* left = actual - 4; |
- const uint8* down = actual - kResolution * 4; |
+ const uint8_t* actual = &actual_pixels[(yy * kResolution + xx) * 4]; |
+ const uint8_t* left = actual - 4; |
+ const uint8_t* down = actual - kResolution * 4; |
// NOTE: Qualcomm on Nexus 4 the right most column has the same |
// values as the next to right most column. (bad interpolator?) |